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! style="background-color:#FF5F15; color:white; font-size:150%; font-weight:bold; padding:10px;" | <span id="warning">These rules are now out of date. Please view the official rules page on the website https://ranchroleplay.com/rules</span>
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''"Please note that the management team here at Ranch Roleplay reserves the right to modify and/or change any rules as needed to ensure the best possible gaming experience for all of our players. While we strive to communicate updates effectively, we advise our community to regularly check our rules for any amendments to stay informed. test"'''
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* [[#Server_General|Server Rules: General]]
* [[#Server_Roleplay|Server Rules: Roleplay Expectations]]
* [[#Server_Conflict|Server Rules: Natural Progression & Conflict (PVP Rules)]]
* [[#All_Things_Medical|Server Rules: All Things Medical]]
* [[#Server_Reports|Server Rules: Report Guidelines (Read before submitting.)]]
* [[Server Rules: Factions#All_Things_Medical|Criminal & Faction Rules: General (Click here to go to the page.)]]
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<h1>Server Rules</h1>
[[File:Ranchlogo.png|center|]]


<h4>The Golden Rule</h4>
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! style="background-color:#eb5c5c; color:white;" | The Golden Rule
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| '''1. The Golden Rule'''
We are all here to try to create a healthy roleplaying environment, and we will not allow attempting to circumvent the rules or find loopholes in them for your advantage. Staff have the right to remove any players who are attempting to undermine these rules. Staff may use discretion with the intention of calming down or removing toxic and harmful behavior and you should understand that playing on Ranch is a privilege that can be revoked should it be deemed necessary for the community.
The Golden Rule is intentionally vague in that it will not be tested and is more of a descriptor with security for every other rule in the community. It outlines our rule standards, our commitment to the rules, and how we handle, manage and enforce them.


Only Staff Members may enforce rules on their position in the community public trials &/or witch-hunting are discouraged and cause more harm than good.
Engagement that undermines the enjoyment or experience of others, even if not explicitly mentioned in the rules, may be viewed as against the spirit of the server. Common courtesy, roleplay integrity, and overall respect for the game and our players are the bedrock principles that this rule is founded upon.
Staff Members may, in some cases, enforce discretionary rules not listed in this ruleset, provided it meets the following criteria.


* Discretion is used to calm down, suppress or remove harmful and toxic intentions, this also includes mass-trolling, bullying or harassment on Discord alongside ingame.
Staff are the only people to enforce the rules. You must not attempt to enforce the rules yourself and public witch hunts will not be accepted. You must report players using the ticketing system and continue to play out the scene to the best of your ability, remaining in-character at all times.
* The discretion is used to save/preserve the reputation of the community.
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* The discretion is used with the best intentions for players, the community, or our infrastructure.
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If you promote our community in any other form (Twitch, Youtube, et cetera), you must always follow that media's Terms of Service.
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We reserve the right to change, add, alter or update any rules or guidelines at any time without prior notice.
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! style="background-color:#eb5c5c; color:white;" | Examples
We understand applying discretion can be difficult. However, suppose you are concerned about this rule, or you are looking to appeal a punishment handed as a result of this rule. In that case, an impartial intermediary will decide on the state of your discipline - should you wish to appeal.
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* Attempting to find loopholes in the server rules to benefit from or evade punishments.
* Creating toxicity out of character, discord channels included.
* Attempting to enforce the rules yourself, actively messaging players, being a "mini-mod."
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| '''Examples:'''
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| An admin may issue a rightful ban on a player if they present toxic traits that damage the reputation of Ranch Roleplay.
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You may be blacklisted for unspecified reasons, provided the above examples cover it.
* Ranging from a warning to a permanent ban.
 
* Racism or racial stereotyping will result in a permanent ban with no appeal.
Admin discretion can be used against a scenario not covered by the golden rule but still warrants intervention.
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[[File:Ranchlogo.png|center|]]


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| ''' Punishments:''' Breaching any of these rules is based on the severity of what was conducted. Ranging from a warning to a ban.
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! style="background-color:#eb5c5c; color:white;" | Common Courtesy
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<h4>Common Courtesy</h4>
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It is important to remember that there are real people behind each character and the words we type or say have the potential to hurt. Players should be kind to others and think before they speak on an out-of-character level. There is no need to be hurtful or abusive, regardless of a player’s position in the community. Everyone should be treated equally.


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In addition, players need to keep in-character actions in-character. There should be no bleed onto the forums or Discord; you are not your character when using these platforms. It is important to remain respectful and polite when interacting with other members of the community, regardless of any differences in opinion.
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| '''2. Common Courtesy'''
We should recognize that everyone is here to have fun as a community.  


Be kind to others and think before you speak on an out-of-county level. There is no need to be hurtful or abusive, regardless of their position in the community; everyone should be treated equally from new players to head admins. Remember to keep in-county actions in-county; there should be no bleed onto the forums or Discord; you are not your character when using these platforms.
You must roleplay at all times. You may not disrupt, stall or void roleplay through OOC means unless an administrator tells you to, which is in very rare circumstances. You may not break rules because you believe someone else did to you.
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'''Culling'''<br /> 
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Due to limitations out of our control, you are limited to only ever seeing 32 players at a time. In some cases, there may be more than 32 players inside a zone, at which point it is out of our control as to who you can see and who you cannot see. While we have tried to limit this, it is still expected to happen.


"''Treat others how you want to be treated.''"
These areas are often also places that are targeted for large scale crimes such as bank robberies. When culling occurs, you may be asked to leave the area. You are expected to do so unless you are directly involved in the scene. If you are not directly involved in the scene and you are asked to leave by a lawman or someone taking lead on the scene, then you are expected to do so and not hang around. Take initiative and be courteous to the people involved who are likely having a difficult time caused by the culling. This is to allow the scene to play out without issues. Failure to do so may result in a temporary or permanent ban depending on the severity.


* Discrimination of any kind is not allowed. This includes but is not limited to race, gender, sexual orientation, and age.
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* Try and keep aggression to a minimum; we understand there may be disagreements, but never attack someone personally for it.
'''Inclusivity within Ranch'''<br />
* Toxic personalities are best hidden. Inciting toxicity to the community is especially not allowed.
----Within our community, we strictly advocate respectful treatment and fair interaction with all characters, irrespective of gender. Harassment, unwelcome advances, or generating situations of discomfort focused towards any character based on their gender is strictly forbidden and against the spirit of this roleplay.
* Politics / Extremism agenda pushing is newspaper chat. We do not allow it here.
* Harassment or Hateful Conduct against any user is a no-go.


If you are a victim of hateful conduct in this community and do not wish to speak out publicly, the staff are always available to have a private conversation with you one-on-one.
While there can be naturally developing relationship arcs, they should be considerate of the comfort levels of all parties. We do not discourage romantic story arcs but any forced narrative or undue involvement is strictly forbidden.


Please refer to Rule 1 if you believe something here is not covered.
While our server aims to provide an authentic 1899 experience, we prioritize creating a respectful and inclusive community for all players. As such, any form of misogyny, stereotyping, or discrimination based on gender, race, sexuality, or any other personal characteristic is strictly prohibited.
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We understand that historical accuracy can often include outdated and offensive views. However, we firmly believe in separating certain historical accuracies from our gameplay to ensure that every player feels safe, respected, and free to enjoy their time on the server.  
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| '''Examples:'''
| Making fun of someone OOCly on account of their voice or appearance.


Releasing personal information about someone.
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Being overly aggressive to someone that has made a mistake.
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! style="background-color:#eb5c5c; color:white;" | Examples
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* Stumbling across a bank robbery and hanging around to watch when culling is happening.
* Refusing to or stalling, not leaving town when asked by a lawman and culling is happening.
* Sexual harassment of any kind.
* Harassing another character based on their gender, sexual orientation or religious preferences.
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| '''Punishments:''' Anything from a verbal warning to a ban depending on the severity.
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* Ranging from a warning to a permanent ban.
* Racism, sexual harassment or racial stereotyping will result in a permanent ban with no appeal.
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<h4>Restrictions on Playing</h4>
[[File:Ranchlogo.png|center|]]


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| '''3. Restrictions on Playing'''
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Whilst we wish to be inclusive of all players, we have some pre-requisites that you need to abide by before choosing to play on Ranch Roleplay;
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* You must be 18 or over to play.
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* You must be able to speak English.
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* Playing with a microphone is required. (If you have a disability that prevents you from speaking, please reach out to a member of staff as exceptions can be made.)
Whilst we wish to be inclusive for all players, there are some restrictions in play:<br />
* You must roleplay that of someone living in the Wild West, 1899 era. There are no modern adaptations or special allowances.
All players must be 18 or older.<br />
* Your character and character name must be unique. Roleplaying or using the same name as any famous fictional or non-fictional person/character is not allowed and your character will likely be removed (you may take inspiration from a fictional/non-fictional character, but remember to make it your own and do not replicate it). Name puns/prank names are also not allowed.
The medium of communication is English, you may speak other languages in small sentences to enhance roleplay. However the primary communication must always be English first.<br />
* You may not bring over stories and characters from other servers.
The use of a microphone is necessary for interaction, those with a legitimate disability may apply for mute character permission using #open-a-ticket on the Discord.<br />
* Roleplaying suicides is not allowed in any capacity.
The roleplay should be consistent with the Wild West, circa 1899.<br />
Your character and their name need to be distinctive. Impersonating known fictional or real personalities is not acceptable, pun names are also excluded from the allow-list.<br />
Importing characters from other servers is allowed, however any history is forfeit. Your character is a fresh start in Monroe, so any history will be null and void.<br />
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! style="background-color:#eb5c5c; color:white;" | Examples
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* Roleplaying a character named Chris Evans, Ben Crobbery, and Arthur Morgan breaks a restriction.
* Joining the server without a microphone and using /do /me to communicate without Staff Approval.
* Speaking Spanish over voice chat, even if you roleplay your character as a Spanish speaker. Single common, non-English words are allowed. I.e. saying "Hola", when roleplaying a Mexican citizen.
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| '''Examples:'''
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Roleplaying a character named Chris Evans, Ben Crobbery, and Arthur Morgan breaks a restriction.  
* Access to the server temporarily revoked until the above issues are addressed.
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Joining the server without a microphone and using /do /me to communicate without Staff Approval.
[[File:Ranchlogo.png|center|]]


Speaking Spanish over voice chat, even if you roleplay your character as a Spanish speaker. Single common, non-English words are allowed. I.e. saying "Hola", when roleplaying a Mexican citizen.
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! style="background-color:#eb5c5c; color:white;" | Voice Changers
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| ''' Punishments:''' We may temporarily halt your access to the game server if these restrictions are broken.
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| '''3.1 Voice Changers'''
Voice Changers are allowed to be utilised on Ranch Roleplay, with the following restrictions:
Voice Changers are allowed to be utilised on Ranch Roleplay, with the following restrictions:


The voice changer must not completely recreate your voice, such as an AI-Generated software, these more often than not mispronounce words, or miss them out entirely, resulting in an immersion-breaking sound or word being stated.
The voice changer must not completely recreate your voice, such as an AI-Generated software, these more often than not mispronounce words, or miss them out entirely, resulting in an immersion-breaking sound or word being stated.


Voice changers that change pitch is allowed, however, they must not be overtly high or low-pitched to the point they're immersion-breaking or not befitting of your character (See Immersion Breaking Rules). The voice changer must sound natural in order to fit within the world you're roleplaying in.
Voice changers that change pitch is allowed, however, they must not be overtly high or low-pitched to the point they're immersion-breaking or not befitting of your character. The voice changer must sound natural in order to fit within the world you're roleplaying in.
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* AI-Generated voice changers such as VoiceMod (Narrator.)
* High Pitched a voice that sounds vaguely like someone using an Alvin and the Chipmunks translator.
* Deep voices that sound demonic/unnaturally deep.
* Robotic voice changers or poor mic quality also fall under this category
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| '''Examples:'''
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*AI-Generated voice changers such as VoiceMod (Narrator.)
* Access to the server temporarily revoked until the above issues are addressed.
*High Pitched a voice that sounds vaguely like someone using an Alvin and the Chipmunks translator.
*Deep voices that sound demonic/unnaturally deep.
*Robotic voice changers or poor mic quality also fall under this category.
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[[File:Ranchlogo.png|center|]]
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| ''' Punishments:''' We may temporarily halt your access to the game server if these restrictions are broken.
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! style="background-color:#eb5c5c; color:white;" | Unfair Advantages & Third Party Modifications
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<h4>Third-Party Modifications</h4>
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'''Modifications'''<br />
• Don't use software, mods, apps or macros that give you an unfair advantage or allow harmful actions. <br />
• Keep away from cheats or overlays that provide extra server information or aim help.<br />
• Our server doesn't allow crosshairs. Using third-party tools to add them is against the rules.<br />
• Ideally, only use the basic version of the game. Avoid altering the game files.<br />
• Customize your game look (skins, texture packs) if you want, but ensure it doesn't affect gameplay. Be aware there's risk involved and we can't help if issues appear.<br />
• It's forbidden to use third-party software that messes with our servers' setup, network, or security. Legal actions will be taken if this rule is broken.<br />
• Using a controller is allowed but not recommended as we've turned off the aim advantage and don't offer specific support for controller players.<br />


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'''Asset Transferring:'''<br />
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'''Prohibition of Asset Transfers:''' Players are strictly prohibited from transferring assets to friends or other players as a means of circumventing progression systems within the server. This includes but is not limited to giving away assets when deleting characters, leaving the server, or engaging in real-world trading.<br />
| '''4. Third-Party Modifications '''
'''Character Deletion and Asset Distribution:''' In the event that a player decides to delete their character and wishes to distribute their assets, they must create an in-character last will and testament outlining their desired asset distribution.<br />
Third-Party Modifications are defined as utilizing any form of software, modification, application, or assistance to give yourself an unfair advantage or act maliciously whilst playing in our community. This can range from your run-of-the-mill cheat software to overlays that give you more information on server stats, where to aim et al.  
'''Will Requirements and Moderation:''' Any will must comply with server lore and roleplay continuity. It must be submitted to and approved by the staff team prior to any distribution of assets taking place.<br />
'''Staff Discretion on Wills:''' The staff team reserves the right to deny approval of any will that is suspected of facilitating unfair asset transfer, disrupting the economic balance, or being excessively generous in a way that feels incongruent with the server's standards of roleplay.<br />
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* Installing any form of cheat software.
* Using automation software to rapidly mimic inputs.
* Using .dll executables for any reason whatsoever.
* Launching a Denial of Service attack against any of our services.
* Giving your friend all your money and quitting the server.
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Our server has the crosshair turned ''OFF'', any 3rd Party Crosshairs and/or overlays on your screen to circumvent also violate this rule, ignorance is not an excuse.
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! style="background-color:#eb5c5c; color:white;" | Punishments
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* The use of Third-Party Modifications on the server will almost always result in a permanent ban depending on the severity.
* Asset Transferring will almost always include a ban with a discussion to follow, should you be found maliciously partaking in AT, you will be banned for 6 months with no appeal.
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Ideally, you should join our servers with a vanilla install of the game with no external applications that modify the config/executables and no overlays. If you wish to modify your game files for client-side purposes (skins, texture packs, ENB),  ensure that it doesn't change your gameplay, and you must understand you are installing these modifications with risk and we will provide no support if there are any conflicts with our framework.
[[File:Ranchlogo.png|center|]]


This also includes the use of third-party software, tactics, or actions that manipulate or alter the infrastructure, networking, or security of our servers. This will always be dealt with legal action in your jurisdiction along with the recommended punishment below.
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The use of a controller is permitted, although not recommended, as we have disabled the aim advantage they have and we do not script with the intention of assisting controller players.
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! style="background-color:#eb5c5c; color:white;" | Player Account Rules
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| '''Examples:'''
'''Avoidance of Punishment:''' Don't try to dodge your punishment. If you're temporarily blocked from our services, creating new accounts or using other methods to get around this is not allowed. Breaking this rule could lead to more severe punishment or make your current punishment permanent.
| Installing cheat software to give you the location of other players.


Using automation software to rapidly mimic inputs.
'''Account Ownership:''' Keep your account to yourself. Don't share or transfer your account to anyone, even staff members. You're responsible for everything that happens on your account, so don't let anyone else use it and make sure your password is kept safe. Also, don't log into another person's account, no matter what. If this rule is violated, both accounts will be frozen.


Using .dll executables for any reason whatsoever.
'''VPN Usage:''' Don't use a VPN on our servers, unless you absolutely need to and have our permission. You're not allowed to hide or forge your IP address or hardware ID.
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* Returning to another account after being banned.
* Giving your Discord / Account to another person.
* Using a VPN Service to mask your true IP in any way.
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Launching a Denial of Service attack against any of our services.
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! style="background-color:#eb5c5c; color:white;" | Punishments
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* Breaching this rule will result in any associated account being permanently banned.
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| ''' Punishments:''' The use of Third-Party Modifications on the server will almost always result in a permanent ban depending on the severity.
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! style="background-color:#eb5c5c; color:white; font-size:150%; font-weight:bold; padding:10px;" | <span id="Server_Roleplay">Server Rules: Roleplay Expectations</span>
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<h4>Account Rules</h4>
[[File:Ranchlogo.png|center|]]


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| '''5. Account Rules'''
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Account Rules are in place to protect our community from unknown individuals. We have a duty of care to your privacy, and as a result, strict procedures are in place to ensure we can run as effectively as possible.
! style="background-color:#eb5c5c; color:white;" | Era-Based Roleplay
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'''Evasion of Punishment'''
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Our roleplay is set in the late 1800s, specifically 1899. Please make sure your in-game character accurately portrays the time period in their fashion, language, and behavior. Knowledge of the historical context is required to craft a believable character.


If you have an active punishment that prevents you from using, logging into, or utilizing any of our services, you are prohibited from creating alternative accounts and/or using an alternative method to gain access during this period.
'''Sensitive Topics:''' The game takes place in a time when sensitive issues like slavery, racism, and sexism were prevalent. While these could be part of your character's discussions, doing so in an offensive, inflammatory, or bigoted way is forbidden. Any inappropriate comments or roleplays may result in immediate removal from the server. Always respect each other as players when dealing with these topics.


'''Your Account'''
'''Realism:''' No referencing future events, technologies, modern movies etc. You should be completely immersed in the game's timeline.


You are not allowed to transfer your account or give access to your account to another individual; this includes staff. In addition to this, your account remains your responsibility from creation to deletion, including all personal data on the account. Do not let anyone log on, including family or friends, and keep your passwords secure, preferably in a password manager, along with enabling two-factor authentication. You are also not allowed to log into someone else's account under this pretence, permitted or not. Doing so will result in both master accounts being disabled.
'''Language:''' Use era-appropriate language, avoid contemporary slang or expressions.


'''VPN Usage'''
'''No Supernatural Elements:''' Ghosts, witches, and other supernatural beings are not acceptable characters in our roleplay. However, roleplaying "witch-like" tendencies such as herbal academia and witchy culture is acceptable.
 
