Server Rules
"Please note that the management team here at Ranch Roleplay reserves the right to modify and/or change any rules as needed to ensure the best possible gaming experience for all of our players. While we strive to communicate updates effectively, we advise our community to regularly check our rules for any amendments to stay informed."'
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Server Rules: General |
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The Golden Rule |
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We are all here to try to create a healthy roleplaying environment, and we will not allow attempting to circumvent the rules or find loopholes in them for your advantage. Staff have the right to remove any players who are attempting to undermine these rules. Staff may use discretion with the intention of calming down or removing toxic and harmful behavior and you should understand that playing on Ranch is a privilege that can be revoked should it be deemed necessary for the community.
Engagement that undermines the enjoyment or experience of others, even if not explicitly mentioned in the rules, may be viewed as against the spirit of the server. Common courtesy, roleplay integrity, and overall respect for the game and our players are the bedrock principles that this rule is founded upon.
Staff are the only people to enforce the rules. You must not attempt to enforce the rules yourself and public witch hunts will not be accepted. You must report players using the ticketing system and continue to play out the scene to the best of your ability, remaining in-character at all times.
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Common Courtesy |
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It is important to remember that there are real people behind each character and the words we type or say have the potential to hurt. Players should be kind to others and think before they speak on an out-of-character level. There is no need to be hurtful or abusive, regardless of a player’s position in the community. Everyone should be treated equally.
In addition, players need to keep in-character actions in-character. There should be no bleed onto the forums or Discord; you are not your character when using these platforms. It is important to remain respectful and polite when interacting with other members of the community, regardless of any differences in opinion.
You must roleplay at all times. You may not disrupt, stall or void roleplay through OOC means unless an administrator tells you to, which is in very rare circumstances. You may not break rules because you believe someone else did to you.
Culling
Due to limitations out of our control, you are limited to only ever seeing 32 players at a time. In some cases, there may be more than 32 players inside a zone, at which point it is out of our control as to who you can see and who you cannot see. While we have tried to limit this, it is still expected to happen.
These areas are often also places that are targeted for large scale crimes such as bank robberies. When culling occurs, you may be asked to leave the area. You are expected to do so unless you are directly involved in the scene. If you are not directly involved in the scene and you are asked to leave by a lawman or someone taking lead on the scene, then you are expected to do so and not hang around. Take initiative and be courteous to the people involved who are likely having a difficult time caused by the culling. This is to allow the scene to play out without issues. Failure to do so may result in a temporary or permanent ban depending on the severity.
Inclusivity within Ranch
Within our community, we strictly advocate respectful treatment and fair interaction with all characters, irrespective of gender. Harassment, unwelcome advances, or generating situations of discomfort focused towards any character based on their gender is strictly forbidden and against the spirit of this roleplay.
While there can be naturally developing relationship arcs, they should be considerate of the comfort levels of all parties. We do not discourage romantic story arcs but any forced narrative or undue involvement is strictly forbidden.
While our server aims to provide an authentic 1899 experience, we prioritize creating a respectful and inclusive community for all players. As such, any form of misogyny, stereotyping, or discrimination based on gender, race, sexuality, or any other personal characteristic is strictly prohibited.
We understand that historical accuracy can often include outdated and offensive views. However, we firmly believe in separating certain historical accuracies from our gameplay to ensure that every player feels safe, respected, and free to enjoy their time on the server.
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Restrictions on Playing |
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Whilst we wish to be inclusive for all players, there are some restrictions in play:
All players must be 18 or older.
The medium of communication is English, you may speak other languages in small sentences to enhance roleplay. However the primary communication must always be English first.
The use of a microphone is necessary for interaction, those with a legitimate disability may apply for mute character permission using #open-a-ticket on the Discord.
The roleplay should be consistent with the Wild West, circa 1899.
Your character and their name need to be distinctive. Impersonating known fictional or real personalities is not acceptable, pun names are also excluded from the allow-list.
Importing characters from other servers is allowed, however any history is forfeit. Your character is a fresh start in Monroe, so any history will be null and void.