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VPN usage on any of our servers is prohibited, however, if you live in a country where VPN usage is essential and you can prove to us your use case and have good standing in the community, we may be able to grant you an exception to this rule. Masking or spoofing IP Addresses or Hardware IDs is also prohibited.  
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! style="background-color:#eb5c5c; color:white;" | Examples
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* Pretending to own slaves.
* Referencing World War 2.
* Not allowing someone to join the Sheriff's office because they are female.
* Using someones race or sexual orientation in a derogatory manner.
* Trash talking someone like it's a MW2 SnD Lobby after downing them.
* Using common terms associated with todays culture, like bruh, fam, ong, fr, etc etc.
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| '''Examples:'''
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| Returning to another account after being banned.
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Giving your Discord / Account to another person.
* Breaching this rule will result in a removal from the server for up to 6 months, depending on the severity.
 
* Racism will result in a permanent ban, there is no exception.
Using a VPN Service to mask your true IP in any way.
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| ''' Punishments:''' Breaching this rule will result in any associated account being permanently banned.
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<h4>Era-Based Roleplay</h4>
[[File:Ranchlogo.png|center|]]


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| '''6. Era-Based Roleplay'''
|-
It should be remembered that we are roleplaying in the era around the 1900s. There are a few pointers that must be followed when roleplaying in this era.
! style="background-color:#eb5c5c; color:white;" | Roleplay Takes Priority
 
|-
* Your character must not reference any future events ahead of the current time period, alongside any items that are currently in 2023.
* It was a time that had issues relating to Slavery, Racism, Sexism, and other sensitive subjects. In Ranch Roleplay, these topics never happened and should not be roleplayed. You are not allowed to be historically accurate with these subjects, and all RDR2 references to them should be ignored.
* Time period-based language is to be used at ALL times. Statements like "bruh, lol, W, hold that L" and furthermore modern related language will not be tolerated. You are not your character, and whilst shit-talking would have happened during specific events in the time period of 1899, this would have been after lengthy scenes and far from the FiveM mentality that the above statements portray.
* Time period-based roleplay and characters are a must, any character that breaks that format will be spoken to.
|}
|}
</center>


{| class="wikitable w100"
<center>
|-style="background-color:#e3ddeb"
<div style="background-color: white; padding: 10px; width:75%; display:inline-block; box-sizing:border-box;">
| '''Examples:'''
At Ranch Roleplay, we put storytelling above all else. We want players to create narratives and interact rather than resorting to immediate violence. If disputes arise, roleplay should come before conflict. Our aim is to give depth to our characters, not to turn the server into a shoot-em-up.
| Pretending to own slaves as a citizen.


Talking to someone ICly about World War 2.
Aim for meaningful exchanges with others to create engaging stories within our community.


Not allowing someone to join the Sheriff's office because they are female.
In case of disputes with other players or Factions, don't jump to gunplay. There should always be roleplay interaction before resorting to any form of violence.


Using racist connotations, words, or phrases ICly to another citizen.
If you find the need to shoot someone, make sure there's a solid roleplay reason backing your action.


Talking about drinking red bull, going to get a burger from your Uncle McDonald etc.
In some cases, if the minor rules are broken but it helps advance a storyline, and both parties are in agreement, we may make an exception. Remember, the goal is meaningful interactions and comprehensive storytelling.
</div>
</center>
<center>
{| class="wikitable" style="width:75%"
|-
! style="background-color:#eb5c5c; color:white;" | Examples
|-
|
* You immediately attack another player without any roleplay or backstory.
* Whenever there's a dispute, your first instinct is to resort to violence without any in-character discussion.
* Rather than creating a compelling storyline, you directly start shooting at another player in the game.
* Your character harms or kills others without a valid roleplay reasons or context.
* You constantly skip the roleplay part of the game and proceed directly to aggressive actions, choosing to 'shoot first and ask questions later'.
* Running all over the map as a Lawman trying to find a still, you should find them through proper investigation.
|}
|}


{| class="wikitable w100"
{| class="wikitable" style="width:75%"
|-style="background-color:#ebdddd"
|-
| ''' Punishments:''' Breaching this rule will likely result in a timed ban to a permanent ban depending on severity.
! style="background-color:#eb5c5c; color:white;" | Punishments
|-
|
* A temporary ban from the server for a period of 24-72 hours to reflect upon the violation. Depending on the severity and persistence of the violation, a 1-week ban to a permanent ban from the server may be enforced.
|}
|}
</center>
----


<h4>Roleplay Takes Priority</h4>
[[File:Ranchlogo.png|center|]]


{| class="wikitable w100"
<center>
|-style="background-color:#ddebdf"
{| class="wikitable" style="width:75%; margin-bottom:0px;font-size:115%"
| '''7. Roleplay Takes Priority'''
|-
At Ranch Roleplay, we must understand that "Roleplay" is what we are all here to do. This server is not a DM server nor Red Dead Online. We will try to promote Roleplay over any other server aspect. Mainly that of using firearms.
! style="background-color:#eb5c5c; color:white;" | Powergaming
 
|-
* Always look to begin a storyline when you interact with others; it promotes Roleplay within the community and creates some amazing stories.
* If you are involved in conflict or a feud with another player or Faction, do not resort to shooting them immediately. There should always be roleplay/interaction with another player before shooting, harming, or killing them.
* If you shoot someone, always ensure there is an appropriate RP reason to do so.
* If a minor rule is broken but is made so in the name of advancing storylines and promoting Roleplay (where both parties agree) - then we may allow it as an exception.
|}
|}
</center>


{| class="wikitable w100"
<center>
|-style="background-color:#e3ddeb"
<div style="background-color: white; padding: 10px; width:75%; display:inline-block; box-sizing:border-box;">
| ''' Examples: '''
'''A brief overview of Powergaming'''</br >
| You walk up to a farmer and shoot them for no reason.
Powergaming can be defined into 3 categories:</br >


Your character or Faction's sole purpose is to cause mayhem that would realistically lead to death.
• Forcing the roleplay that other players do. </br >
• Performing roleplay that would realistically not be possible. </br >
• Abusing scripts to create an unfair and/or unrealistic advantage. </br >
</div>
</center>


The Sheriff's office was raided by a well-known, well-developed, and well-roleplayed gang to further Roleplay.
<center>
{| class="wikitable" style="width:75%; margin-bottom:0px;font-size:115%"
|-
! style="background-color:#eb5c5c; color:white;" | Powergaming: Forcing the roleplay upon other players.
|-
|}
|}
</center>
<center>
<div style="background-color: white; padding: 10px; width:75%; display:inline-block; box-sizing:border-box;">
This is the act of dictating the effects or roleplay that another player's character does or receives. This may be attempting to decide the exact wounds that someone sustains via roleplay or roleplay commands, or saying via roleplay commands that another person smells a certain way. Your roleplay must always be open to the person on the other end, allowing them to decide their injuries or outcomes to their character from other roleplay. This may also be considered if you tell other characters that you "shot James in the head" or suggest that you killed a player who never actually killed their character.
</div>
</center>


{| class="wikitable w100"
<center>
|-style="background-color:#ebdddd"
{| class="wikitable" style="width:75%"
| ''' Punishments:''' Not prioritizing Roleplay will likely lead to a warning but may increase to a ban on repeat offences.
|-
! style="background-color:#E34234; color:white;" | Bad Examples
|-
|
* /me punches Lee in the nose, causing him to go unconscious.
* /me gags at the foul smell of James' breathe.
* /me stabs Pete directly in the heart.
* /me coughs on you, giving you tuberculosis.
* Spreading a message that you killed someone who never actually killed their character.
|}
|}


<h5>Interaction(s)</h5>
{| class="wikitable" style="width:75%"
|-
! style="background-color:#77C063; color:white;" | Good Examples
|-
|
* /me swings his fist toward Lee's face
* /me drives his knife toward Pete
|}


{| class="wikitable w100"
<center>
|-style="background-color:#ddebdf"
{| class="wikitable" style="width:75%; margin-bottom:0px;font-size:115%"
| '''7.1 Player vs Player Engagement'''
|-
It should be remembered that the times we're roleplaying in were a hectic and lawless era, from the Government wrangling control of the land to the death of the gunslinger & eradication of outlaws, all the way to the ostracization of Native Americans.
! style="background-color:#eb5c5c; color:white;" | Powergaming: Performing roleplay that would realistically not be possible.
|-
|}
</center>


With this in mind, conflict is inevitable and will arise between characters; the following rule is to define " Interaction " to ensure the history of other servers doesn't impact your decision on how to act in character. Our definition is substantially different and allows more interesting stories to develop.
<center>
<div style="background-color: white; padding: 10px; width:75%; display:inline-block; box-sizing:border-box;">
This is doing roleplay or roleplay commands of things that would not be realistically possible. Breaking out of ropes during an active scene is considered powergaming due to the fact this would be visible and could be realistically stopped.


Players are allowed to act violently towards others '''IF''' an interaction has occurred.  
Escaping Sisika requires prior approval from the Staff Team and must not be attempted otherwise.
</div>
</center>


Upon retaliating on violent actions, words ARE encouraged to be used, both parties are aware of why they're being attacked; however, this isn't mandatory. We're aware early doors will generate tickets. With our logging system, we can easily locate the reason, so don't be afraid to open a ticket for clarification if you were "randomly shot, sniped, attacked by someone without anything said".
<center>
{| class="wikitable" style="width:75%"
|-
! style="background-color:#eb5c5c; color:white;" | Bad Examples
|-
|
* Jumping from a rooftop with no injuries.
* Escaping from ropes during an active scene.
* Carrying vast amounts fish in your inventory with no means to carry them.
* Holding a lit stick of dynamite for extended periods of time with regard.
* Lying about the contents of your horse in a roleplay command.
* Grabbing items through walls.
* /me takes his rifle out of his pocket.
* /me lifts the elephant out of the way.
|}
|}


{| class="wikitable w100"
<center>
|-style="background-color:#e3ddeb"
{| class="wikitable" style="width:75%; margin-bottom:0px;font-size:115%"
| '''Examples:'''
|-
| Death Interaction is defined as "Player placed into Brutally Wounded Mode" once a player is Brutally Wounded, then escalations from Player B should cease UNLESS Player A wishes to retaliate after they're healed up from their injuries.
! style="background-color:#eb5c5c; color:white;" | Powergaming: Abusing scripts to create an unfair and/or unrealistic advantage
|-
|}
</center>


Player A has a verbal altercation with Player B, and it ends with the duo fighting.
<center>
<div style="background-color: white; padding: 10px; width:75%; display:inline-block; box-sizing:border-box;">
You should always be considerate of other roleplayers and ensure that they always have adequate chances to respond to any roleplay thrown their way. Creating an unfair advantage for yourself, such as waiting at Guarma boat teleport locations is considered powergaming. This includes using the game mechanics such as lassoing unexpecting people without giving them a chance to roleplay.
</div>
</center>


Player A initiated the interaction, and it's on Player B to retaliate depending on the fight's outcome.  
<center>
{| class="wikitable" style="width:75%"
|-
! style="background-color:#eb5c5c; color:white;" | Examples
|-
|
* Waiting at the Van Horn dock teleport area for someone to leave Guarma.
* Starting a shootout in Van Horn and using the boat to teleport away.
* Locking an open door at gunpoint, leaving the other party no time to react.
* Calling your horse after it has been stolen.
* Reviving someone or bandaging yourself during a shootout without extensive roleplay.
* Despawning wagons to protect the contents.
* Running up to someone and lassoing or handcuffing them without giving them a chance to roleplay.
* Talking whilst downed without sounding hurt or attempting to gain an advantage in a scene.
* Going to the barbers after a crime to make your hair longer.
* Players must wait 30 minutes and be actively roleplaying before disconnecting after committing a crime. Allowing law to at least respond and make a search if the roleplay dictates it.</br >


If Player B wins the fight, then violent interactions don't need to continue unless Player A continues to chase it, threatens or escalates it further.
'''Committing any of the following crimes after 30 minutes prior to a restart, or 30 minutes after a restart.'''
 
* Bank Robberies
If either Player wishes to escalate it further, they may do so between them '''up until''' a death interaction takes place.
* Store Robberies
* Grave Robbing
* Selling illegal goods to NPCs.
|}
|}


{| class="wikitable w100"
{| class="wikitable" style="width:75%"
|-style="background-color:#ebdddd"
|-
| ''' Punishments:''' Using this explanation as an excuse to RDM will result in a significant action being taken against you; this isn't an excuse to RDO shoot; this is to allow more meaningful and realistic actions to take place.
! style="background-color:#eb5c5c; color:white;" | Punishments
|-
|
* A temporary ban from the server for a period of 1-week to reflect upon the violation. Depending on the severity and persistence of the violation, a permanent ban from the server may be enforced.
|}
|}
</center>
----


<h5>Injury Roleplay</h5>
[[File:Ranchlogo.png|center|]]


{| class="wikitable w100"
<center>
|-style="background-color:#ddebdf"
{| class="wikitable" style="width:75%; margin-bottom:0px;font-size:115%"
| '''7.2 Injury Roleplay'''
|-
Injuries should be roleplayed to their '''FULL''' extent; any player who gets shot is expected to roleplay their injuries for a minimum time of X determined by the Doctor handling them. We do not wish to force players into a forced system of time schedules, so the Doctor in charge will determine the time for you, and it's up to your discretion to roleplay it out in that time period.
! style="background-color:#eb5c5c; color:white;" | Metagaming
|-
|}
</center>


Days = Minutes
<center>
<div style="background-color: white; padding: 10px; width:75%; display:inline-block; box-sizing:border-box;">
Metagaming is the act of using information that you learnt through out-of-character (OOC) means, in-character (IC). Any information that is learnt OOC should not be used IC or influence any calls your character makes. You should always try to avoid stumbling across OOC information that may involve your character where possible to avoid this.


Months = Hours
A newly made character cannot have knowledge of an existing character's history within the server. Having a shared backstory is fine, but anything that happened in the server itself cannot be shared across multiple of your own characters and is considered metagaming.


Years = Days
'''Inciting Metagame:'''
|}
Inciting metagame is sharing information to other people in order to incite them to metagame it. This can be telling people who is around at the time, or details to what has happened during a scene that they were not involved in.


{| class="wikitable w100"
'''Bleeding:'''
|-style="background-color:#e3ddeb"
Allowing any OOC feelings you have to change your character's behaviour is considered bleeding. In-character judgements and feelings must be founded on in-character events that your character has witnessed and been involved in. Any bleeding is considered metagaming.
| '''Examples:'''
| ''Player A has been shot in the chest and advised by Doctor Bella that they should rest for two months and 20 days; this is converted to 2 Hours & 20 Minutes.''
|}


{| class="wikitable w100"
'''Roleplay Checking:'''
|-style="background-color:#ebdddd"
Roleplay checking is attempting to test the roleplay knowledge or skills or another player unnecessarily. This includes fixating on someone when they say something that you don't believe is time period accurate instead of brushing it off or improvising your roleplay around it. it is not appropriate to attempt to bring IC attention to this or to test people on it. This must be dealt with OOC instead of IC and is considered metagaming.
| ''' Punishments:''' Players who disregard the time schedule by Doctors // Server will be punished under the "Power game" rule.
|}


<h5>Poor Reason to Kill</h5>
'''Voice Identification:'''
Voice ID should be a piece of the puzzle. Not the definitive outcome. If you are identifying a player by voice, you must have credible evidence that you know this person, from prior interactions or other close encounters.


{| class="wikitable w100"
When utilizing a criminals voice as Law. This cannot be a finite way to determine someone, sounds like and other statements must be back up with much more credible evidence to conclude whom the person is. Voice ID alone is not enough to convict someone.
|-style="background-color:#ddebdf"
| '''7.3 Poor Reason to Kill'''
You must have a valid reason to be killing another player, either in the form of a regular player kill during the engagement rules or when carrying out an approved character kill.


Death should be treated as a very heavy subject; consequences for murder, accidental death, witnessing death, and so on must be roleplayed to the full capacity.  
'''Family Members'''
Players are not permitted to create characters that are directly related to or are family members of any of their previous characters. This rule helps maintain the integrity of the roleplay and prevents conscious or subconscious metagaming from arising.


Killing another person/player must have a reason behind it every time per the engagement rules; however, Poor Reason to Kill ensures that players have a validated reason to kill someone.  
'''Carbon Copy Characters'''
Players are required to ensure that each character they create is distinct and separate from any previously created characters. This includes distinct goals, attitudes, emotions, and flaws. In addition, characters must not possess knowledge or skills that would not be reasonably attributed to them based on their current backstory and experiences. For instance, a newly appointed Assistant Deputy cannot exhibit advanced knowledge of law enforcement procedures if they have not acquired this knowledge through in-game experiences and progression.
</div>
</center>
<center>
{| class="wikitable" style="width:75%"
|-
! style="background-color:#eb5c5c; color:white;" | Examples
|-
|
* Inciting metagame by sharing IC information in chats.
* Watching another roleplayer stream Ranch while also roleplaying.
* Watching a roleplay stream to gain information.
* Being in a Discord call while also roleplaying.
* Testing a priest's knowledge of the bible for no reason.
* Reading the /me of another player and directly saying it out aloud.
* Creating the brother of a character you previously played and getting revenge on the person who killed them.
|}
|}


{| class="wikitable w100"
{| class="wikitable" style="width:75%"
|-style="background-color:#e3ddeb"
|-
| '''Examples:'''
! style="background-color:#eb5c5c; color:white;" | Punishments
|-
|  
|  
* A temporary ban from the server for a period of 24-72 hours to reflect upon the violation.
* Depending on the severity and persistence of the violation, a 1-week ban to a permanent ban from the server may be enforced.
|}
</center>
----


* Shooting and killing another player for a simple insult.
<center>
{| class="wikitable" style="width:75%; margin-bottom:0px;"
|-
! style="background-color:#eb5c5c; color:white; font-size:150%; font-weight:bold; padding:10px;" | <span id="Server_Conflict">Server Rules: Natural Progression & Conflict</span>
|-
|}
</center>


* Killing another player over a personal relationship ending.
[[File:Ranchlogo.png|center|]]


''(This is null and void if the player is part of your Faction, see Character Kill Rules.)''
<center>
 
{| class="wikitable" style="width:75%; margin-bottom:0px;font-size:115%"
* Killing large amounts of group members who are nearby your initial kill target.
|-
 
! style="background-color:#eb5c5c; color:white;" | Conflict & Player versus Player
''(Case by case, we understand heat-of-the-moment instances.)''
|-
|}
</center>


* Killing a Lawman for telling you to slow down, put a shotgun away in their town.
<center>
<div style="background-color: white; padding: 10px; width:75%; display:inline-block; box-sizing:border-box;">
'''Before''' you initiate player vs player engagement, a scene must be played out. The scene must have escalated and have played out for long enough for every party of the scene to be aware that a shootout is about to occur. You are encouraged to allow all parties to react and get to cover to allow the scene to be enjoyable for all parties. This means, when initiating engagement your main goal should not be to down the other players as quickly as possible.


* Killing a Doctor arriving on the scene to treat your friend.
During player vs player engagement, we encourage players to extend shootouts and make them more impactful. For example, purposely missing shots and utilizing cover. You are expected to preserve your character's life first. You should not recklessly run toward a shooter. Bandaging during a shootout should be done but you must roleplay doing so such as using /me commands, and you must continue to roleplay the injury afterwards. Ideally, using bandages is to extend the shootout and thus roleplay. After any shootout, all injuries sustained are expected to be roleplayed fully even if you did not go down.


The list is exhaustive, and the above examples are the main examples to run with. However, this rule is subject to Golden Rule 1, if an Admin feels your reason to kill someone was poor, they may act accordingly.
If you go down in a player vs player engagement and then respawn or "take the local", you do not have to roleplay injuries from the shootout. You must not initiate any further conflict or return to the area where you previously died for at least an hour. Your character must not remember any of the events leading up to your death or the death itself, even if someone attempts to remind you. After respawning, you must not retaliate against any of the other parties in the engagement or attempt to initiate further conflict with those parties unless they give you a new reason to do so. This is considered revenge killing.
</div>
</center>
</br >
<center>
{| class="wikitable" style="width:75%"
|-
! style="background-color:#eb5c5c; color:white;" | C/PVPE.1 Random Death Match (RDM)
|-
|
You should not randomly attack another player or any NPCs for no reason. Attacking NPCs should be done with good reasoning, to provide dramatic effect to a scene where it is believable to fight the NPC. You will be treated the same way as if you attacked a player, both in-character & out.
|}
|}
</div>
</center>


{| class="wikitable w100"
</br >
|-style="background-color:#ebdddd"
<center>
| ''' Punishments:''' Warning, temporary ban or permanent ban depending on the severity.
{| class="wikitable" style="width:75%"
|-
! style="background-color:#eb5c5c; color:white;" | C/PVPE.2 Poor Reason To Kill
|-
|
It is unacceptable to kill another player or attempt to provoke them into a conflict for no reason. The player must give you an acceptable reason to attempt to engage with them in PVP. Once you have already shot down another player, you cannot shoot them down using the same reasoning as the previous time. They must give you a new reason or initiate the engagement before you have a reason to attempt to kill them. It is unacceptable to provoke the person you have downed in an attempt to get a new reason to kill them again.
|}
|}
</div>
</center>
</br >
<center>
{| class="wikitable" style="width:75%"
|-
! style="background-color:#eb5c5c; color:white;" | C/PVPE.3 Preservation Of Life
|-
|
All players engaged in gunfights are required to take cover effectively, whenever cover is available. This serves to enhance realism and ensures that players exhibit a commitment to preserving their character’s life.


<h5>Sub-Par Roleplay</h5>
Our rule emphasizes the need to value one's life, just as one would do instinctively outside a gaming environment. When your character is exposed to danger, it is expected that you will seek safety and act in a manner that preserves life.  
{| class="wikitable"
|-style="background-color:#ddebdf"
|'''7.4 Roleplay Standards'''
Ranch Roleplay maintains a high level of roleplay standards, defining ourselves as "HEAVY" in terms of roleplay, far from the light to medium style that FiveM or other servers may have instilled.


This rule is in place to ensure that actions are roleplayed thoroughly and maintain professionalism to ensure that good quality interactions flourish and become the norm.
'''Examples of Prohibited Actions:'''</br >
 
• Standing out in the open and engaging in a gunfight without attempting to find cover. </br >
Interactions between players must be roleplayed in their entirety, from the smallest of interactions to the largest.
• Resorting to hip firing exclusively in an unrealistic manner, especially when cover is within reasonable distance. </br >
• Rushing toward opponents with shotguns or other firearms with the intention of close-quarters combat when it clearly disregards personal safety and available cover. </br >
|}
|}
</div>
</center>


{| class="wikitable"
{| class="wikitable" style="width:75%"
|-style="background-color:#e3ddeb"
|-
| '''Examples:'''
! style="background-color:#77C063; color:white;" | Good Examples
|-
|  
|  
'''The list is exhaustive and up to an Admins discretion:'''
Player 1 is under fire, immediately presses "Q" to take cover behind a nearby crate, and strategically returns fire only when opportune or outmaneuvering Player 2. Player 2, in turn, advances cautiously, going from cover to cover, demonstrating a clear effort to protect their life while engaging in the firefight.
 
* Robbing someone with a Carcano or Scoped Rifle.
* Robbing someone with no interaction, /me's included.
* Hog-tying/handcuffing a player, searching them with the script, and then leaving.
* Large-scale groups with the sole intent of robbing one person.
* Arresting a player without any /me's interaction.
* Creating a "comic relief character" to troll players and provide nothing of substance.
* "Robo-Deputies" are characters who solely play to do law-related activities and provide criminal roleplayers minimal to no interaction.
* "Robo-Criminals" are characters who only partake in illegal activities and nothing more, logging on to rob stores/players/banks and then logging off.
* Rag-dolling into character piles, for comedic effect etc.
 
'''Relying on scripts to facilitate roleplay, such as:'''
 
* Bandaging Mid-Shootout without sufficient roleplay, patching wounds/cauterizing wounds with Gunpower etc.
* Robbing someone and not providing any substance with /me & /do taking their items, patting them down and so forth.
* Mining with no fatigue roleplay.
* Robbing a store/bank with no /me's or /do's
* Theft of a Horse item with no /me's or /do's
* Doctor "pat on the back, or given a sweet" to avoid Doctor related roleplay.
* Instantly lasso players with F during any interactions, this is a breach of powergaming as the player on the receiving end has no chance to respond.
|}
|}


{| class="wikitable w100"
{| class="wikitable" style="width:75%"
|-style="background-color:#ebdddd"
|-
| ''' Punishments:''' Breaching this rule can lead from a warning to a permanent ban depending on severity.
! style="background-color:#eb5c5c; color:white;" | Incorrect Examples
|-
|  
Player 1 is under fire and rather than using "Q" to utilize a nearby crate for cover, they stand out in the open returning fire. Meanwhile, Player 2 decides to ignore several opportunities for cover, sprinting across the field and firing indiscriminately from the hip.
|}
|}
<h6>Immersion Breaking Roleplay</h6>
{| class="wikitable"
|-style="background-color:#ddebdf"
|'''7.5 Immersion Breaking Actions'''
Ranch Roleplay is defined as a "Heavy Roleplay Server" and as such, actions that are able to be done via the Game Engine, may not fit in with the time period or depth of roleplay that we expect from players and wish to pioneer in the RedM standards.


This also includes any immersive breaking voice changers as detailed in the rule above.
<center>
{| class="wikitable" style="width:75%"
|-
! style="background-color:#eb5c5c; color:white;" | Overall Conflict & PvP Bad Examples
|-
|
* Quickly drawing on someone and attempting to kill them as quickly as possible with minimal interaction prior to doing so.
* Ambushing a gang and immediately firing on them.
* Respawning after a shootout and then retaliating against them.
* Randomly attacking NPCs in town.
* Rambo hip-firing out in the open with no regard for ones safety.
* Vehicular Deathmatch is also covered by the above rules.
|}
|}


{| class="wikitable"
{| class="wikitable" style="width:75%"
|-style="background-color:#e3ddeb"
|-
| '''Examples:'''
! style="background-color:#eb5c5c; color:white;" | Punishments
''The list is exhaustive and up to an Admins discretion:''
|-
|
'''Abuse of RDR2 Physics'''
Using RDR2's abilities to do things that in real life are unrealistic or not do-able (e.g bunny hopping, chicken running, jumping from a roof with minimal damage)
|  
|  
'''Bunnyhopping'''
* A temporary ban from the server for a period of 24-72 hours to reflect upon the violation.
This is when you keep pressing the space button spamming jump, to speed up getting from one place to another.
* Depending on the severity and persistence of the violation, a 1-week ban to a permanent ban from the server may be enforced.
|  
|}
'''Chicken Running/Zig-zagging'''
</center>
----


The act of running in a zig-zag manner during a shootout or another form of confrontation.  
[[File:Ranchlogo.png|center|]]
|  
'''Roof Dropping'''
The act of dropping from a roof or large drop with the knowledge you won't take much damage due to Game Engine restrictions. Realistically your character would find a smoother or safer way down.
|  
'''RD:O Outfits / 1899 Portrayal'''
''RD:O Outfits are defined as outfits that don't fit the time period or something you would see on RD:O, whilst Rockstar added a lot of options, some of them do not fit the time period, or when combined together look out of place entirely.''
*Wearing bandages over eyes and still partaking in day-to-day roleplay.
*Wearing mass amounts of bandoliers, armed to the teeth for day-to-day activities.
*Sparkling satchels from RDO Events.
*Topless during cold weather.
*Lawman/Doctor with a skull mask over their face.


<center>
{| class="wikitable" style="width:75%; margin-bottom:0px;font-size:115%"
|-
! style="background-color:#eb5c5c; color:white;" | Roleplay Progression / Quality
|-
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|}
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<div style="background-color: white; padding: 10px; width:75%; display:inline-block; box-sizing:border-box;">
In roleplay, it's crucial to understand and respect the importance of character development and pacing. This rule states that all characters should start from humble beginnings to ensure a realistic and engaging story progression. Characters should also exhibit a sense of fear or concern towards crime and other significant events, instead of diving headfirst into dangerous situations without any hesitation.


{| class="wikitable w100"
For instance, if a player assumes the role of a deputy, they should not start their storyline as the town's hero who can solve every case with ease. Instead, they should begin as a rookie officer, learning the ropes, making mistakes, and gradually gaining experience and respect. As they navigate through their roleplay journey, they will encounter crimes that will instill fear, doubt, and stress in them, just like any new Deputy or Law Enforcement would feel in real life.
|-style="background-color:#ebdddd"
| ''' Punishments:''' Breaching this rule will be a warning, leading to a temporary ban depending on severity. Outfit breaches will result in a ticket created, and advice on how to improve the outfit(s) going forward.
|}


<h6>Body-Dumping</h6>
Similarly, if a player chooses to play a criminal character, they shouldn't start as a notorious crime lord with an extensive criminal empire, or robbing banks within the first 4 days of character creation. They should begin their journey in small petty crimes, experiencing fear of being caught, making wrong decisions, and slowly working their way up the criminal ladder. Their character's growth should reflect the trials, tribulations, and lessons learned from their actions.
{| class="wikitable"
|-style="background-color:#ddebdf"
|'''7.7 Body Dumping'''
Dumping a player's body is allowed in Ranch Roleplay, we allow players to go through the necessities of hiding a body &/or preventing medical attention under the following restrictions:
*Sea Dumping is no longer allowed.
*Lake/Well/Cliff dumping is all allowed, so long as they're not hitting the sea once they reach the bottom.


Players should not linger once a body has been dumped.
Instant action may provide immediate thrill, but it robs the character of the chance to develop naturally and meaningfully. By starting from humble beginnings and allowing characters to experience fear and other emotions, we ensure a more in-depth, credible character development. It also makes the roleplay more rewarding as players witness their characters grow, adapt, and evolve over time.
|}


{| class="wikitable w100"
This rule enhances the overall roleplay experience by creating a sense of realism and relatability. For instance, the deputy's fear and uncertainty in the face of crime can lead to a more profound character arc as they overcome their fears and become a more competent officer and stray away from the "robo-cop" mentality that many fall in to. Similarly, the criminal's initial fear of getting caught can lead to a compelling narrative of survival and cunning, and ultimately end in criminals that deserve to be remembered in the servers history/lore.
|-style="background-color:#ebdddd"
</div>
| ''' Punishments:''' Breaching this rule can lead from a warning to a permanent ban depending on severity.
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|}
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{| class="wikitable" style="width:75%"
|-
! style="background-color:#eb5c5c; color:white;" | Examples
|-
|  
* A settler who arrived in town just a day ago is already role-playing as a seasoned outlaw, claiming to run moonshine operations and a network of horse thieves across the county. The player doesn't provide any backstory or context for his sudden high stature in crime.


<h4>Random Deathmatching</h4>
* A player in the role of a youthful deputy who just earned his star is acting with the skill and confidence of a marshal. He's solving complex cases without any guidance, apprehending hardened crooks single-handedly, and showing no signs of inexperience or struggle expected of someone in his position.


{| class="wikitable w100"
On his first day of stepping into the world of crime, a character gets embroiled in a saloon shootout with rival outlaws. He exhibits no fear or concern about the repercussions of engaging in such a dangerous act and doesn't show any fear of getting caught by the lawmen or retaliation from the rival gang.
|-style="background-color:#ddebdf"
| '''8. RDM / VDM / KOS'''
RDM (Random Death Match), VDM (Vehicle Death Match) and KOS (Kill On Sight) are terms coined to describe the act of killing another player randomly and without any valid roleplay reason to do so.


* You cannot kill the player(s) without prior Roleplay leading up to it.
* A newcomer to the town takes to horse thieving. Next day, he starts robbing stagecoaches singlehandedly, and by the end of that week, he's already instating himself as the most feared outlaw.
* Terrorism Roleplay is not allowed on the server (the act of killing people to invoke fear/terror).
* Instructing someone to kill their character (i.e. jumping off a cliff, or into a river) without reason.
* Killing non-playable characters, (locals), whilst not players, they are still clarified as human beings within the game world and repercussions still count as if towards regular players.
* VDM covers killing / stunning players with your horse or wagon without reason.
* The act of targeting a player and immediately killing them premeditatively without Roleplay whatsoever.
|}
|}


{| class="wikitable w100"
{| class="wikitable" style="width:75%"
|-style="background-color:#e3ddeb"
|-
| '''Examples:'''
! style="background-color:#eb5c5c; color:white;" | Punishments
|Randomly executing NPCs because they are in your way.
|-
|  
* A temporary ban from the server for a period of 24-72 hours to reflect upon the violation.
* Depending on the severity and persistence of the violation, a 1-week ban to a permanent ban from the server may be enforced.
* Your character may also be deleted and you may be asked to start anew.
|}
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Running over players purposefully with your wagon because they will not move.
[[File:Ranchlogo.png|center|]]


Throwing a molotov cocktail into a group of players without reason.
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{| class="wikitable" style="width:75%; margin-bottom:0px;font-size:115%"
|-
! style="background-color:#eb5c5c; color:white;" | Sub-Par Roleplay
|-
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|}
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{| class="wikitable w100"
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|-style="background-color:#ebdddd"
<div style="background-color: white; padding: 10px; width:75%; display:inline-block; box-sizing:border-box;">
| ''' Punishments:''' Breaching this rule can lead from a warning to a permanent ban depending on severity.
You are expected to put effort into your roleplay at all times. You should be constantly playing a character and trying to provide and facilitate roleplay. You should be building and furthering your own character's story and allowing other players to do the same with theirs. You should elevate scenes using roleplay commands where-ever possible, such as /me and /do. These roleplay commands should be serious and have effort put into it. Your roleplay should remain believable, and all roleplay actions taken should be properly motivated and slowly built up. Trolling or breaking character is unacceptable and will immediately be judged as sub-par.
|}


<h4>Revenge Killing</h4>
'''Immersion Breaking'''</br >
Each player is expected to contribute to the immersive 1899 environment of the community by avoiding immersion-breaking roleplay. This involves maintaining period-appropriate language, behaviors, and technology in character portrayal. While the outfit creator allows you great freedom, your outfits should always remain believable and appropriate to the setting.
Immersion Breaking Speech also falls under this rule, you must remain as close to 1899 as possible, comments like "bruh, yolo, yeet, rizz" are not tolerated, alongside referring to commands, locals and other terminology in-character, such as "check out that local over there", NPCs are classed as human (as possible) in-character.


{| class="wikitable w100"
'''Law Baiting'''</br >
|-style="background-color:#ddebdf"
Engaging in activities explicitly intended to mislead or provoke law enforcement, such as making false reports or discharging firearms into the air, for the sole purpose of inciting robbery, combat, or other violent actions, is strictly prohibited.  
| '''8.5 Revenge Killing
Revenge Killing is the act of going back to retaliate either by killing, attempting to kill, robbing or trying to enact revenge in any way for scene in which you accepted death.


* If you are downed and accept death, you cannot retaliate or use this information after you respawn. All events leading to the death which was accepted must be forgotten, essentially as if it was a different character who died.
</div>
* The person who accepted death cannot be brought back into a retaliation on their own death by any means.
</center>
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{| class="wikitable" style="width:75%"
|-
! style="background-color:#eb5c5c; color:white;" | Examples
|-
|
* Putting little to no effort in your roleplay.
* Trolling and fighting your friends for no reason.
* Wearing an all bright pink outfit.
* Having mass amounts of bandoliers equipped for day-to-day activities in Saint Denis.
* Going to Colter shirtless.
* Referring to the discord as the "Discordian" or any other fashion in-game.
* Referring to out of character events in-character, using terms such as "nightmares" or "going in your head".
* Vocally roleplaying the effects of the injury is fine, only if there is not an active shootout.
* Vigilantism, whilst rife in 1899 for the sake of meaningful scenes and avoiding ruining storylines and/or plans, we do not tolerate it in any form.
|}
|}


{| class="wikitable w100"
{| class="wikitable" style="width:75%"
|-style="background-color:#e3ddeb"
|-
| '''Examples:'''
! style="background-color:#eb5c5c; color:white;" | Punishments
| '''Examples of when it is okay to retaliate:'''
|-
* You are downed, but a Doctor revives you. After properly roleplaying the injuries, you may retaliate if you deem it fitting for your character.
|  
* You are downed by a group and accept death. The group robs you the next day. You are now brought back into the beef with them as they robbed and you may retaliate for the robbery if you deem it fitting for your character.
* A temporary ban from the server for a period of 24-72 hours to reflect upon the violation.
 
* Depending on the severity and persistence of the violation, a 1-week ban to a permanent ban from the server may be enforced.
'''Example of revenge killing:'''
* Your character may also be deleted and you may be asked to start anew.
 
* You are downed and accept death. You go back to them and attempt to rob, hurt or kill them.
* You are downed and accept death. Your friend tells you that you died (weird right?) and you go back to get revenge.
|}
|}
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{| class="wikitable w100"
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|-style="background-color:#ebdddd"
{| class="wikitable" style="width:75%; margin-bottom:0px;"
| ''' Punishments:''' Breaching this rule can lead from a warning to a permanent ban depending on severity.
|-
! style="background-color:#eb5c5c; color:white; font-size:150%; font-weight:bold; padding:10px;" | <span id="All_Things_Medical">Server Rules: All Things Medical</span>
|-
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|}
</center>


<h4>Powergaming</h4>
[[File:Ranchlogo.png|center|]]


{| class="wikitable w100"
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|-style="background-color:#ddebdf"
{| class="wikitable" style="width:75%; margin-bottom:0px;font-size:115%"
| '''9. Powergaming'''
|-
Powergaming can be described as roleplaying or performing acts that are not humanly possible, especially that of the 1900 era. We should all be roleplaying realistic characters at Ranch Roleplay, and doing inhuman actions destroys this concept.
! style="background-color:#eb5c5c; color:white;" | Death & You
|-
|}
</center>


* You can not force Roleplay on players without giving them a fair chance to respond to your actions.
<center>
* You are not allowed to "make up" situations that never happened on the Ranch Roleplay universe for your IC benefit.
<div style="background-color: white; padding: 10px; width:75%; display:inline-block; box-sizing:border-box;">
* You can not roleplay things that are not possible in scripts, or human-wise, to gain an unfair advantage.
In a roleplay environment, deaths can be confusing so we've condensed a list of actions into what you should roleplay to help understand it further.
* You are not allowed to heal during or immediately after fights and/or shootouts to gain an advantage. This includes reviving players mid-combat to allow them to return to the scene.
* You can not commit any crime that may involve law enforcement 30 minutes before a server restart nor can you do it 30 minutes after a server restart.
(Bank/Store Robberies, selling drugs/moonshine.) Anything else is exempt from this rule.
* The kidnapping of lawmen is prohibited if there are less than 4 lawmen in said town.
* The robbery of lawmen is prohibited if there are less than 2 lawmen in town.
* You are not allowed to call / whistle for your horse if it has been stolen.
* Despawning wagons and feeling horses protect the contents from an RP scenario is not allowed.
* Using a Lasso in an active shooter situation, either as Law or Criminal in the scene falls under this definition of Powergaming as it leads to an immediate win.
* Breaking out of a hogtie with the F (or any other keybinding) key.
* If someone has a mask on you can not identify them via their voice.
|}


{| class="wikitable w100"
'''Respawning'''</br >
|-style="background-color:#e3ddeb"
When the player respawns after dying, they must forget all events leading to their death. This could be for example, falling to your death, dying to an animal, or being shot by another player. If you were downed during conflict, you must not return to the area for at least one hour. You must not rejoin the conflict.
| '''Examples:'''
| /me pick up the horse with two hands and moves it.