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Voice Changers |
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Voice Changers are allowed to be utilised on Ranch Roleplay, with the following restrictions:
The voice changer must not completely recreate your voice, such as an AI-Generated software, these more often than not mispronounce words, or miss them out entirely, resulting in an immersion-breaking sound or word being stated.
Voice changers that change pitch is allowed, however, they must not be overtly high or low-pitched to the point they're immersion-breaking or not befitting of your character. The voice changer must sound natural in order to fit within the world you're roleplaying in.
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Unfair Advantages & Third Party Modifications |
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Modifications
• Don't use software, mods, apps or macros that give you an unfair advantage or allow harmful actions.
• Keep away from cheats or overlays that provide extra server information or aim help.
• Our server doesn't allow crosshairs. Using third-party tools to add them is against the rules.
• Ideally, only use the basic version of the game. Avoid altering the game files.
• Customize your game look (skins, texture packs) if you want, but ensure it doesn't affect gameplay. Be aware there's risk involved and we can't help if issues appear.
• It's forbidden to use third-party software that messes with our servers' setup, network, or security. Legal actions will be taken if this rule is broken.
• Using a controller is allowed but not recommended as we've turned off the aim advantage and don't offer specific support for controller players.
Asset Transferring:
Prohibition of Asset Transfers: Players are strictly prohibited from transferring assets to friends or other players as a means of circumventing progression systems within the server. This includes but is not limited to giving away assets when deleting characters, leaving the server, or engaging in real-world trading.
Character Deletion and Asset Distribution: In the event that a player decides to delete their character and wishes to distribute their assets, they must create an in-character last will and testament outlining their desired asset distribution.
Will Requirements and Moderation: Any will must comply with server lore and roleplay continuity. It must be submitted to and approved by the staff team prior to any distribution of assets taking place.
Staff Discretion on Wills: The staff team reserves the right to deny approval of any will that is suspected of facilitating unfair asset transfer, disrupting the economic balance, or being excessively generous in a way that feels incongruent with the server's standards of roleplay.
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Player Account Rules |
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Avoidance of Punishment: Don't try to dodge your punishment. If you're temporarily blocked from our services, creating new accounts or using other methods to get around this is not allowed. Breaking this rule could lead to more severe punishment or make your current punishment permanent.
Account Ownership: Keep your account to yourself. Don't share or transfer your account to anyone, even staff members. You're responsible for everything that happens on your account, so don't let anyone else use it and make sure your password is kept safe. Also, don't log into another person's account, no matter what. If this rule is violated, both accounts will be frozen.
VPN Usage: Don't use a VPN on our servers, unless you absolutely need to and have our permission. You're not allowed to hide or forge your IP address or hardware ID.
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Server Rules: Roleplay Expectations |
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Era-Based Roleplay |
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Our roleplay is set in the late 1800s, specifically 1899. Please make sure your in-game character accurately portrays the time period in their fashion, language, and behavior. Knowledge of the historical context is required to craft a believable character.
Sensitive Topics: The game takes place in a time when sensitive issues like slavery, racism, and sexism were prevalent. While these could be part of your character's discussions, doing so in an offensive, inflammatory, or bigoted way is forbidden. Any inappropriate comments or roleplays may result in immediate removal from the server. Always respect each other as players when dealing with these topics.
Realism: No referencing future events, technologies, modern movies etc. You should be completely immersed in the game's timeline.
Language: Use era-appropriate language, avoid contemporary slang or expressions.
No Supernatural Elements: Ghosts, witches, and other supernatural beings are not acceptable characters in our roleplay. However, roleplaying "witch-like" tendencies such as herbal academia and witchy culture is acceptable.
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Roleplay Takes Priority |
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At Ranch Roleplay, we put storytelling above all else. We want players to create narratives and interact rather than resorting to immediate violence. If disputes arise, roleplay should come before conflict. Our aim is to give depth to our characters, not to turn the server into a shoot-em-up.
Aim for meaningful exchanges with others to create engaging stories within our community.
In case of disputes with other players or Factions, don't jump to gunplay. There should always be roleplay interaction before resorting to any form of violence.
If you find the need to shoot someone, make sure there's a solid roleplay reason backing your action.
In some cases, if the minor rules are broken but it helps advance a storyline, and both parties are in agreement, we may make an exception. Remember, the goal is meaningful interactions and comprehensive storytelling.