/me kicks John Doe in the head, immediately killing him.
'''Revived By Another Player'''</br >
If the player is revived by another player, they retain memories of the events leading to their downed state. They must roleplay their injuries fully. Witnesses can remind them of any missing details during their unconscious state.


Roleplaying an item that isn't actually on you. I.e /me holds a knife to his neck - when you have no knife.
'''Character Kills'''</br >
A Character Kill (CK) is permanently removing your character from the server. You can tell other players that you are killing your character by using roleplay commands, such as "/me has no pulse" or "/me He is laying lifeless, dead". Please note that this act is irreversible. You may be asked to facilitate an autopsy of your character's body should it be found, so you are not required to immediately delete the character but otherwise playing the character or transferring assets from it may result in a permanent ban.


Roleplaying that an item isn't on you when it actually is. I.e. searched by law and said the knife isn't there.
Killing your character is always the choice of the person playing the character, however if you decide to repeat offenses of heinous crimes such as roleplaying as a serial killer, we encourage that you eventually accept a death penalty so that the story does not become stale. Staff may step in and force this should it become necessary.


Roleplaying that your store/office is guarded by NPCs when it is not.
You should not "double tap" or repeatedly shoot a downed player in an attempt to force them to Character Kill. If the player is going to kill their character, they will make that clear via the use of roleplay commands and it is their choice to make.


Talking whilst in a Downed or Unconscious State (grunts etc that don't give any advantage are allowed when appropriate to the injuries)
Should you engage in any duels, the player who loses the duel is force character killed.
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</center>
<center>
{| class="wikitable" style="width:75%"
|-
! style="background-color:#eb5c5c; color:white;" | Examples
|-
|
* Rejoining the same conflict that you respawned in, without being brought back into it with a new reason.
* Returning to the area that you died at.
* Telling law who killed you after you respawned.
* Discussing your death when you respawned with anyone.
|}
|}


{| class="wikitable w100"
{| class="wikitable" style="width:75%"
|-style="background-color:#ebdddd"
|-
| ''' Punishments:''' Breaching this rule can lead from a warning to a permanent ban depending on severity.
! style="background-color:#eb5c5c; color:white;" | Punishments
|-
|
* A temporary ban from the server for a period of 24-72 hours to reflect upon the violation.
* Depending on the severity and persistence of the violation, a 1-week ban to a permanent ban from the server may be enforced.
|}
|}
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<h4>Not Valuing Life (NVL)</h4>
[[File:Ranchlogo.png|center|]]


{| class="wikitable w100"
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|-style="background-color:#ddebdf"
{| class="wikitable" style="width:75%; margin-bottom:0px;font-size:115%"
| '''10. Not Valuing Life (NVL)'''
|-
Your character (s) are human, with an appropriate level of fear and value for their own life. You can not be fearless in the face of immediate danger, especially during robberies or when faced with multiple aggressors.
! style="background-color:#eb5c5c; color:white;" | Injuries & Expecations
|-
|}
</center>


This, however, does not mean your character (s) cannot take risks. In the face of being outnumbered, you may find it appropriate, provided the right RP opportunities are there, to make an escape or decision that will improve your character's chances of surviving. Taking risks in these situations can come with consequences, but you should never be aiming to risk your character's life by roleplaying unrealistic, movie-type actions. Play the long game.
<center>
<div style="background-color: white; padding: 10px; width:75%; display:inline-block; box-sizing:border-box;">
All players are required to roleplay their character's injuries to their full and realistic extent. If your character suffers a significant injury such as a gunshot wound, you must accurately portray the implications of the injury, including pain, reduced mobility, and a believable timeline for recovery. Additionally, interaction with medical professionals and adherence to their guidance is crucial.


Since there are so many scenarios for NVL, each breach may be reviewed individually, and the staff member can utilize Rule 1.
'''Any medical procedures, ongoing treatments, or follow-up appointments prescribed by in-game medical staff must be followed intensively. This means that your character should attend all scheduled appointments and roleplay out any prescribed treatments or recovery processes. This adds depth to your character's story and ensures a consistent and realistic world for all players.


Fear roleplay is important on the server as you should reasonably fear someone when your character is put in a situation in which they may lose their life. If someone is reckless while reasonably expected to roleplay fear, they may be liable to be fear Character Killed under powergaming rules. For example, someone has a gun to you, and you continue to taunt them without reason or bait them to PK you. You may be liable for a CK.
Ignoring medical advice, skipping prescribed treatments, or not showing up for follow-up visits can disrupt the immersive experience and may result in staff intervention to maintain the quality of the server's roleplay.


You might submit a fear CK application to have someone CK'd after a situation if there was a blatant lack of fear in the scene(s) that has taken place.
Alongside these requirements, our server maintains a strict standard regarding the portrayal of injuries and medical conditions. Any roleplay involving "disgusting wounds," such as fecal incidents, overly graphic or sexualized injuries like being shot in the genitals, or inappropriate conditions like unwarranted arousal are strictly prohibited.'''


Any Admin Level 3+ or Illegal Faction Management representative may approve a fear CK without an application after an in-game report if the evidence provided is a blatant disregard of NVL. Players may not make this decision themselves during any scene, evidence must be provided.
If a player's character stays untreated for 30 minutes while being downed, they should roleplay more excessive injuries as a result from blood loss that will have sustained during this time. Lingering in a downed state for longer than this time to gain an advantage is prohibited and you should respawn as it clear that nobody is coming.
|}


{| class="wikitable w100"
Lastly, taking advantage of server restarts to log off and return during peak hours when medical services are more available is considered power-gaming and is prohibited.</div>
|-style="background-color:#e3ddeb"
</center>
| '''Examples:'''
<center>
| Unrealistically disobeying officers of the law as a common man.
{| class="wikitable" style="width:75%"
 
|-
Frequently participating in vigilantism or inserting yourself into / investigating hostile situations.
! style="background-color:#eb5c5c; color:white;" | Examples
 
|-
Antagonizing groups of the law or armed outlaws (especially on their turf) may constitute NVL.
|  
* The player falls from a great height or falling unconscious. They wake up 3 minutes later and continue running around, ignoring the injury.
* After being heavily wounded in a shootout but not going down, the player continues about their day, without roleplaying any impacts to their body.
* After receiving a kick to the head, or a "through & through" wound, they do not attend follow-ups from medical professionals.
* The player logs out after going down, only to return during prime hours when more doctors are available.
|}
|}


{| class="wikitable w100"
{| class="wikitable" style="width:75%"
|-style="background-color:#ebdddd"
|-
| ''' Punishments:''' Breaching this rule can lead from a warning to a ban, depending on severity.
! style="background-color:#eb5c5c; color:white;" | Punishments
|-
|
* A temporary ban from the server for a period of 24-72 hours to reflect upon the violation.
* Depending on the severity and persistence of the violation, a 1-week ban to a permanent ban from the server may be enforced.
|}
|}
<h5>Vigilantism</h5>
</center>
{| class="wikitable w100"
----
|-style="background-color:#ddebdf"
| '''10.1 Vigilantism (No Value for Life cont.)'''
Vigilantism is defined as the act of preventing, investigating and punishing perceived offences and crimes without legal authority.


Players may not involve themselves in scenes that include Law going up against Criminals, such as Bank Robberies/Stores unless they're deputized by a rank-holding lawman that may approve it, such as Marshals/Law Command Staff/Sheriff/Undersheriffs.
[[File:Ranchlogo.png|center|]]


Players may not also involve themselves in any conflict that otherwise doesn't concern them, situations can get out of hand very quickly & lead to confusion that would otherwise hinder what may have been a good scene.
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{| class="wikitable" style="width:75%; margin-bottom:0px;font-size:115%"
|-
! style="background-color:#eb5c5c; color:white;" | Pregnancy Roleplay
|-
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{| class="wikitable w100"
<center>
|-style="background-color:#e3ddeb"
<div style="background-color: white; padding: 10px; width:75%; display:inline-block; box-sizing:border-box;">
| '''Examples:'''
Pregnancy is a significant event and should be roleplayed with appropriate seriousness, especially considering the inherent challenges and dangers during the period in which our server, Ranch, is set.
|Lawmen are currently holding negotiations for a Store Robbery in Blackwater and unfortunately escalates into a shootout. Mr Smith decides to assist the Law by joining in and downing some of the criminals involved.


Jackson Smith is openly arguing with another criminal named Joshua Creek, Jackson draws his weapon and aims his weapon at Joshua, to which Lady Jane from across the street draws hers & shoots down Jackson, after having no affiliation with Joshua.
Pregnancy roleplay must be pre-approved via an out-of-character written agreement by all involved parties before initiation. This roleplay, once started, must last for a period of six real-life weeks signifying the term of pregnancy.
|}


{| class="wikitable w100"
Roleplayers wishing to depict their character's child must wait for three real-life months post-birth within the game for the character to be playable. Child characters introduced call for appropriate aging of the parent character(s) to match the child's age realistically.
|-style="background-color:#ebdddd"
| ''' Punishments:''' Breaching this rule can lead from a warning to a ban, depending on severity.
|}


<h4>Player-Killed (NLR)</h4>
Strictly abstain from incorporating actions of child murder or harm into the roleplay. In situations of potential danger, children should be kept away, abortion or loss of child roleplay is strictly prohibited. Keeping this in mind, unrealistic pregnancies with multiples need to be carefully gone over. We suggest reaching out to Staff first to explain the extensity on pregnancies with multiples.


{| class="wikitable w100"
A character roleplaying pregnancy must exhibit an increased level of self-preservation, along with prioritizing their unborn child's safety, refraining from initiating violent interactions whilst being able to defend within reason.
|-style="background-color:#ddebdf"
| '''11. Player-Killed (NLR)'''
If you respawn manually (Accepting death) after being "unconscious", "downed", or "incapacitated", - then you are to forget all events that led up to the point that you respawn.


When you are unconscious, you are not to speak or interact other than responding with /me's and /do's. Depending on your injury, you may make audible sounds.
As the pregnancy progresses, characters should realistically limit their physical capabilities; eight-month pregnant characters won't be solo horse-riding or carrying heavy items.


If you are revived from an unconscious state, you can not remember anything that happened while you were unconscious.
The No Value for Life (NVL) rule applies doubly to pregnant characters, as they carry an additional life.


After being revived, you are allowed to remember everything that happened up until the point you lost consciousness.
Those committed to pregnancy roleplay must be prepared to act out related medical scenarios, unless everyone involved agrees on a different plan out-of-character beforehand.
</div>
</center>
<center>
{| class="wikitable" style="width:75%"
|-
! style="background-color:#eb5c5c; color:white;" | Examples
|-
|
Due to the lengthy expectations of this rule, you can follow this link for further clarification. The above ruling serves as a basic guideline:
https://docs.google.com/document/d/1ZOHNH9Vn0NZKxukK8f206LbrLnxP1igxc8z9Uki5DXQ/edit#heading=h.nj23sjpj5u97


Roleplaying your character's death means you agree to your character being Character Killed (permanent loss of the character) which can not be reverted.
'''Credits to the listed members for assisting us in this rule.'''</br >
''Marra Smith, Erzulie Zora, Florence Bourassa''
|}
|}


{| class="wikitable w100"
{| class="wikitable" style="width:75%"
|-style="background-color:#e3ddeb"
|-
| '''Examples:'''
! style="background-color:#eb5c5c; color:white;" | Punishments
| Roleplaying "dead" but continuing to roleplay the character after respawning.
|-
|  
* A temporary ban from the server for a period of 24-72 hours to reflect upon the violation.
* Depending on the severity and persistence of the violation, a 1-week ban to a permanent ban from the server may be enforced.
|}
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After manually respawning, retain IC memories during your state of unconsciousness.
[[File:Ranchlogo.png|center|]]
|}


{| class="wikitable w100"
<center>
|-style="background-color:#ebdddd"
{| class="wikitable" style="width:75%; margin-bottom:0px;font-size:115%"
| ''' Punishments:''' Breaching this rule can lead from a warning to a ban, depending on severity.
|-
! style="background-color:#eb5c5c; color:white;" | Younger Characters & NPC Children
|-
|}
|}
</center>


<h4>Metagaming</h4>
<center>
<div style="background-color: white; padding: 10px; width:75%; display:inline-block; box-sizing:border-box;">
'''Character Restrictions'''</br >
1. Your character must be aged 16 or older with no exceptions allowed.</br >
2. Your character must also act your age.</br >
3. All characters are considered an adult at this point.</br >


{| class="wikitable"
'''NPC Children'''</br >
|-style="background-color:#ddebdf"
In addition to the guidelines provided in Younger Characters Rule there are specific rules regarding non-playable character (NPC) children:</br >
| '''12. Metagaming'''
Metagaming is using knowledge the player has, but not the character. This includes knowledge about close communications, diplomacies, secret deals, etc., and using this to influence their character's Roleplay or to actively interfere with it.


In roleplay terms, if you use any Out of Character information In character, that is considered a metagame violation.
1. NPC children must primarily be kept in player homes to portray a secure environment.</br >
2. If an NPC child is taken outside the house, they are absolutely not to be included in violent or volatile situations.</br >
3. NPC children cannot be utilized as "shields" under any circumstances, if players are involved in violent altercations, they may disregard any NPC related family members. You cannot force someone to roleplay or acknowledge that you have a child.</br >
4. Remember that describing your character as carrying a baby, or "/desc baby", does not absolve you from consequences or repercussions that may be a part of your character's narrative. All actions still carry their respective outcomes, regardless of the situation.</br >
</div>
</center>
<center>
{| class="wikitable" style="width:75%"
|-
! style="background-color:#eb5c5c; color:white;" | Examples
|-
|
* Player A uses an NPC child as a shield during a bank robbery scenario.
* Player B introduces a child character below the age of 16 into the game.
* Player C depicts their young character, aged 17, conducting a store robbery.
* Player D involves their youthful character in adult-themed roleplay.
* Player E manipulates their NPC child to be present in a violent shootout.
* Player F deliberately keeps their NPC child out of their player homes for extended periods, involving them in public scenarios.
* Player G uses their "/desc baby" to avoid the consequences of a crime.
|}


This also includes pre-emptive strikes based on knowledge one does not have or emoting (/me, /do, etc.) information other people have no reason to know.
{| class="wikitable" style="width:75%"
|-
! style="background-color:#eb5c5c; color:white;" | Punishments
|-
|
* A temporary ban from the server for a period of 24-72 hours to reflect upon the violation.
* Depending on the severity and persistence of the violation, a 1-week ban to a permanent ban from the server may be enforced.
|}
</center>
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You can also not use external VOIP programs such as Discord and Skype to communicate ICly.
[[File:Ranchlogo.png|center|]]


Metagaming is also considered to use alternative characters that interact with your main. I.e. having two accounts act as Cousins that share information.
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{| class="wikitable" style="width:75%; margin-bottom:0px;font-size:115%"
Metagaming can also be considered passive. I.e. watching a stream of a player who you have interacted with whilst in-game on the same session.
|-
 
! style="background-color:#eb5c5c; color:white;" | No Value for Life
Metagaming can also be described as being in a third-party call, such as Discord, Teamspeak and so forth, ideally, your full attention should be ingame at the time of roleplaying, void of any distractions.
|-
|}
|}
</center>


{| class="wikitable"
<center>
|-style="background-color:#e3ddeb"
<div style="background-color: white; padding: 10px; width:75%; display:inline-block; box-sizing:border-box;">
| '''Examples:'''
In roleplay, you will encounter scenarios where your character enters into a dangerous situation. During these times, you should be aware of the threat against your character's life and roleplay accordingly. While this does not mean that you have to amend how your character normally acts, it does mean that you should prioritize following the scene to where it leads, and not take an action that would directly escalate the threat to your life.
| Watching another player's stream and using information gained from their Roleplay on your character.


Watching another player's stream who you've had an association with during a play session.
The scene integrity should always be prioritized. Despite the ability to be treated for any injury, your character should feel as if their life is always on the line. Remember that it is not you, the player, taking the risk, but it is your character and they would likely be uncomfortable taking such risks with their life.
 
</div>
Being in a call within a 3rd party app such as Discord etc, and using that information IC.
</center>
 
<center>
Using an emote like /me thinks about retaliating against the men that just attacked him.
{| class="wikitable" style="width:75%"
 
|-
Communicating with a friend on Discord to say that you are being attacked.
! style="background-color:#eb5c5c; color:white;" | Examples
|-
|
* Quick drawing your gun when someone is attempting to rob you at gun point.
* Charging at a gunman with a melee weapon or lasso.
* Purposely running your horse off of a cliff.
* Trying to involve yourself in a violent altercation unnecessarily.
|}
|}


{| class="wikitable w100"
{| class="wikitable" style="width:75%"
|-style="background-color:#ebdddd"
|-
| ''' Punishments:''' Breaching this rule can lead from a warning to a permanent ban depending on severity.
! style="background-color:#eb5c5c; color:white;" | Punishments
|-
|
* A temporary ban from the server for a period of 24-72 hours to reflect upon the violation.
* Your character may be permanently killed by a panel of Admins.
* Depending on the severity and persistence of the violation, a 1-week ban to a permanent ban from the server may be enforced.
|}
|}
</center>


<h4>Character Kills (Perma) </h4>
[[File:Ranchlogo.png|center|]]


{| class="wikitable"
<center>
|-style="background-color:#ddebdf"
{| class="wikitable" style="width:75%; margin-bottom:0px;font-size:115%"
| '''13. Character Perma Deaths'''
|-
! style="background-color:#eb5c5c; color:white;" | Loop-Hole / Rule-Evading
|-
|}
</center>


Character Kills will be used a lot more so in The Ranch than in other servers, CK's are healthy for the server population and bring about real consequences to actions. This allows players to think harder during situations that would otherwise be protected by the "It's just a PK" mentality. This also allows Factions more functionality over their members; no longer will a PK remove you from the Faction and allow you to carry on as normal, alongside Leaders no longer being safe at the top, the possibilities are endless.
<center>
<div style="background-color: white; padding: 10px; width:75%; display:inline-block; box-sizing:border-box;">
The exploitation of loopholes in an attempt to evade the established rules of this server is strictly forbidden. All members are expected to adhere to the spirit and the letter of the rules. Anyone found purposely exploiting loopholes to circumvent rules will be held accountable, and appropriate disciplinary actions will be taken, up to and including sanction related to the specific rule they were attempting to evade.


When you kill a character permanently, you have concluded that their story is over.
</div>
</center>
<center>
{| class="wikitable" style="width:75%"
|-
! style="background-color:#eb5c5c; color:white;" | Examples
|-
|
A player consistently puts their character in dangerous and unreasonable situations, knowing that other players are restricted by NVL rules from killing them.


Players cannot force you to kill your character permanently; only members of the Administration Team can under very specific circumstances (see below.)
Player could consistently engage in hostile actions against others, but stops just short of killing them to technically evade RDM rules. They might harm other players' characters drastically, affecting their gameplay and enjoyment, without formally violating RDM rules.
|}


If you do not draft a will with a lawyer before death, all your money and belongings will be destroyed.
{| class="wikitable" style="width:75%"
|-
! style="background-color:#eb5c5c; color:white;" | Punishments
|-
|
* A temporary ban from the server for a period of 24-72 hours to reflect upon the violation.
* Depending on the severity and persistence of the violation, a 1-week ban to a permanent ban from the server may be enforced.
|}
</center>
----


The decision to perma is final and can not be reversed - consider this before committing to a character's death.
[[File:Ranchlogo.png|center|]]


Others can permanently kill you per the regulations detailed below.
<center>
{| class="wikitable" style="width:75%; margin-bottom:0px;font-size:115%"
|-
! style="background-color:#eb5c5c; color:white;" | Adult-Themed Roleplay
|-
|}
</center>


Duels result in a permanent kill of your Character if you lose; if both players lose, then both players have also considered character killed.
<center>
<div style="background-color: white; padding: 10px; width:75%; display:inline-block; box-sizing:border-box;">
At Ranch Roleplay, we are committed to fostering a respectful and inclusive environment. We understand that roleplay can sometimes delve into mature themes; however, there is a firm line that must not be crossed regarding decency and the comfort of our players.


'''Lack of Fear Character Kill'''
'''Disgusting Roleplay:''' Any roleplay that involves overly graphic, disturbing, or disgusting content, including but not limited to bodily harm, fecal activities, or explicit descriptions of such acts, is strictly prohibited. Roleplay should never make other players feel uncomfortable or distressed due to its graphic nature, this includes using the /pee emote in any trolling format.
Fear roleplay is important on the server because you should reasonably fear someone when your character is put in a situation where they may lose their life. If someone is reckless while reasonably expected to roleplay fear, they may be liable to be fear CK'd under powergaming rules. For example, someone has a gun to you, and you continue to taunt them without reason or bait them to PK you. You may be liable to a CK.


Any admin level 3+ or Illegal Faction Management representative may approve a fear CK without an application after an in-game report.
'''Sexual Content:''' Explicit sexual roleplay is not allowed in any public spaces within the game, this must take place inside a teleport interior, where your /me & /do's cannot be witnessed. This includes unwarranted sexual advances towards other players, open sexual acts, or any behavior that can be interpreted as sexually aggressive or non-consensual. Sexual roleplay should be kept private and always be consensual between all parties involved.
You might submit a fear CK application to have someone CK'd after a situation if there was a lack of fear.


'''<h5>13.1 Faction Specific Character Kills:</h5>'''
'''You may not roleplay suicide in any form.'''


'''Faction CK'''
'''Torture Roleplay'''
A faction CK is exclusive to factions with a script; this does not apply to unofficial groups. Unofficial groups must get individual permissions under the "Foe CK" guidelines.
On an Out-of-Character level, Torture Roleplay has the ability to trigger the player as they may be sensitive to such subjects.
On an In-Character level, it's understood that Torture Roleplay can provide great character arcs and additions to the stories of characters.
To balance this, it is a requirement that Torture Roleplay is consensual. Torture Roleplay is to be entered into mindfully and respectfully and all parties involved within a scene must display consent for each individual Torture Method.</br >
You may not kill someone after torturing them.
</center>


Official Factions can character kill any Faction member with a rank applied, such as "Soldier, Capo, LT, etc., " without the need for "Foe CK Perms".
<center>
{| class="wikitable" style="width:75%"
|-
! style="background-color:#eb5c5c; color:white;" | Example of Good Torture Roleplay Etiquette
|-
|
'''The Eye for an Eye Rule'''
The character that tortures an individual automatically grants an equal level of Torture Consent to the opposing party for the remainder of the initial Torturers life. Aside from this specific rule, Torture Consent can be withdrawn at any time.


'''Foe CK'''
'''An example is provided below;'''
It is quite simply defined as following a minor format to grant Leadership of Faction CK Perms over their members; this is done through a trust system between Factions & their privatised Discords/Threads. There should be a channel in ALL Factions Discords with CK perms in a format:
If Player A removes Player B's finger after receiving Torture Consent, Player B can invoke Revenge Torture on Player A should they ever cross paths again.


Example:
However, Player B may only remove Player A's finger as a repercussion of Player A removing theirs. Player B is not required to request Torture Consent in this instance, Player A has already given their Consent by engaging in the initial act of Torture Roleplay to begin with.


''I *PLAYER NAME* give Character Kill permissions to the Leadership of "X" to kill my character off should the roleplay and reasoning be sufficient and preserve Faction integrity.''
Any further acts of torture (i.e Forcing Player A to swallow their finger after its removal) would require Torture Consent, as they do not directly match the level at which the initial party (Player A) tortured the initial victim (Player B).


Foe CK's can be overruled by IFM if the reasoning is a poor reason to kill the said player.
'''Example of good torture roleplay etiquette''' </br >
This allows the player receiving torture to roleplay to a level of comfortability that doesn't offer any ill-effects out of character.</br >
* Player A: /do presses knife against Player B's finger
* Player B: /do screams as knife slices through finger - Indicating they continue.
* or Player B: /do curls hand into fist - Indicating they do not wish to continue.


'''Leadership Overthrow'''
To provide consent of torture roleplay, you must provide a /do or /me stating, this is so admins can track down in the logs should any disputes arise.
If 70%+ of the active insiders wish to character kill the leader, an administration permission request must be sent to Illegal Faction Management Admins with all names and will be approved.
Factions may add additional criteria; however, this should be made explicitly clear on their approval by IFM. You cannot appeal unless a rule was broken.


'''If the player carrying out ANY Character Kill dies during the attempt, they will face the Character Kill instead. This is non-negotiable unless a server rule was broken and an administrator has confirmed this.'''
'''An example could be:'''
/do I consent to torture roleplay.
/do I do not consent to torture roleplay.


''A player may withdraw their consent at any time should they feel uncomfortable, this can be communicated by /do "I no longer consent to torture."''
|}
|}


<h4>Pregnancy RP</h4>
{| class="wikitable" style="width:75%"
|-
! style="background-color:#eb5c5c; color:white;" | Examples of Bad Adult-Themed Roleplay
|-
|
* Engaging in descriptive roleplay that explicitly details acts of a graphic and sexual nature in public channels or spaces is a direct violation of this rule.
* Making unsolicited and unwelcome sexual remarks or advances towards another player, either through voice or text communication, constitutes a breach of the standards of decency we uphold.
|}


{| class="wikitable"
{| class="wikitable" style="width:75%"
|-style="background-color:#ddebdf"
|-
| | '''15. Pregnancy RP'''
! style="background-color:#eb5c5c; color:white;" | Punishments
|-
|  
* A temporary ban from the server for a period of 24-72 hours to reflect upon the violation.  
* Depending on the severity and persistence of the violation, a 1-week ban to a permanent ban from the server may be enforced.
|}
</center>


Pregnancy RP is delicate and should be done with utmost care.
<center>
*If you decide to participate in pregnancy RP, your pregnancy must last 3 IRL weeks.
{| class="wikitable" style="width:75%; margin-bottom:0px;"
*If you or another want to play as your child, they must wait 3 IRL months from the birth before they can be that character.
|-
*Child murder or torture is not allowed under any circumstances.
! style="background-color:#6a90cc; color:white; font-size:150%; font-weight:bold; padding:10px;" | <span id="Server_Reports">Server Rules: Reports (Read before submitting a report.)</span>
*You may not RP a pregnancy loss.
|-
*If you are pregnant, you must fear for your life and your children. You must not start violent interactions, but you can defend yourself within reason.
*Pregnancy roleplay is subject to stages based on what realistically they would be able to do; an 8-month heavily pregnant wouldn't be solo riding a horse, for example, or carrying x2 longarms, a bag full of ore from mines, etc.
*The NVL rule applies twice to characters whom roleplay pregnant as it's not just your own life; your unborn child would be a priority and factor in your reasoning.
|}
|}
</center>


<h5>Child Character Restrictions</h5>
<center>
<div style="background-color: white; padding: 10px; width:75%; display:inline-block; box-sizing:border-box;">
* All player reports must be accompanied by unedited screenshot or video evidence. This evidence must clearly show the rule violation in question and must include audio to provide full context of the incident.
* Reports must be submitted within one week (7 days) of the alleged rule-breaking incident. Reports filed after this period will be considered void and not actionable. This is a guideline, not a finality, please use your best judgement when reporting something, if you hold on to evidence for weeks, questions will be asked and your report possibly thrown out.
* Reports submitted with the intent of retaliation against another player for any reason are strictly prohibited. Such actions are deemed as 'revenge reporting' and will be subject to review, potentially leading to consequences for the reporting party.
* Before filing a report, ensure that there is a clear rule violation. Instances of confusion regarding server rules do not necessarily constitute a rule-break. Players are encouraged to seek clarification from the admin team or consult the server's ruleset if uncertain.
* We uphold a standard of community interaction that values respect, sportsmanship, and fairness. Reports pivotal on minor disagreements or interpersonal conflict without rule-breaking will generally not necessitate administrative action.
* Whenever possible, we encourage players to settle disagreements and conflicts in-game through roleplay or other in-game mechanisms. Resorting immediately to out-of-character reporting without attempting in-game resolution is discouraged and does not align with the spirit of our roleplay environment. Additionally, reports of players who are perceived as being rude or hostile in-character without breaching the server's rules will not be considered valid complaints, as such behavior can often be a part of the roleplay experience. It is important to differentiate in-character actions from out-of-character intent. Please reserve reporting for serious breaches of rules and behavior that disrupts the gaming experience rather than in-character interactions.
* Reports should be reserved for serious infractions that disrupt the server's integrity or a player's experience. Petty complaints about minor issues that do not substantially impact gameplay, or reports based on misunderstandings of in-game dynamics or roleplay situations, will not be entertained. The administrative team will not act as mediators for trivial disputes that can be resolved between players without admin intervention. Remember, our focus is on maintaining a high-quality roleplay experience for everyone on the server, not moderating every small grievance.
</div>
</center>
----
<center>
{| class="wikitable" style="width:75%; margin-bottom:0px;"
|-
! style="background-color:#ADADF7; color:white; font-size:175%; font-weight:bold; padding:10px;" | <span id="Faction_Main">Criminal & Faction Rules</span>
|-
|}
</center>
<center>
{| class="wikitable" style="width:75%;"
|-
! style="background-color:#ADADF7; color:white; font-size:150%; font-weight:bold; padding:10px;" | Table of Contents
|-
| style="background-color:white; padding:10px;" |
* [[#Faction_Main|Criminal & Faction Rules: General]]
* [[#Faction_Rules|Criminal & Faction Rules: Faction & Group Specific]]
|}


{| class="wikitable"
|-style="background-color:#ddebdf"
| | '''15.1 Pregnancy RP Cont.'''


You may play as a younger character on Ranch, with the following exceptions:
<center>
*Your character must be 16+, there are no exceptions.
{| class="wikitable" style="width:75%; margin-bottom:0px;"
*The character may not be included in any form of major crimes.
|-
(Bank/Store Robbery, Murder, Kidnapping, Drug Abuse, Torture etc.)
! style="background-color:#ADADF7; color:white; font-size:150%; font-weight:bold; padding:10px;" | <span id="Faction_Main">Criminal & Faction Rules: General</span>
*The character may not be involved in any form of Adult Themed Roleplay, any players found facilitating or conducting these acts will be removed from the community permanently.
|-
|}
|}
</center>
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<h4>Torture RP</h4>
[[File:Ranchlogo.png|center|]]


{| class="wikitable"
<center>
|-style="background-color:#ddebdf"
{| class="wikitable" style="width:75%; margin-bottom:0px;font-size:115%"
|'''16. Torture RP'''
|-
! style="background-color:#ADADF7; color:white;" | Criminal Roleplay Expectations
|-
|}
</center>


Torture RP is allowed at Ranch Roleplay, but only if all parties involved consent to the RP.
<center>
Before torturing someone, consent must be given using /me or /do.
<div style="background-color: white; padding: 10px; width:75%; display:inline-block; box-sizing:border-box;">
If you torture someone, you can not kill them afterwards.  
Criminal roleplay should reflect a character's slow and realistic evolution into criminality. We discourage sudden escalations into high-tier crimes without appropriate character development.


Each torture action must have consent - i.e. you cannot use consent for one torture method or scene as permission for another torture method for example eye removal + finger removal would require 2 separate consents from all parties involved.
Crimes such as robberies should not be hastily initiated with inadequate planning or character interaction. Quick-to-kill behaviors and lack of details in crime scenarios are also strongly discouraged.


Physiological torture is also covered by this rule. This is anything that can be a major trigger for people's OOC. For example, forcing a character to eat a corpse.
Using "/me" commands to illustrate your character's actions and intentions in crime scenarios is essential. It enriches the roleplay experience, making interactions more immersive and character narratives more coherent.


Consent to torture roleplay may be withdrawn at any time, if a player states this via /me, all torture actions and roleplay must cease immediately.
We value depth, realism, and gradual progress in criminal roleplay.</div>
</center>
<center>
{| class="wikitable" style="width:75%"
|-
! style="background-color:#ADADF7; color:white;" | Examples
|-
|
* Player A's character, newly arrived in town, attempts to rob a bank without any previous crimes or character buildup.
* Player B launches into a violent shootout with law enforcement immediately after committing a minor theft.
* During a robbery, Player C quickly kills a hostage without any proper negotiation or character interaction.
* Player D orchestrates a major crime spree without utilizing any "/me" commands to describe their character’s actions.
* Player E's character, a law-abiding citizen yesterday, starts leading a notorious gang today without any proper character development.
* Player F leaves no /details after a robbery, indicating something that could lead back to them.
|}
|}


{| class="wikitable"
<center>
|-style="background-color:#e3ddeb"
{| class="wikitable" style="width:75%"
| '''Examples:'''
|-
| '''Below is an example of torture RP done right.'''
! style="background-color:#ADADF7; color:white;" | "Take a penny, leave a penny."
Player 1: /me "holds a knife to the eye to remove.".
|-
|  
When taking items from someone indirectly such as stealing items from a storage or property, or stealing items from around a grave you should leave indications that roleplay has taken place. For example, if robbing a gravesite of sentimental items from it, you should leave indications that something has happened. Is could be as small as a detail that says "The camera would be missing, a small piece of clothing is snagged on the broken window" or "There would be tracks leading North." or "Footprints are unevenly spaced, as if the person has a limp."


Player 2: /me "they cut eye out with a knife."
It is '''HEAVILY''' encouraged to leave clues and a breadcrumb trail back to yourself if you are taking something to allow the story to continue instead of reaching a dead end.
|}


'''Below is torture RP done wrong.'''
<center>
 
{| class="wikitable" style="width:75%"
Player 1: /me "holds a knife to the eye to remove."
|-
 
! style="background-color:#ADADF7; color:white;" | Examples
Player 2: /me "closes eyes tight to prevent eye removal."
|-
 
|
Player 1: /me" forces eye open and cut out eye."
* Stealing items left behind by another player with no details left to indicate roleplay has taken place.
* Stealing items from a storage with no details as to who did so or how they did it.
* Details must be listed for 24 hours to allow those in different timezones and OOC commitments to have a chance at seeing them.
|}
|}


{| class="wikitable"
{| class="wikitable" style="width:75%"
|-style="background-color:#ebdddd"
|-
| ''' Punishments:''' Punishment for breaking the torture RP rule can lead up to a ban depending on severity.
! style="background-color:#ADADF7; color:white;" | Punishments
|-
|  
* A temporary ban from the server for a period of 24-72 hours to reflect upon the violation.
* Depending on the severity and persistence of the violation, a 1-week ban to a permanent ban from the server may be enforced.
|}
|}
</center>
----


<h4>16. Robbery Rules</h4>
[[File:Ranchlogo.png|center|]]


{| class="wikitable"
<center>
|-style="background-color:#ddebdf"
{| class="wikitable" style="width:75%; margin-bottom:0px;font-size:115%"
|'''<h5>16.1 Common Robbery Rules</h5>'''
|-
! style="background-color:#ADADF7; color:white;" | Common Robbery Rules
|-
|}
</center>


Robberies must be performed in a realistic manner, including a sensible player's motivation to perform the robbery as a whole.  
<center>
<div style="background-color: white; padding: 10px; width:75%; display:inline-block; box-sizing:border-box;">
Robbery roleplay should primarily be conducted for enhancing the storyline and '''not''' for acquiring immediate assets. It's important to remember that the essence of roleplay is to create immersive and engaging stories. Therefore, any robbery activities should be driven by a well-thought-out plot and strong roleplay.


When performed realistically, it is also implied that the robber(s) must play fair and not go for quick and easy robberies as a whole.  
Participants '''must''' utilize commands like /me and /do to enrich the narrative and provide a detailed description of their actions and surroundings. This contributes to a more realistic and fair environment.


Players should not be performing high-risk / little-reward robberies, for example, using high-end weapons like a Carcano/Repeating Shotgun to rob someone holding a Cattleman or similar.  
The goal should not be to gain an unfair advantage over other players, but to create exciting and engaging narratives that contribute to the overall enjoyment of the game for all participants and drive a storyline as a whole.


Performing robberies in highly populated areas with many potential witnesses.  
On the opposite side, those whom are being robbed, must show some form of fear during the ordeal, and provide strong and capable victim roleplay to those who are robbing them.
</div>
</center>
<center>
{| class="wikitable" style="width:75%"
|-
! style="background-color:#ADADF7; color:white;" | Basic Robbery Rules
|-
|
1. Players must conduct robberies realistically, implying proper motivation, fair play, risk-assessment, and restricted use of high-end weapons for trivial robberies.


Players should not be performing robberies unless their character has a reasonable reason to be doing so, and their focus should be more than just robbery roleplay as a whole.
2. Avoid robberies in crowded regions minimizing potential witnesses and high-risk, low-reward situations, such as using a Carcano for stealing something trivial like a Cattleman.


When performing a robbery, your first priority should be providing quality roleplay to the person(s) being robbed. The theft should be enjoyable for all involved and the roleplay must be detailed, robberies, where there is as little roleplay/actions being taken, are against the Ranch standard of expectations,
3. Robberies should emphasize on quality roleplay, ensuring an enjoyable and detailed experience for all parties rather than a quick theft. Minimal actions or "hands-up-rob" strategy which adds nothing to roleplay are not tolerated.


E.g, running up to the victim(s), shouting "hands up", roping them and taking their belongings via the robbery script. This produces no roleplay, and is a simple asset grab and leave the scene, providing nothing of substance to anyone involved.
4. Victims should not be harmed post-robbery unless they pose a genuine threat to the robber's freedom or life. Open provocations by victims are grounds for harm.


When robbing player(s), you must not kill or incapacitate them after the items have been removed from their inventory, unless the victim(s) are actively making threats to the robbers, such as saying they are going to kill them when they are freed, alert the law, and other threats that would jeopardize your characters freedom and/or life. This rule should not be used to hide behind and openly taunt the thieves, this is classified as metagaming and has no worth for your life.
5. You should not rob someone you've just revived or camp near and rob a previously downed person.