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Powergaming |
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A brief overview of Powergaming
Powergaming can be defined into 3 categories:
• Forcing the roleplay that other players do.
• Performing roleplay that would realistically not be possible.
• Abusing scripts to create an unfair and/or unrealistic advantage.
Powergaming: Forcing the roleplay upon other players. |
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This is the act of dictating the effects or roleplay that another player's character does or receives. This may be attempting to decide the exact wounds that someone sustains via roleplay or roleplay commands, or saying via roleplay commands that another person smells a certain way. Your roleplay must always be open to the person on the other end, allowing them to decide their injuries or outcomes to their character from other roleplay. This may also be considered if you tell other characters that you "shot James in the head" or suggest that you killed a player who never actually killed their character.
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Good Examples |
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Powergaming: Forcing the roleplay upon other players. |
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This is the act of dictating the effects or roleplay that another player's character does or receives. This may be attempting to decide the exact wounds that someone sustains via roleplay or roleplay commands, or saying via roleplay commands that another person smells a certain way. Your roleplay must always be open to the person on the other end, allowing them to decide their injuries or outcomes to their character from other roleplay. This may also be considered if you tell other characters that you "shot James in the head" or suggest that you killed a player who never actually killed their character.
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Powergaming: Abusing scripts to create an unfair and/or unrealistic advantage |
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You should always be considerate of other roleplayers and ensure that they always have adequate chances to respond to any roleplay thrown their way. Creating an unfair advantage for yourself, such as waiting at Guarma boat teleport locations is considered powergaming. This includes using the game mechanics such as lassoing unexpecting people without giving them a chance to roleplay.
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Committing any of the following crimes after 30 minutes prior to a restart, or 30 minutes after a restart.
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Metagaming |
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Metagaming is the act of using information that you learnt through out-of-character (OOC) means, in-character (IC). Any information that is learnt OOC should not be used IC or influence any calls your character makes. You should always try to avoid stumbling across OOC information that may involve your character where possible to avoid this.
A newly made character cannot have knowledge of an existing character's history within the server. Having a shared backstory is fine, but anything that happened in the server itself cannot be shared across multiple of your own characters and is considered metagaming.
Inciting Metagame: Inciting metagame is sharing information to other people in order to incite them to metagame it. This can be telling people who is around at the time, or details to what has happened during a scene that they were not involved in.
Bleeding: Allowing any OOC feelings you have to change your character's behaviour is considered bleeding. In-character judgements and feelings must be founded on in-character events that your character has witnessed and been involved in. Any bleeding is considered metagaming.
Roleplay Checking: Roleplay checking is attempting to test the roleplay knowledge or skills or another player unnecessarily. This includes fixating on someone when they say something that you don't believe is time period accurate instead of brushing it off or improvising your roleplay around it. it is not appropriate to attempt to bring IC attention to this or to test people on it. This must be dealt with OOC instead of IC and is considered metagaming.
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Server Rules: Natural Progression & Conflict |
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Conflict & Player versus Player |
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Before you initiate player vs player engagement, a scene must be played out. The scene must have escalated and have played out for long enough for every party of the scene to be aware that a shootout is about to occur. You are encouraged to allow all parties to react and get to cover to allow the scene to be enjoyable for all parties. This means, when initiating engagement your main goal should not be to down the other players as quickly as possible.
During player vs player engagement, we encourage players to extend shootouts and make them more impactful. For example, purposely missing shots and utilizing cover. You are expected to preserve your character's life first. You should not recklessly run toward a shooter. Bandaging during a shootout should be done but you must roleplay doing so such as using /me commands, and you must continue to roleplay the injury afterwards. Ideally, using bandages is to extend the shootout and thus roleplay. After any shootout, all injuries sustained are expected to be roleplayed fully even if you did not go down.
If you go down in a player vs player engagement and then respawn or "take the local", you do not have to roleplay injuries from the shootout. You must not initiate any further conflict or return to the area where you previously died for at least an hour. Your character must not remember any of the events leading up to your death or the death itself, even if someone attempts to remind you. After respawning, you must not retaliate against any of the other parties in the engagement or attempt to initiate further conflict with those parties unless they give you a new reason to do so. This is considered revenge killing.