Robberies must be done realistically and thought out, more so than "Let's go rob a store."
6. Planning a robbery should be thoughtful, not just "let's rob a store". Unrealistic tropes such as mask-clad, high-end weapons are heavily discouraged.
An example of a bad robbery standard would be to run around Saint-Denis with large animal masks and weapons drawn, looking for victims to instantly hog-tie and use in said robbery.


You cannot rob the same person more than one time per storm. You must also not target specific people repeatedly for robberies unless they are provoking or continuing to provide reasons for you to do this.
7. Robbing spree in any towns is considered low standard of robbery roleplay. Consider well-planned, immersive scenarios over impromptu hogtieing hold-ups.


You may not change your clothing in the same town where you robbed a store/bank for "45 Minutes". Realistically your characters would be on edge, not hiding behind the fact Law cannot use masks to ID you and changing clothes.
8. Do not repeatedly target the same individual for robbery in a given storm cycle. Repeated targeting should only occur if the victim continues to provide valid in-game reasons.
|}


{| class="wikitable"
9. After committing robberies, avoid changing your character's clothing in the same town for a 45-minute timespan. This encourages realistic roleplay keeping in-line with characters being on edge post-robbery, rather than exploiting game mechanics like mask ID-ing.
|-style="background-color:#e3ddeb"
| '''Examples:'''
|
* If you have a hostage, you are not allowed to use a friend as a said hostage.


* You must tell the law of all robbers involved in a robbery. You do not have to specify where they are; it's up to Law to figure it out to avoid any advantages gained.
10. You must wait 1 hour between player robberies, this is to emulate the off-chance they've ran to Law and you're on the run.


* You must wait 1 hour between robbing stores, 2 hours between robbing banks and 1 hour between player robberies.
11. You must not use an NPC in the place of a robbery.


* You must not use an NPC in the place of a robbery.
12. Robbing players while they are on a menu is not allowed whatsoever.
(Avoiding a robbing by staying on a menu is considered Powergaming and is liable to punishment)


*Robbing players while they are on a menu is not allowed whatsoever. (Avoiding a robbing by staying on a menu is considered Powergaming and is liable to punishment)
13. You may not force another player to take items/money out of their bank.


*You may not force another player to take items/money out of their bank.  
14. Chain-robbing is discouraged, you must conform to the below cool-down periods.


*Robbing St. Denis store, escaping through the alleyways, changing clothes in the St. Denis Clothing Store or Faction HQ, to then be walking around like nothing happened.
15. You may not commit crime 15 minutes before & after the server restart times.
|}
|}


{| class="wikitable w100"
{| class="wikitable" style="width:75%"
|-style="background-color:#ebdddd"
|-
| ''' Punishments:''' Breaching this rule can lead from a warning to a permanent ban depending on severity.
! style="background-color:#4B0082; color:white;" | Robbery Limits
|}
|-
|  
''"We should recognize that everyone is here to have fun as a community."''


{| class="wikitable"
As such, storage wiping will not be tolerated and judged on a case-by-case basis.
|-style="background-color:#ddebdf"
|<h5>16.2 Player on Player Robberies</h5>


When partaking in a robbery of a '''Player Owned Store''' or another Player in General, you must use the Common Courtesy Rule (Rule 2. Common Courtesy)
'''Player Robberies:'''</br >
'''Hotbar''' + '''Cash''' + Maximum of '''3''' Items from their inventory


'' "We should recognize that everyone is here to have fun as a community." ''
'''Player Wagons:'''</br >
'''Player Limits (Detailed above)''' + '''10''' Item/Stacks from the Wagons
''This rule does not apply to unattended wagons, please be courteous and use common sense, if a wagon is alone on a road, chances are there was a crash, use your noggin'.''
''(Due to Wagons able to have lockboxes, all valuables should be in there.)''


As such, storage wiping them will not be tolerated and judged on a case-by-case basis.  
'''Player Businesses:'''</br >
'''Player Limits (Detailed above)''' + '''3''' Item/Stacks from business storage.


When robbing another player, the limitations are the following:
'''Player Boxes:'''
'''Player Limits (Detailed above)''' + '''5''' Item/Stacks
''This rule does not apply to public unattended boxes.''


* Visible Weapons equipped can be taken.
'''Crime Related''' Items are exempt from the "Rule of Three", these are all fair game.
* Three Pocket Items (Stacks count as "one", and also include pocketed weapons.)
motajoint, cocaine, grave robbery items, moonshine, handcuffs, black market goods, gold bars, dirty money etc.
* No Limit on pocketed money
* Crime Related Items are exempt from the "Rule of Three", these are all fair game.
(motajoint, cocaine, grave robbery items, moonshine, handcuffs, black market goods, gold bars, dirty money etc.)
(Player named Jewelry is exempt from this rule due to Jewelry Businesses.)
If the player who was robbed attempts to use a weapon that wasn't taken, this can be reported for NVL.
|}
|}
</center>


{| class="wikitable"
{| class="wikitable" style="width:75%"
|-style="background-color:#e3ddeb"
|-
| '''Examples:'''
! style="background-color:#ADADF7; color:white;" | Punishments
|-
|  
|  
The limitation of '''3 ITEMS''' are in place to ensure they're able to continue their roleplay and serve the community as a whole; this includes any player-owned stores.
* A temporary ban from the server for a period of 24-72 hours to reflect upon the violation.
* Depending on the severity and persistence of the violation, a 1-week ban to a permanent ban from the server may be enforced.
|}
|}
</center>
----
[[File:Ranchlogo.png|center|]]


{| class="wikitable w100"
<center>
|-style="background-color:#ebdddd"
{| class="wikitable" style="width:75%; margin-bottom:0px;font-size:115%"
| ''' Punishments:''' Breaching this rule can lead from a warning to a permanent ban depending on severity.
|-
! style="background-color:#ADADF7; color:white;" | Large Scale Robberies
|-
|}
|}
</center>


{| class="wikitable"
<center>
|-style="background-color:#ddebdf"
<div style="background-color: white; padding: 10px; width:75%; display:inline-block; box-sizing:border-box;">
|<h5>16.3 Chain Robbery </h5>
Given the historic setting of 1899, all store and bank robberies must be thoroughly thought out and meticulously planned, reflecting the period's reality. Impromptu or hastily executed crimes are discouraged.


Chain Robbing is defined as conducting robberies on players/stores etc., in a manner that wouldn't prove realistic.  
Bank and store robberies are significant crimes that should involve in-depth and elaborate planning. This may include understanding the target's layout, gauging law enforcement response, and preparing an escape plan.
 
Players should ensure their characters are prepared to face the realistic consequences of these high-stakes crimes, which could include being wanted by law enforcement, bounty hunters, and other characters.
</div>
</center>
<center>
{| class="wikitable" style="width:75%"
|-
! style="background-color:#4B0082; color:white;" | Player Business Robberies
|-
|
To maintain balance and to ensure that all players have a fair and enjoyable experience, a player may only rob '''ranches''' or '''businesses''' every '''4 IRL days'''. This rule is designed to prevent excessive robbery scenarios and to allow all players ample opportunities for their own roleplay, story development and reflecting of realistic after-robbery roleplay. A gang would not be hitting stores over and over in the span of 4 days, regardless of what you try and tell us.
|}


Going from one robbery to another in such a short time falls under the Sub-Par Roleplay Rule and will be handled accordingly.
{| class="wikitable" style="width:75%"
|-
! style="background-color:#ADADF7; color:white;" | Examples
|-
|
If Player A robs a ranch on '''Monday''', the player and the group involved cannot rob that same Ranch or a new business until '''Friday'''. This grace period allows for roleplay development and narrative progression, and slows down the constant robberies.


Players should wait a while before attempting a robbery again:
It is prohibited to use a new player who was not involved in the first robbery to circumvent this rule. For example, Player A cannot recruit Player B to rob the same ranch the next day to bypass the four-day rule. This action would be considered a breach of the rule and will result in the full group being handled as one, there is no exception to this.
|}
|}


{| class="wikitable"
{| class="wikitable" style="width:75%"
|-style="background-color:#e3ddeb"
|-
| '''Examples:'''
! style="background-color:#4B0082; color:white;" | Store Robberies
|-
|  
|  
• Going from robbery to robbery and quickly demanding assets or conducting robberies simply to gain OOC assets rather than for the roleplay interaction.
'''Hostage Rule:''' Utilizing a friend as a hostage during a robbery is strictly prohibited. A hostage situation should always involve non-affiliated characters.
 
'''Law Disclosure:''' The number of robbers involved in any given crime must be disclosed to law enforcement. However, their location should not be specified. This allows for a level-playing field and realistic investigative roleplay.


• Conducting a Robbery with overuse of force, such as six people robbing one person.
'''Cool-Down Period:''' There must be an interval of 1 OOC day between script-wise store robberies, player robberies are detailed above.


• Once a large robbery has been conducted, you may not partake in another "large" robbery for 2 hours.
'''NPC Usage:''' The use of NPCs in robberies is not allowed.


''"Large Robberies"'' are defined as:
'''Menu Immunity:''' It is forbidden to rob players who are on a menu. Conversely, avoiding a robbery by staying on a menu is considered powergaming and is subject to punishment.


* Store Robberies
'''Player Coercion:''' '=Forcing another player to extract items or money from their bank during the act of a robbery is strictly prohibited.


* Player Store Robberies
'''Unrealistic Behavior:''' Actions such as robbing a store in St. Denis, escaping through the alleys, changing clothes in a local store or at Faction HQ, and then casually walking around.


* '''6''' people posse rolling across the lands to target groups over and over
|}
|}


{| class="wikitable w100"
{| class="wikitable" style="width:75%"
|-style="background-color:#ebdddd"
|-
| ''' Punishments:''' Breaching this rule can lead from a warning to a permanent ban depending on severity.
! style="background-color:#4B0082; color:white;" | Bank Robberies
|-
|  
'''Haven't we done this before?:''' All the above rules are applicable to Bank Robberies.</br >
''' Cool-Down Period:''' There must be an interval of 2 OOC days between script-wise bank robberies.</br >
'''Shooting Instantly:''' You must allow some form of negotiations to take place before firing upon Law, on the flip-side this also applies to Law players, you must allow negotiations to fall flat before violence escalation.
|}
|}


<h4>17. Faction Limits</h4>
----
{| class="wikitable"
 
|-style="background-color:#ddebdf"
[[File:Ranchlogo.png|center|]]
|'''Factions/Gangs'''


* There will be no limit to the number of members in any Faction/Gang. (Law is limited by LFM.)
<center>
* When committing a crime, the max posse size is 6.
{| class="wikitable" style="width:75%; margin-bottom:0px;font-size:115%"
* If another faction/gang approaches your gang hideout and is looking for conflict, you are allowed to defend with all members of your faction/gang.
|-
* A faction/gang attacking your hideout will be limited to the max posse size of 6.
! style="background-color:#ADADF7; color:white;" | Body-Dumping
* You can ride as a full group, but if a conflict arises, you must split into groups 6.
|-
* Marshals may request an extra 2 Law to join their posse, increasing the numbers to 8 for situations that require it.
''(Warrant Executions, Business Shutdowns, Etc.)''
|}
|}
</center>


<h4>18. Business Limits</h4>
<center>
{| class="wikitable"
<div style="background-color: white; padding: 10px; width:75%; display:inline-block; box-sizing:border-box;">
|-style="background-color:#ddebdf"
Generally, you are discouraged from moving anyone's body after you down them. This is because your character would usually not want to risk being found with someone who you have possibly killed. Allowing them to be treated also allows the storyline between the characters to continue on.
|'''Business Owners / Faction Conflicts'''


Business Owners may not be employed in another establishment or Official Legal Factions such as:
'''There are some niche circumstances where you may want to move a body. This must be performed under the following restrictions:'''</br >
*Law
1. No Sea Disposal: Placing a body in the sea is strictly prohibited. The sea, in this context, is defined as the water edges of the game map.</br >
*Doctors Office
2. Accessible Dumping Allowed: Bodies can be placed in lakes, wells, or off cliffs, as long as these locations remain accessible to others for potential discovery or retrieval. Avoid depositing bodies in deep water that can be difficult to access.</br >
*DOJ
3. No Lingering: Once a body has been placed, players should vacate the area in a sensible amount of time. Lingering may raise suspicion and undermine the realism of the roleplay.</br >
</div>
</center>
<center>
{| class="wikitable" style="width:75%"
|-
! style="background-color:#ADADF7; color:white;" | Examples
|-
|
* Player A threw the body of Player B into the sea at the edge of the map.
* After disposing of Player C's body in a lake, Player D lingered at the scene to watch the ripples fade away.
* Despite knowing the lake's depth, Player E placed Player F's body there, making it nearly impossible for anyone else to retrieve or discover it.
* After a showdown, Player G chose to dispose of Player H's body in the inaccessible deep waters of the lake.
* Unable to resist the temptation, Player I stayed longer than necessary at the cliff edge, observing the body of Player J she had just dumped.
''Unless the intent is to get caught, then you're exempt from this.''
|}


They may not also be employed in any of the following primary jobs, this is to prevent monopolies from arising and allow a bigger diversity of players.
{| class="wikitable" style="width:75%"
*Blacksmith
|-
*Deputy/Doctor
! style="background-color:#ADADF7; color:white;" | Punishments
*Horse Training/Breeding
|-
*Gunsmith
|
* A temporary ban from the server for a period of 24-72 hours to reflect upon the violation.
* Depending on the severity and persistence of the violation, a 1-week ban to a permanent ban from the server may be enforced.
|}
|}
</center>
----


<h1>Account Rules</h1>
<center>
<h4>Common Sense</h4>
{| class="wikitable" style="width:75%; margin-bottom:0px;"
{| class="wikitable"
|-
|-style="background-color:#ddebdf"
! style="background-color:#ADADF7; color:white; font-size:150%; font-weight:bold; padding:10px;" | <span id="Faction_Rules">Criminal & Faction Rules: Faction & Group Specific</span>
| '''1. Common Sense'''
|-
You are not allowed to have a friend, family member or someone else answer play on your account.
Trying to hide your true identity when using any of our services (either with the help of proxies, VPN, or other methods/programs) is strictly forbidden.
Your account name "Focus Name" shouldn't be Anything derogatory or malicious.
|}
|}
</center>


{| class="wikitable w100"
[[File:Ranchlogo.png|center|]]
|-style="background-color:#ebdddd"
 
| ''' Punishments:''' Breaching this rule can lead from a warning to a permanent ban depending on severity.
<center>
{| class="wikitable" style="width:75%; margin-bottom:0px;font-size:115%"
|-
! style="background-color:#ADADF7; color:white;" | Faction Limits & Posse Sizes
|-
|}
|}
</center>


<h4>Ban Evasion</h4>
<center>
<div style="background-color: white; padding: 10px; width:75%; display:inline-block; box-sizing:border-box;">
'''Recruiting Members into your Illegal Faction:'''
All recruitment to a faction must be done In-Character. Characters must meet naturally to encourage story driven roleplay.


{| class="wikitable"
Any member of Law Command (Ld. Deputy & Above) must be pre-approved by the Legal Faction Management Team to have a criminal alt.
|-style="background-color:#ddebdf"
 
| '''2. Ban Evasion'''
'''How to qualify as a Faction:'''
You are not allowed to create or use other accounts without an active ban on any of your characters.
In order to qualify as a Faction, a group must maintain 3 active members at a minimum.
Doing so will only lower the chances of the original ban being lifted and will lead to your new/alternative account being banned.
|}


{| class="wikitable"
'''Acquiring a Faction Menu:'''
|-style="background-color:#e3ddeb"
Factions can request access to a Faction Menu by applying for it through this [https://docs.google.com/forms/d/e/1FAIpQLSf2bzVsxp7aux5Hy5PTDzRlj_O-fN3Tu5sEpi2tMeqyYScqmA/viewform Application Form].
| '''Examples:'''
</div>
|
</center>
This rule applies to all services we provide at Ranch — game server, forums, Discord & so forth.
<center>
|}
{| class="wikitable" style="width:75%"
|-
! style="background-color:#ADADF7; color:white;" | Faction & Posse Membership and Activity Limits
|-
|  
'''To maintain an environment of fairness, the following limits are set for factions and posses:'''</br >
'''1.''' Each faction or posse is limited to a maximum of 15 enrolled members. This is to ensure that groups do not grow too large and dominate the server, allowing for a diversity of power and interaction among all players.</br >
'''1.1 Hangarounds:'''</br >
* Associates are prohibited from participating in core criminal activities within the faction.
''Core Criminal Activities Definition'': This includes involvement in wars, bank and store robberies, and any major criminal enterprising.


{| class="wikitable w100"
* Associates are permitted to engage in minor criminal acts deemed as "petty crimes" for the purposes of faction rulings, which include:
|-style="background-color:#ebdddd"
Selling Moonshine &/or Mota</br >
| '''Punishments:''' Permanent ban of all characters/accounts related, original ban extended.
Grave Robbing</br >
|}


<h4>Real World Trading / Asset Transferring</h4>
* If hangarounds members (Members who are not affiliated with the main Faction) choose to splinter off and create a new faction, they may:
Form an alliance with the faction they originated from, however they contribute towards the maximum of '''2''' ally limit.
Upon forming such an alliance, they will be counted as one of the splintering faction's "Half Allied Factions" and will be considered as one entity under CRM/REO restrictions to prevent loopholing through multiple allied factions.


{| class="wikitable"
* If the new faction opts '''not to ally''' with the main faction:
|-style="background-color:#ddebdf"
They will not be bound by REO/CRM restrictions pertaining to alliances.
| '''3. Real World Trading / Asset Transferring'''
They must not form an alliance with the main faction subsequently as a workaround.
You are not allowed to sell/buy or advertise the selling/buying of any in-game money, horses, boats, carriages, and so forth, properties, memberships, or accounts to gain real-life money. You are also not allowed to sell/buy Out Of Character items for/with In Character money/goods. In other words, no mixing of any IC/OOC goods and services. You cannot trade assets between your characters or give assets away to other characters via exploiting the character creation system
|}


{| class="wikitable w100"
Any previous character kill (CK) agreements towards hangarounds are rendered null and void to prevent one-sided conflicts. Both sides are free from such obligations, thus allowing for fair and balanced interactions.
|-style="background-color:#ebdddd"
| '''Punishments:''' Permanent ban of all characters/accounts related, original ban extended.
|}


{| class="wikitable"
* Splinter factions that become Allied Factions must:
|-style="background-color:#e3ddeb"
Decide if they wish to maintain existing CK agreements with the main faction.</br >
| '''Examples:'''
Engage in discussions facilitated by faction leaders to determine the status of CK permissions.</br >
|
Formalize their agreement stance by opening a ticket with CRM, documenting the mutual decision. This will ensure that an official record is kept for reference and enforcement in case of future disputes.</br >
* Advertising on external websites that you are selling $1000 for $1 real-life money. 
* Buying donation memberships and selling them to other players for in-game cash.
* Writing applications for Law/Doctors & so forth for in-game or real-life cash.  
* Making a new character and giving the starting money away.
This rule applies to all services we provide at Ranch — game server, forums, Discord & so forth.
|}


<h1>Faction Rules of Engagement</h1>
* Splinter factions that become Enemy Factions must discuss with the previous Faction Leader if they hold CK agreements.
* Characters that turn "snitches, rats, etc" will '''not''' have their CK permissions rescinded.


<h4>Faction Rulings</h4>
'''2.''' When riding around the world or engaging in combat related activities, a posse must not exceed 6 active members. This is to prevent any one group from overwhelming others and to keep encounters balanced and manageable.</br >
{| class="wikitable"
'''3.''' The active posse size limit also exists to prevent server strain and potential lag that can be caused by large groups congregating in one area, which might lead to technical issues, including culling (where the game’s engine starts to deprioritize and remove entities to maintain performance). This measure ensures that all players, whether in combat intentionally or caught in the crossfire unintentionally, can have a fair and responsive experience.</br >
|-style="background-color:#ddebdf"
| '''1. Faction Expectations & Definitions'''
All Factions are subject to the Faction Management Rulings // Expectations; this is to ensure Roleplay as a whole is dictated in a way that allows stories to flourish and not devolve into mass shooting fests with little to no substance.
|}


{| class="wikitable w100"
'''Leaving a Faction or new Faction Leadership''':
|-style="background-color:#ebdddd"
* Those who leave a faction and have signed off CK permissions will remain with those permissions held above them, unless discussed with previous Faction Leader(s).
| ''' Punishments:''' Breaching these rules can lead to a warning, removal from Faction, descripted/force closed of the Faction, and/or ban depending on the severity of the breach.
* Those who undergo a Faction change of Leadership, must realise that CK permissions are held to the Faction itself, no matter which Leadership can take over.
''Unless defined in the CK clause set by Leadership of said Faction''
|}
|}


{| class="wikitable"
{| class="wikitable" style="width:75%"
|-style="background-color:#ddebdf"
|-
| '''2. Faction Attack Definition'''
! style="background-color:#ADADF7; color:white;" | Allied Faction Limits
Faction Attacks Defined
|-
|
* Each faction is limited to a maximum of '''(2) allied factions'''.
 
* Alliances must be declared and documented with server administration to ensure transparency and adherence to server rules, this can be done via a Criminal Roleplay Management ticket.


A faction attack is automatically considered when you directly fire upon or attack a faction with firearms, or bladed weapons such as Machete/Knives/Cleavers, no matter if you brutally wound someone or they manage to escape the attack.
* The purpose of this rule is to preserve server balance, encourage varied and dynamic inter-faction relations, and prevent any single faction from accumulating disproportionate influence through extensive alliances.


Once you attack, you should not stick around the area after shooting, especially with the sole intent of hunting people down to kill them. This includes chasing individuals into another town/zone to kill them, you can find them again later. (See Engagement Rules.)
* Factions must not hide under the guise of "friendship", this will be deemed as an alliance to prevent dog-piling. Please remember that dog-piling is the act of several factions involved in a war/attack, not the amount of numbers factions hold at one scene. Factions can utilize their 2 allied factions as they see fit, CRM will not step in to handle dog-piling disputes if they have significant reason &/or backing up their allies. If a Faction has less numbers than another Faction in wars/attacks, CRM will also not step in, this is an IC issue and not an OOC one, you aren't always going to get a fair fight, play the hand you're dealt.


Faction attacks should be performed in a sensible manner, including sufficient reasoning for the choice of weapons used.
|}
</center>


{| class="wikitable" style="width:75%"
|-
! style="background-color:#ADADF7; color:white;" | Punishments
|-
|
* Failure to abide by the Faction Limits can result individual punishments or faction-based punishments depending on the circumstance.
|}
|}
</center>
----


{| class="wikitable"
[[File:Ranchlogo.png|center|]]
|-style="background-color:#e3ddeb"
 
|'''Example:''
<center>
|
{| class="wikitable" style="width:75%; margin-bottom:0px;font-size:115%"
Faction A attacks Faction B, with multiple players using Carcano Rifles retaliating after a minor brawl.
|-
! style="background-color:#ADADF7; color:white;" | Faction Conflicts & Definitions
''Thank you Sheep & 50p for their contributions to some of the rules defined below.''
|-
|}
</center>


This ceases interactions, provides little to no roleplay, and is an all-around poor usage of weapons.
<center>
<div style="background-color: white; padding: 10px; width:75%; display:inline-block; box-sizing:border-box;">


|}


{| class="wikitable w100"
{| class="wikitable" style="width:75%; margin-bottom:0px;font-size:115%"
|-style="background-color:#ebdddd"
|-
| ''' Punishments:''' Breaching these rules can lead to a warning, removal from Faction, descripted/force closed of the Faction, and/or ban depending on the severity of the breach.
! style="background-color:#ADADF7; color:white;" | Faction Attack Rules:
|-
|}
|}


<h4>Cooldowns and Conditions</h4>
{| class="wikitable" style="width:75%"
{| class="wikitable"
|-
|-style="background-color:#ddebdf"
! style="background-color:#ADADF7; color:white;" | Attacks & Cooldowns
| '''1.2 Cooldowns
|-
'''
|  
6-hour cooldown between each faction attack.  
To prevent continuous and unrealistic conflict escalation, any violent engagement between factions that has the potential to lead to a character's death or result in a player entering a wounded state is classified as an 'attack.' This includes but is not limited to the use of firearms, bladed weapons, or any other form of melee weapon beyond bare-handed combat.


Only eight participants can be involved in any faction attack, this includes allies. Using multiple groups to bypass this rule, will result in all members being punished.
After such an attack has occurred, the involved faction must observe a mandatory 24-hour cooldown period before initiating another attack. This rule is designed to allow a realistic window for character recovery and roleplay development. Non-lethal fist-fights or brawls without the intent to seriously harm or kill are exempt from this rule.


As an attacking faction, you are to choose your weapons realistically based on the severity and stage of the war.
Players who are player killed in these scenarios must adhere to the server related player kill rules unless defined otherwise in future war terms. </br>
|}


Previously killed members of either Faction may '''defend''' their faction members from any attack or form of active aggression, but may not be involved in any future attacks/retaliations.  
{| class="wikitable" style="width:75%"
|-
! style="background-color:#ADADF7; color:white;" | Examples
|-
|
'''Example A:''' Faction 1 attacks Faction 2 over a land dispute. Faction 2 retaliates by ambushing a posse whilst they pass through said land. For any further conflict, both factions need fresh reasons unrelated to the initial land dispute or ambush. It doesn't matter how many people are downed in the attack/retaliations, alongside any PK's that come from the attacks, a new reason must be gathered. In the event that a member of a faction CK's during one of these disputes, the exception is given that the Faction with the CK'd member may attack/retaliate oncemore to avenge their death, however anything further '' MUST '' succumb to war terms.


Alternate characters may not be used directly relating to a situation if your main character was killed and vice versa this includes the transmission of information about the opposing Faction.
''Example B:'' Faction A’s attack on Faction B is motivated by a stolen horse. Faction B retaliates by raiding Faction A’s camp. Any subsequent attacks between these factions must stem from new grievances beyond the horse theft or camp raid.
Robberies and brawls are not considered attacks unless it escalates to a hostile situation (see faction attack definition) with firearms or bladed weapons being used.
 
The Faction that shoots or attempts to stab first is considered the one initiating the faction attack unless they are defending their faction members from an active robbery situation. Factions are allowed to breach the 6-hour cooldown if their faction members are being robbed, in the heat of the moment and at the time of the immediate robbery situation, not after. After, both factions that were involved in the robbery (victims, and robbers) are forced into a 6-hour cooldown. It is important to remember that realistic escalation needs to be taken into consideration, unrealistically provoking a faction to be attacked is not allowed, and vice versa.


|}
|}


{| class="wikitable"
{| class="wikitable" style="width:75%"
|-style="background-color:#e3ddeb"
|-
| '''Examples:'''
! style="background-color:#ADADF7; color:white;" | War Terms Registration:
|-
|  
|  
Faction B finds Faction A, and a brawl happens. Faction B pulls out guns and starts shooting.  
If factions wish to escalate their conflict beyond isolated attacks and retaliations, they must agree on "War Terms," a set of conditions that govern the ongoing conflict. These terms include the reasons for the war, objectives each faction aims to achieve, and any additional rules they agree to follow. These terms must then be submitted to the Criminal Faction Management for review and approval before the war can officially commence. This ensures all conflicts remain fair, structured, and not an overall RDMfest.
|}


Faction B, in this scenario, is the one initiating the faction attack regardless if it is in their area.


Faction A encounters Faction B and decides to rob them; however, Faction B attacked them 3 hours ago. Faction B is allowed to shoot them immediately upon SEEING the attempted robbery and bypass the 6-hour cooldown. But ultimately, they are not able to retaliate for the original period.
{| class="wikitable" style="width:75%"
|-
! style="background-color:#ADADF7; color:white;" | Example of War Terms Process:
|-
|
After a series of escalating attacks and retaliations between Faction 3 and Faction 4:


New factions are prohibited from provoking other factions and must be open for a minimum of 1 week before conducting an attack on any faction. If the newly formed Faction is attacked first by an opposing faction, it may actively retaliate against them in a realistic manner that accommodates their Faction's current development. It is worth mentioning that newer factions shall not attempt to loophole around this clause by performing robberies or brawls to get attacked by another faction and enter a faction war.
'''War Terms Example:''' Faction 3 and Faction 4 decide to escalate their ongoing feud into a war over control of a mining area. They agree that the war will end when one factions members have all been shot down into the brutally wounded state. Both factions agree not to target each other's noncombatant members. They submit these terms to the Criminal Faction Management, outlining their reasons for the war and the objectives each faction aims to achieve. Once reviewed and approved, the war can officially begin under the agreedupon terms.


|}
A sidenote, players must be fully developed before entering any wars on their factions sides, those who are found to have been in a faction for 3 days as an example before entering into a war will be forcibly removed from the roster by Criminal Faction Management. Development is crucial, and minimum development will not be tolerated.


{| class="wikitable w100"
|-style="background-color:#ebdddd"
| ''' Punishments:''' Breaching these rules can lead to a warning, faction strike, removal from Faction, descripted/force closed of the Faction, and/or ban depending on the severity of the breach. ROE is in place to facilitate Roleplay and prevent wars from turning into RDO Shooting-Fests every 30 minutes.
|}
|}


<h4>Faction War Definitions & Clauses</h4>
{| class="wikitable"
|-style="background-color:#ddebdf"
| '''1.3 Faction Wars Defined'''


Faction war is an active conflict between two or more factions. A faction war can be uncontrolled, or a controlled faction war including various regulations to dictate the modus operandi of the "War" in its stages. Faction "War" is a loose term to define Faction Conflicts as a whole, declaring "War" is substantially different from other servers' definitions and ignorance of this rule is not an exception.
</div>
</center>
<center>
{| class="wikitable" style="width:75%"
|-
! style="background-color:#ADADF7; color:white;" | Brief Overview
|-
|
'''Faction Wars'''


'''1.3.1 Uncontrolled War'''
Whether it be a faction suffering from conflict burnout or for those who solely wants to enhance the story that two warring factions have with one another - a Player-Kill War can be utilized to put an end to the hostilities whilst simultaneously allowing everybody involved to evolve their storylines in a fair manner that does not require the loss of a character.
 
Uncontrolled faction war is an active conflict between two or more factions that has to follow all the mentioned rules within the rules of engagement and all its conditions be altered in any way, regardless of agreement between the factions involved (unless the agreement is to end the war).


'''Entering into a Player-Kill War'''
Due to the nature of a Player-Kill War, any faction looking to impose a Player-Kill War or another faction must do so through the usage of the Criminal Roleplay Management team. Criminal Roleplay Management tickets can be raised on the Ranch Discord. Upon request from either party in a conflict, each faction leader will be added to a ticket in order to present the following:
'''War Roster'''
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{| class="wikitable"
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|-style="background-color:#e3ddeb"
{| class="wikitable" style="width:75%"
|-
! style="background-color:#3725A4; color:white;" | War Roster
|-
|  
|  
'''Conditions & Clauses'''
The War Roster is a list of active faction members who are to be involved in the Player-Kill War. This list is to be presented by each party to the Criminal Roleplay Management team upon request.


Automatically considered a Faction War when one faction attacks and another retaliates.
* The roster cannot be changed once the terms of the war are finalized by the Criminal Roleplay Management Team.


Automatically ends after two weeks since the last attack by either party.
* Only active members may be included, activity will be judged by the CRM Team upon opening of a ticket.


Valid until each member of all participating factions dies once, one faction forfeits, or mutual agreement is made to end the war.
* Any members who are recognized to be going inactive should not be included so that the war does not continue indefinitely.


Faction Management may put an end to an uncontrolled faction war if there's an unrealistic escalation or it devolves into a sub-par shooting fest.  
* Any members who are inactive for 72 hours during a conflict will be removed from the roster.


* Any members who go inactive to prevent their side from losing will incur a strike for their faction.
* Any member who is banned during the PK-War will be removed from the Roster, unable to participate in further Faction Attacks.
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|}


{| class="wikitable w100"
{| class="wikitable" style="width:75%"
|-style="background-color:#ebdddd"
|-
| ''' Punishments:''' Breaching these rules can lead to a warning, faction strike, removal from Faction, descripted/force closed of the Faction, and/or ban depending on the severity of the breach.  
! style="background-color:#3725A4; color:white;" | War Terms
|-
|  
The aim of having War Terms involved in a Player-Kill War is to ensure that any conflict as a result of the Player-Kill War is balanced, paced and enjoyable for both sides of the conflict. War Terms must be reasonable. Prior to the commencement of a Player-Kill War, the Criminal Roleplay Management Team will coordinate with both factions to establish that the War Terms are within a fair scope.
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{| class="wikitable"
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|-style="background-color:#ddebdf"
{| class="wikitable" style="width:75%"
| '''1.4 Controlled Faction War Definition'''
|-
! style="background-color:#77C063; color:white;" | Example One
|-
|
A Faction intends to enter into a Player-Kill war against another Faction. The Faction is aware that they have dynamite and, in an effort to make the dynamic fair, demands that neither side may use dynamite during PVP.
|}


Controlled faction war is an active conflict between two or more factions that is communicated to the Faction Team, where specific conditions are agreed upon (within reason).
{| class="wikitable" style="width:75%"
|-
! style="background-color:#77C063; color:white;" | Example Two
|-
|
Two warring factions are attacking eachother's businesses however there's little roleplay being had given that neither faction is present during the hours of attack. A faction can negotiate with the opposition to request that attacks may only happen within a certain time-frame to encourage roleplay between the groups.
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This type of war usually has some sort of reward, that being a turf expansion, turf takeover, business takeover, and so forth.  
{| class="wikitable" style="width:75%"
|-
! style="background-color:#3725A4; color:white;" | War Stakes
|-
|
The most fundamental part about a Player-Kill War is that there are genuine repercussions as a result of a factions actions. Upon request, factions are required to provide 3 things that they are willing to part ways with should they lose the Player-Kill War.


Rules/regulations can be forced by IFM if one side is seen as actively denying terms that are favorable for both sides.
'''What clarifies as a War Stake?'''
* Businesses / Houses / Camps
* Items
* Characters
* Money


IFM can also step in to shut down a poor proposal, such as:
In an effort to limit any metagame concern, factions should privately provide their assigned Faction Handler with a list of everything that they are willing to lose. The handler will serve as a confidential middle-man, communicating only within the CRM team to offer a range of perspectives in order to ensure that that this is a fair and balanced agreement. The Criminal Roleplay Management team is required to uphold balance by filtering out the War Stake submissions that are either significantly more or significantly less value than the oppositions War Stake submission, ensuring that the war is fair and balanced. Any Faction Handler with involvement in the conflict will not be included in the discussion.


Faction A wants:
Should any business or house that has been assigned ownership by the Real Estate Office be submitted as a War Stake, ownership will not be transferred to the victorious party. Ownership of the property will however be stripped from the losing party. Faction-assigned properties do not fall under this rule and are subject to takeover.
Perma Clauses on Faction B's but won't accept perma clauses on themselves.


Requesting a vast amount of turf/businesses and giving back none to Faction B should Faction B win the war.
Should players be indecisive and/or unfair in their War Stake submissions, the Criminal Roleplay Management team reserves the right to submit and finalize War Stake submissions on behalf of a faction.
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{| class="wikitable"
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|-style="background-color:#e3ddeb"
{| class="wikitable" style="width:75%"
|-
! style="background-color:#ADADF7; color:white;" | Player Kill Wars
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|  
|  
'''Conditions & Clauses'''
After all War Submissions have been finalized and accepted, the Criminal Roleplay Management team will oversee the war as it progresses to ensure all rules are being followed throughout the period of conflict.


All conditions are agreed upon and finalized with the Leaders/Staff within the IFM Team.
* Any faction member who is incapacitated during any conflict scene that involves the faction they are in a Player-Kill War with, even if not killed directly by a member of the faction they are in a Player-Kill War with, is player-killed.
Those conditions are usually permanent character kills for specific characters, modified faction attack conditions (e.g. lesser / higher cooldowns, weapons restrictions, etcetera)


Valid until Faction Management declares the end of the war, which is done when 75% of either Faction's roster is killed, faction forfeit, mutual agreement, or due to unrealistic escalation.
* Should a faction member be revived after being incapacitated during any conflict scene that involves the faction they are in a Player-Kill War with, they are still counted out of the conflict and may not be re-involved in the conflict outside of defending their turf.


'''Process Period:'''
* Faction members involved in a conflict scene with the faction they are in a Player-Kill War with must report their losses to their assigned Faction Handler as well as any losses believed to have been experienced by the opposition. Any information provided will be fact-checked against the damage logs to ensure there is no misdirection, intentional or unintentional, from either party.
''Remember in Ranch that PK means once you're downed in an attack you're out, this doesn't mean you're perma-killed like other servers may use the abbreviation of PK for.''


Submit the following to the IFM Forum // (TBD)
'''Ending a Player-Kill War'''
* The war ends when all members of a Factions provided Roster have been removed from the Roster.


Name of Faction:
* The war ends if the Factions agree on terms during In-Character negotiations.


Name of Opposing Faction:
* The Illegal Faction Management team reserve the right to decide the outcome of a Faction War after a 2-week period based on the War Statistics.
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Roster:
{| class="wikitable" style="width:75%"
|-
! style="background-color:#ffd966; color:white;" | Faction Attacks Defined
|-
|
A Faction Attack is when one faction engages in hostilities against another factions members or its assets.


War Terms:
What constitutes as a Faction Asset
*  Businesses owned by a Faction Member
* Properties owned by a Faction Member
* Vehicles owned by a Faction Member
* Turf (only applicable during a Player-Kill War)


The history between Factions (With Examples):
'''What does not constitute as a Faction Asset:'''
* An associates Businesses
* An associates Properties
* An associates Vehicles


The submission will be reviewed by the Illegal Faction Management Team before any war can be officially declared, they will reach out to the opposing Faction for the same information. Once confirmation has been given, it's up to the Factions involved to conduct the war within the terms set.  
* During a Faction War, each Faction may only attack three times within a 24-hour period.
|}
 
* Outside of a Faction War, each Faction may only attack twice within a 24-hour period.