C/PVPE.1 Random Death Match (RDM) |
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You should not randomly attack another player or any NPCs or "locals" for no reason. Attacking NPCs should be done with good reasoning, to provide dramatic effect to a scene where it is believable to fight the NPC. You will be treated the same way as if you attacked a player, both in-character & out. |
C/PVPE.2 Poor Reason To Kill |
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It is unacceptable to kill another player or attempt to provoke them into a conflict for no reason. The player must give you an acceptable reason to attempt to engage with them in PVP. Once you have already shot down another player, you cannot shoot them down using the same reasoning as the previous time. They must give you a new reason or initiate the engagement before you have a reason to attempt to kill them. It is unacceptable to provoke the person you have downed in an attempt to get a new reason to kill them again. |
C/PVPE.3 Preservation Of Life |
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All players engaged in gunfights are required to take cover effectively, whenever cover is available. This serves to enhance realism and ensures that players exhibit a commitment to preserving their character’s life. Our rule emphasizes the need to value one's life, just as one would do instinctively outside a gaming environment. When your character is exposed to danger, it is expected that you will seek safety and act in a manner that preserves life. Examples of Prohibited Actions: |
Good Examples |
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Player 1 is under fire, immediately presses "Q" to take cover behind a nearby crate, and strategically returns fire only when opportune or outmaneuvering Player 2. Player 2, in turn, advances cautiously, going from cover to cover, demonstrating a clear effort to protect their life while engaging in the firefight. |
Incorrect Examples |
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Player 1 is under fire and rather than using "Q" to utilize a nearby crate for cover, they stand out in the open returning fire. Meanwhile, Player 2 decides to ignore several opportunities for cover, sprinting across the field and firing indiscriminately from the hip. |
Overall Conflict & PvP Bad Examples |
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Roleplay Progression / Quality |
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In roleplay, it's crucial to understand and respect the importance of character development and pacing. This rule states that all characters should start from humble beginnings to ensure a realistic and engaging story progression. Characters should also exhibit a sense of fear or concern towards crime and other significant events, instead of diving headfirst into dangerous situations without any hesitation.
For instance, if a player assumes the role of a deputy, they should not start their storyline as the town's hero who can solve every case with ease. Instead, they should begin as a rookie officer, learning the ropes, making mistakes, and gradually gaining experience and respect. As they navigate through their roleplay journey, they will encounter crimes that will instill fear, doubt, and stress in them, just like any new Deputy or Law Enforcement would feel in real life.
Similarly, if a player chooses to play a criminal character, they shouldn't start as a notorious crime lord with an extensive criminal empire, or robbing banks within the first 4 days of character creation. They should begin their journey in small petty crimes, experiencing fear of being caught, making wrong decisions, and slowly working their way up the criminal ladder. Their character's growth should reflect the trials, tribulations, and lessons learned from their actions.
Instant action may provide immediate thrill, but it robs the character of the chance to develop naturally and meaningfully. By starting from humble beginnings and allowing characters to experience fear and other emotions, we ensure a more in-depth, credible character development. It also makes the roleplay more rewarding as players witness their characters grow, adapt, and evolve over time.
This rule enhances the overall roleplay experience by creating a sense of realism and relatability. For instance, the deputy's fear and uncertainty in the face of crime can lead to a more profound character arc as they overcome their fears and become a more competent officer and stray away from the "robo-cop" mentality that many fall in to. Similarly, the criminal's initial fear of getting caught can lead to a compelling narrative of survival and cunning, and ultimately end in criminals that deserve to be remembered in the servers history/lore.
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On his first day of stepping into the world of crime, a character gets embroiled in a saloon shootout with rival outlaws. He exhibits no fear or concern about the repercussions of engaging in such a dangerous act and doesn't show any fear of getting caught by the lawmen or retaliation from the rival gang.
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Sub-Par Roleplay |
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You are expected to put effort into your roleplay at all times. You should be constantly playing a character and trying to provide and facilitate roleplay. You should be building and furthering your own character's story and allowing other players to do the same with theirs. You should elevate scenes using roleplay commands where-ever possible, such as /me and /do. These roleplay commands should be serious and have effort put into it. Your roleplay should remain believable, and all roleplay actions taken should be properly motivated and slowly built up. Trolling or breaking character is unacceptable and will immediately be judged as sub-par.
Immersion Breaking
Each player is expected to contribute to the immersive 1899 environment of the community by avoiding immersion-breaking roleplay. This involves maintaining period-appropriate language, behaviors, and technology in character portrayal. While the outfit creator allows you great freedom, your outfits should always remain believable and appropriate to the setting.
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Server Rules: All Things Medical |
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Death & You |
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In a roleplay environment, deaths can be confusing so we've condensed a list of actions into what you should roleplay to help understand it further.
Respawning
When the player respawns after dying, they must forget all events leading to their death. This could be for example, falling to your death, dying to an animal, or being shot by another player. If you were downed during conflict, you must not return to the area for at least one hour. You must not rejoin the conflict.
Revived By Another Player
If the player is revived by another player, they retain memories of the events leading to their downed state. They must roleplay their injuries fully. Witnesses can remind them of any missing details during their unconscious state.
Character Kills
A Character Kill (CK) is permanently removing your character from the server. You can tell other players that you are killing your character by using roleplay commands, such as "/me has no pulse" or "/me He is laying lifeless, dead". Please note that this act is irreversible. You may be asked to facilitate an autopsy of your character's body should it be found, so you are not required to immediately delete the character but otherwise playing the character or transferring assets from it may result in a permanent ban.
Killing your character is always the choice of the person playing the character, however if you decide to repeat offenses of heinous crimes such as roleplaying as a serial killer, we encourage that you eventually accept a death penalty so that the story does not become stale. Staff may step in and force this should it become necessary.
You should not "double tap" or repeatedly shoot a downed player in an attempt to force them to Character Kill. If the player is going to kill their character, they will make that clear via the use of roleplay commands and it is their choice to make.
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Injuries & Expecations |
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All players are required to roleplay their character's injuries to their full and realistic extent. If your character suffers a significant injury such as a gunshot wound, you must accurately portray the implications of the injury, including pain, reduced mobility, and a believable timeline for recovery. Additionally, interaction with medical professionals and adherence to their guidance is crucial.
Any medical procedures, ongoing treatments, or follow-up appointments prescribed by in-game medical staff must be followed intensively. This means that your character should attend all scheduled appointments and roleplay out any prescribed treatments or recovery processes. This adds depth to your character's story and ensures a consistent and realistic world for all players.
Ignoring medical advice, skipping prescribed treatments, or not showing up for follow-up visits can disrupt the immersive experience and may result in staff intervention to maintain the quality of the server's roleplay.
Alongside these requirements, our server maintains a strict standard regarding the portrayal of injuries and medical conditions. Any roleplay involving "disgusting wounds," such as fecal incidents, overly graphic or sexualized injuries like being shot in the genitals, or inappropriate conditions like unwarranted arousal are strictly prohibited.
If a player's character stays untreated for 30 minutes while being downed, they should roleplay more excessive injuries as a result from blood loss that will have sustained during this time. Lingering in a downed state for longer than this time to gain an advantage is prohibited and you should respawn as it clear that nobody is coming.
Lastly, taking advantage of server restarts to log off and return during peak hours when medical services are more available is considered power-gaming and is prohibited.Examples |
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Pregnancy Roleplay |
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Pregnancy is a significant event and should be roleplayed with appropriate seriousness, especially considering the inherent challenges and dangers during the period in which our server, Ranch, is set.
Pregnancy roleplay must be pre-approved via an out-of-character written agreement by all involved parties before initiation. This roleplay, once started, must last for a period of six real-life weeks signifying the term of pregnancy.
Roleplayers wishing to depict their character's child must wait for three real-life months post-birth within the game for the character to be playable. Child characters introduced call for appropriate aging of the parent character(s) to match the child's age realistically.
Strictly abstain from incorporating actions of child murder or harm into the roleplay. In situations of potential danger, children should be kept away, abortion or loss of child roleplay is strictly prohibited. Keeping this in mind, unrealistic pregnancies with multiples need to be carefully gone over. We suggest reaching out to Staff first to explain the extensity on pregnancies with multiples.
A character roleplaying pregnancy must exhibit an increased level of self-preservation, along with prioritizing their unborn child's safety, refraining from initiating violent interactions whilst being able to defend within reason.
As the pregnancy progresses, characters should realistically limit their physical capabilities; eight-month pregnant characters won't be solo horse-riding or carrying heavy items.
The No Value for Life (NVL) rule applies doubly to pregnant characters, as they carry an additional life.
Those committed to pregnancy roleplay must be prepared to act out related medical scenarios, unless everyone involved agrees on a different plan out-of-character beforehand.
Examples |
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Due to the lengthy expectations of this rule, you can follow this link for further clarification. The above ruling serves as a basic guideline: https://docs.google.com/document/d/1ZOHNH9Vn0NZKxukK8f206LbrLnxP1igxc8z9Uki5DXQ/edit#heading=h.nj23sjpj5u97 Credits to the listed members for assisting us in this rule. |
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Younger Characters & NPC Children |
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Character Restrictions
1. Your character must be aged 16 or older with no exceptions allowed.
2. Your character must also act your age.
3. All characters are considered an adult at this point.
NPC Children
In addition to the guidelines provided in Younger Characters Rule there are specific rules regarding non-playable character (NPC) children:
1. NPC children must primarily be kept in player homes to portray a secure environment.
2. If an NPC child is taken outside the house, they are absolutely not to be included in violent or volatile situations.
3. NPC children cannot be utilized as "shields" under any circumstances, if players are involved in violent altercations, they may disregard any NPC related family members. You cannot force someone to roleplay or acknowledge that you have a child.
4. Remember that describing your character as carrying a baby, or "/desc baby", does not absolve you from consequences or repercussions that may be a part of your character's narrative. All actions still carry their respective outcomes, regardless of the situation.
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No Value for Life |
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In roleplay, you will encounter scenarios where your character enters into a dangerous situation. During these times, you should be aware of the threat against your character's life and roleplay accordingly. While this does not mean that you have to amend how your character normally acts, it does mean that you should prioritize following the scene to where it leads, and not take an action that would directly escalate the threat to your life.
The scene integrity should always be prioritized. Despite the ability to be treated for any injury, your character should feel as if their life is always on the line. Remember that it is not you, the player, taking the risk, but it is your character and they would likely be uncomfortable taking such risks with their life.
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Server Rules: General |
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The Golden Rule |
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We are all here to try to create a healthy roleplaying environment, and we will not allow attempting to circumvent the rules or find loopholes in them for your advantage. Staff have the right to remove any players who are attempting to undermine these rules. Staff may use discretion with the intention of calming down or removing toxic and harmful behavior and you should understand that playing on Ranch is a privilege that can be revoked should it be deemed necessary for the community.
Engagement that undermines the enjoyment or experience of others, even if not explicitly mentioned in the rules, may be viewed as against the spirit of the server. Common courtesy, roleplay integrity, and overall respect for the game and our players are the bedrock principles that this rule is founded upon.
Staff are the only people to enforce the rules. You must not attempt to enforce the rules yourself and public witch hunts will not be accepted. You must report players using the ticketing system and continue to play out the scene to the best of your ability, remaining in-character at all times.
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Loop-Hole / Rule-Evading |
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The exploitation of loopholes in an attempt to evade the established rules of this server is strictly forbidden. All members are expected to adhere to the spirit and the letter of the rules. Anyone found purposely exploiting loopholes to circumvent rules will be held accountable, and appropriate disciplinary actions will be taken, up to and including sanction related to the specific rule they were attempting to evade.
Examples |
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A player consistently puts their character in dangerous and unreasonable situations, knowing that other players are restricted by NVL rules from killing them. Player could consistently engage in hostile actions against others, but stops just short of killing them to technically evade RDM rules. They might harm other players' characters drastically, affecting their gameplay and enjoyment, without formally violating RDM rules. |
Punishments |
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A temporary ban from the server for a period of 24-72 hours to reflect upon the violation. Depending on the severity and persistence of the violation, a 1-week ban to a permanent ban from the server may be enforced. |