{| class="wikitable w100"
* A Faction Attack is concluded as soon as the attacking faction has left the area of the attack. The only exception to this rule is if the opponents flee from the area - in which case the attacking faction is allowed to pursue, attack the fleeing group and resume to commence their attack on, for example, a business. This would only be counted as one Faction Attack.
|-style="background-color:#ebdddd"
| ''' Punishments:''' Breaching these rules can lead to a warning, faction strike, war outcome determined on the opposing group, descripted/force closed of the Faction, and/or ban depending on the severity of the breach.
|}


{| class="wikitable"
* Factions must wait 1 hour after a Faction Attack to attack again, however the defending Faction may retaliate with it's own attack instantly providing that medical roleplay has been adhered to.
|-style="background-color:#ddebdf"
| '''1.5 Permanent Faction War Definition(s)'''


Permanent war is defined as both sides accepting full permanent agreements to end either side of the Faction. This will rarely be granted unless the war comes to a point where it's deemed acceptable.
* Players must remain in-game for a minimum of 30 minutes after waging a Faction Attack.


This is a case-by-case basis and, as such, will require the format filled out below.
* Faction Attacks may only occur with valid Roleplay Reasons.
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{| class="wikitable"
{| class="wikitable" style="width:75%"
|-style="background-color:#e3ddeb"
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! style="background-color:#ffd966; color:white;" | Faction Turf Defined
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|  
|  
'''Conditions & Clauses'''
Regardless of conflict, factions on Ranch Roleplay naturally lose, gain or trade turf over time. These are determined in-character, '''NOT''' by CRM, we have no influence, nor will we ever unless in war-terms.


All conditions are agreed upon and finalized with the Leaders/Staff within the IFM Team.
'''What constitutes as Turf'''
* Faction Properties (camps, shacks & houses)
Those conditions are permanent character kills for '''all''' faction members involved, modified faction attack conditions (e.g lesser / higher cooldowns, weapons restrictions, etcetera)
* Faction Businesses
* Streets or Neighborhoods frequented by the Faction
* Caves
* Ranches
* Fenced off territories (Thieves Landing, Fort Mercer, etc.)


Valid until Faction Management declares the end of the war, which is done when 75% of either Faction's roster is killed, faction forfeit, mutual agreement, or due to unrealistic escalation.
'''What does not constitute as Turf'''
* Entire towns
* Entire cities
* Entire counties
* Public Services (Law Offices, Doctors Offices, Telegram Offices, Banks, Trains)


'''Process Period:'''
* If a faction has no Faction Property or Business, the area they frequent most would become their turf. This is defined as a Faction Hotspot and is treated no differently than turf.
Submit the following to the IFM Forum // (TBD)


Name of Faction:
* Turf is only applicable to a faction that is in a Player-Kill War with another faction.


Name of Opposing Faction:
* Whilst a Faction may claim territory In-Character, defense of turf beyond the Rule of 6 or 8 may only be utilized during a Player-Kill War.


Roster:
* Faction Turf will be defined for each Faction by the Criminal Roleplay Management team when a Player-Kill War is requested.
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War Terms:
[[File:Ranchlogo.png|center|]]


The history between Factions (With Examples):
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! style="background-color:#ADADF7; color:white;" | Moonshine Still Etiquette
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<div style="background-color: white; padding: 10px; width:75%; display:inline-block; box-sizing:border-box;">
As part of our commitment to maintaining a high standard of realism and immersion within our server, the following guidelines have been established regarding the placement of moonshine stills:


{| class="wikitable w100"
'''1. Realistic Environment:''' Moonshine stills must be placed in realistic locations that make sense for the operation and crafting of moonshine. This means choosing environments where a still could feasibly be hidden or set up for use in the time period, such as in remote cabins, hidden woodland areas, or discreet locations away from the public eye.
|-style="background-color:#ebdddd"
'''2. Prohibited Areas:''' Stills are not to be placed in illogical or nonsensical areas. This includes (but is not limited to) international territories such as Mexico, embedded within walls, on top of buildings, or inside completely enclosed spaces with no legitimate access or ventilation.
| ''' Punishments:''' Breaching these rules can lead to a warning, faction strike, war outcome determined on the opposing group, descripted/force closed of the Faction, and/or ban depending on the severity of the breach.
'''3. Safety and Access:''' Stills should be placed in a manner that respects the safety and accessibility concerns of that time. Consider the need for water sources, ventilation, and the risks associated with hiding illegal operations.
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{| class="wikitable" style="width:75%"
|-
! style="background-color:#ADADF7; color:white;" | Examples
|-
|
* Placing a moonshine still in the center of a populated town.
* Embedding a still within the physical walls of a building.
* Setting up a still atop a building or structure unnaturally.
* Installing a still inside a completely enclosed space without exits or ventilation.
* Positioning a still in international territories such as Mexico.
* Hiding a still in plain sight, such as in the middle of a main road or path.
* Locating a still underwater or in areas that are not logically viable for its operation.
* Having a still in a location that can only be accessed by abusing, using items to climb, etc.
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{| class="wikitable" style="width:75%"
{| class="wikitable w100"
|-
|-style="background-color:#ebdddd"
! style="background-color:#ADADF7; color:white;" | Punishments
| ''' Fine Print '''
|-
All Factions/Gangs/Groups that fall into the illegal category must abide by these rules; ignorance isn't an excuse.
|
 
* A temporary ban from the server for a period of 24-72 hours to reflect upon the violation.
Factions/Gangs/Groups cannot declare War on a business, e.g., Faction A declares War on a Ranch; this will have to be discussed with IFM beforehand and requires '''Admin Approval.'''
* Depending on the severity and persistence of the violation, a 1-week ban to a permanent ban from the server may be enforced.
 
Faction rules aren't subject to your definition of "fairness", these rules exist to promote healthy conflict and prevent situations from devolving into RDM only. Conflict requires meaningful interactions.
 
Clarification on "Blacklist"
"It's up to the Faction Leaders to decide whom they wish to have in the Faction, everyone should be given a fair chance, despite previous server intentions. However, if the desire to not have someone in the Faction is so severe, Faction Leaders may reserve the right to remove a player they deem not viable for their Faction. The "Blacklist" serves as a purpose to refrain from hiring certain people due to offences on Ranch, however, Faction Leaders are ultimately the defining factor in removals due to them being the Leaders of an Official Faction & representing Ranch as a whole."
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----

Latest revision as of 13:14, 19 July 2024

These rules are now out of date. Please view the official rules page on the website https://ranchroleplay.com/rules

"Please note that the management team here at Ranch Roleplay reserves the right to modify and/or change any rules as needed to ensure the best possible gaming experience for all of our players. While we strive to communicate updates effectively, we advise our community to regularly check our rules for any amendments to stay informed. test"'

Table of Contents
Server Rules: General
Ranchlogo.png
The Golden Rule

We are all here to try to create a healthy roleplaying environment, and we will not allow attempting to circumvent the rules or find loopholes in them for your advantage. Staff have the right to remove any players who are attempting to undermine these rules. Staff may use discretion with the intention of calming down or removing toxic and harmful behavior and you should understand that playing on Ranch is a privilege that can be revoked should it be deemed necessary for the community.

Engagement that undermines the enjoyment or experience of others, even if not explicitly mentioned in the rules, may be viewed as against the spirit of the server. Common courtesy, roleplay integrity, and overall respect for the game and our players are the bedrock principles that this rule is founded upon.

Staff are the only people to enforce the rules. You must not attempt to enforce the rules yourself and public witch hunts will not be accepted. You must report players using the ticketing system and continue to play out the scene to the best of your ability, remaining in-character at all times.

Examples
  • Attempting to find loopholes in the server rules to benefit from or evade punishments.
  • Creating toxicity out of character, discord channels included.
  • Attempting to enforce the rules yourself, actively messaging players, being a "mini-mod."
Punishments
  • Ranging from a warning to a permanent ban.
  • Racism or racial stereotyping will result in a permanent ban with no appeal.

Ranchlogo.png
Common Courtesy

It is important to remember that there are real people behind each character and the words we type or say have the potential to hurt. Players should be kind to others and think before they speak on an out-of-character level. There is no need to be hurtful or abusive, regardless of a player’s position in the community. Everyone should be treated equally.

In addition, players need to keep in-character actions in-character. There should be no bleed onto the forums or Discord; you are not your character when using these platforms. It is important to remain respectful and polite when interacting with other members of the community, regardless of any differences in opinion.

You must roleplay at all times. You may not disrupt, stall or void roleplay through OOC means unless an administrator tells you to, which is in very rare circumstances. You may not break rules because you believe someone else did to you.


Culling


Due to limitations out of our control, you are limited to only ever seeing 32 players at a time. In some cases, there may be more than 32 players inside a zone, at which point it is out of our control as to who you can see and who you cannot see. While we have tried to limit this, it is still expected to happen.

These areas are often also places that are targeted for large scale crimes such as bank robberies. When culling occurs, you may be asked to leave the area. You are expected to do so unless you are directly involved in the scene. If you are not directly involved in the scene and you are asked to leave by a lawman or someone taking lead on the scene, then you are expected to do so and not hang around. Take initiative and be courteous to the people involved who are likely having a difficult time caused by the culling. This is to allow the scene to play out without issues. Failure to do so may result in a temporary or permanent ban depending on the severity.


Inclusivity within Ranch


Within our community, we strictly advocate respectful treatment and fair interaction with all characters, irrespective of gender. Harassment, unwelcome advances, or generating situations of discomfort focused towards any character based on their gender is strictly forbidden and against the spirit of this roleplay.

While there can be naturally developing relationship arcs, they should be considerate of the comfort levels of all parties. We do not discourage romantic story arcs but any forced narrative or undue involvement is strictly forbidden.

While our server aims to provide an authentic 1899 experience, we prioritize creating a respectful and inclusive community for all players. As such, any form of misogyny, stereotyping, or discrimination based on gender, race, sexuality, or any other personal characteristic is strictly prohibited.

We understand that historical accuracy can often include outdated and offensive views. However, we firmly believe in separating certain historical accuracies from our gameplay to ensure that every player feels safe, respected, and free to enjoy their time on the server.

Examples
  • Stumbling across a bank robbery and hanging around to watch when culling is happening.
  • Refusing to or stalling, not leaving town when asked by a lawman and culling is happening.
  • Sexual harassment of any kind.
  • Harassing another character based on their gender, sexual orientation or religious preferences.
Punishments
  • Ranging from a warning to a permanent ban.
  • Racism, sexual harassment or racial stereotyping will result in a permanent ban with no appeal.

Ranchlogo.png
Restrictions on Playing

Whilst we wish to be inclusive for all players, there are some restrictions in play:
All players must be 18 or older.
The medium of communication is English, you may speak other languages in small sentences to enhance roleplay. However the primary communication must always be English first.
The use of a microphone is necessary for interaction, those with a legitimate disability may apply for mute character permission using #open-a-ticket on the Discord.
The roleplay should be consistent with the Wild West, circa 1899.
Your character and their name need to be distinctive. Impersonating known fictional or real personalities is not acceptable, pun names are also excluded from the allow-list.
Importing characters from other servers is allowed, however any history is forfeit. Your character is a fresh start in Monroe, so any history will be null and void.

Examples
  • Roleplaying a character named Chris Evans, Ben Crobbery, and Arthur Morgan breaks a restriction.
  • Joining the server without a microphone and using /do /me to communicate without Staff Approval.
  • Speaking Spanish over voice chat, even if you roleplay your character as a Spanish speaker. Single common, non-English words are allowed. I.e. saying "Hola", when roleplaying a Mexican citizen.
Punishments
  • Access to the server temporarily revoked until the above issues are addressed.

Ranchlogo.png
Voice Changers

Voice Changers are allowed to be utilised on Ranch Roleplay, with the following restrictions:

The voice changer must not completely recreate your voice, such as an AI-Generated software, these more often than not mispronounce words, or miss them out entirely, resulting in an immersion-breaking sound or word being stated.

Voice changers that change pitch is allowed, however, they must not be overtly high or low-pitched to the point they're immersion-breaking or not befitting of your character. The voice changer must sound natural in order to fit within the world you're roleplaying in.

Examples
  • AI-Generated voice changers such as VoiceMod (Narrator.)
  • High Pitched a voice that sounds vaguely like someone using an Alvin and the Chipmunks translator.
  • Deep voices that sound demonic/unnaturally deep.
  • Robotic voice changers or poor mic quality also fall under this category
Punishments
  • Access to the server temporarily revoked until the above issues are addressed.

Ranchlogo.png
Unfair Advantages & Third Party Modifications

Modifications
• Don't use software, mods, apps or macros that give you an unfair advantage or allow harmful actions.
• Keep away from cheats or overlays that provide extra server information or aim help.
• Our server doesn't allow crosshairs. Using third-party tools to add them is against the rules.
• Ideally, only use the basic version of the game. Avoid altering the game files.
• Customize your game look (skins, texture packs) if you want, but ensure it doesn't affect gameplay. Be aware there's risk involved and we can't help if issues appear.
• It's forbidden to use third-party software that messes with our servers' setup, network, or security. Legal actions will be taken if this rule is broken.
• Using a controller is allowed but not recommended as we've turned off the aim advantage and don't offer specific support for controller players.

Asset Transferring:
Prohibition of Asset Transfers: Players are strictly prohibited from transferring assets to friends or other players as a means of circumventing progression systems within the server. This includes but is not limited to giving away assets when deleting characters, leaving the server, or engaging in real-world trading.
Character Deletion and Asset Distribution: In the event that a player decides to delete their character and wishes to distribute their assets, they must create an in-character last will and testament outlining their desired asset distribution.
Will Requirements and Moderation: Any will must comply with server lore and roleplay continuity. It must be submitted to and approved by the staff team prior to any distribution of assets taking place.
Staff Discretion on Wills: The staff team reserves the right to deny approval of any will that is suspected of facilitating unfair asset transfer, disrupting the economic balance, or being excessively generous in a way that feels incongruent with the server's standards of roleplay.

Examples
  • Installing any form of cheat software.
  • Using automation software to rapidly mimic inputs.
  • Using .dll executables for any reason whatsoever.
  • Launching a Denial of Service attack against any of our services.
  • Giving your friend all your money and quitting the server.
Punishments
  • The use of Third-Party Modifications on the server will almost always result in a permanent ban depending on the severity.
  • Asset Transferring will almost always include a ban with a discussion to follow, should you be found maliciously partaking in AT, you will be banned for 6 months with no appeal.

Ranchlogo.png
Player Account Rules

Avoidance of Punishment: Don't try to dodge your punishment. If you're temporarily blocked from our services, creating new accounts or using other methods to get around this is not allowed. Breaking this rule could lead to more severe punishment or make your current punishment permanent.

Account Ownership: Keep your account to yourself. Don't share or transfer your account to anyone, even staff members. You're responsible for everything that happens on your account, so don't let anyone else use it and make sure your password is kept safe. Also, don't log into another person's account, no matter what. If this rule is violated, both accounts will be frozen.

VPN Usage: Don't use a VPN on our servers, unless you absolutely need to and have our permission. You're not allowed to hide or forge your IP address or hardware ID.

Examples
  • Returning to another account after being banned.
  • Giving your Discord / Account to another person.
  • Using a VPN Service to mask your true IP in any way.
Punishments
  • Breaching this rule will result in any associated account being permanently banned.

Server Rules: Roleplay Expectations
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Era-Based Roleplay

Our roleplay is set in the late 1800s, specifically 1899. Please make sure your in-game character accurately portrays the time period in their fashion, language, and behavior. Knowledge of the historical context is required to craft a believable character.

Sensitive Topics: The game takes place in a time when sensitive issues like slavery, racism, and sexism were prevalent. While these could be part of your character's discussions, doing so in an offensive, inflammatory, or bigoted way is forbidden. Any inappropriate comments or roleplays may result in immediate removal from the server. Always respect each other as players when dealing with these topics.

Realism: No referencing future events, technologies, modern movies etc. You should be completely immersed in the game's timeline.

Language: Use era-appropriate language, avoid contemporary slang or expressions.

No Supernatural Elements: Ghosts, witches, and other supernatural beings are not acceptable characters in our roleplay. However, roleplaying "witch-like" tendencies such as herbal academia and witchy culture is acceptable.

Examples
  • Pretending to own slaves.
  • Referencing World War 2.
  • Not allowing someone to join the Sheriff's office because they are female.
  • Using someones race or sexual orientation in a derogatory manner.
  • Trash talking someone like it's a MW2 SnD Lobby after downing them.
  • Using common terms associated with todays culture, like bruh, fam, ong, fr, etc etc.
Punishments
  • Breaching this rule will result in a removal from the server for up to 6 months, depending on the severity.
  • Racism will result in a permanent ban, there is no exception.

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Roleplay Takes Priority

At Ranch Roleplay, we put storytelling above all else. We want players to create narratives and interact rather than resorting to immediate violence. If disputes arise, roleplay should come before conflict. Our aim is to give depth to our characters, not to turn the server into a shoot-em-up.

Aim for meaningful exchanges with others to create engaging stories within our community.

In case of disputes with other players or Factions, don't jump to gunplay. There should always be roleplay interaction before resorting to any form of violence.

If you find the need to shoot someone, make sure there's a solid roleplay reason backing your action.

In some cases, if the minor rules are broken but it helps advance a storyline, and both parties are in agreement, we may make an exception. Remember, the goal is meaningful interactions and comprehensive storytelling.

Examples
  • You immediately attack another player without any roleplay or backstory.
  • Whenever there's a dispute, your first instinct is to resort to violence without any in-character discussion.
  • Rather than creating a compelling storyline, you directly start shooting at another player in the game.
  • Your character harms or kills others without a valid roleplay reasons or context.
  • You constantly skip the roleplay part of the game and proceed directly to aggressive actions, choosing to 'shoot first and ask questions later'.
  • Running all over the map as a Lawman trying to find a still, you should find them through proper investigation.
Punishments
  • A temporary ban from the server for a period of 24-72 hours to reflect upon the violation. Depending on the severity and persistence of the violation, a 1-week ban to a permanent ban from the server may be enforced.

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Powergaming

A brief overview of Powergaming
Powergaming can be defined into 3 categories:

• Forcing the roleplay that other players do.
• Performing roleplay that would realistically not be possible.
• Abusing scripts to create an unfair and/or unrealistic advantage.

Powergaming: Forcing the roleplay upon other players.

This is the act of dictating the effects or roleplay that another player's character does or receives. This may be attempting to decide the exact wounds that someone sustains via roleplay or roleplay commands, or saying via roleplay commands that another person smells a certain way. Your roleplay must always be open to the person on the other end, allowing them to decide their injuries or outcomes to their character from other roleplay. This may also be considered if you tell other characters that you "shot James in the head" or suggest that you killed a player who never actually killed their character.

Bad Examples
  • /me punches Lee in the nose, causing him to go unconscious.
  • /me gags at the foul smell of James' breathe.
  • /me stabs Pete directly in the heart.
  • /me coughs on you, giving you tuberculosis.
  • Spreading a message that you killed someone who never actually killed their character.
Good Examples
  • /me swings his fist toward Lee's face
  • /me drives his knife toward Pete
Powergaming: Performing roleplay that would realistically not be possible.

This is doing roleplay or roleplay commands of things that would not be realistically possible. Breaking out of ropes during an active scene is considered powergaming due to the fact this would be visible and could be realistically stopped.

Escaping Sisika requires prior approval from the Staff Team and must not be attempted otherwise.

Bad Examples
  • Jumping from a rooftop with no injuries.
  • Escaping from ropes during an active scene.
  • Carrying vast amounts fish in your inventory with no means to carry them.
  • Holding a lit stick of dynamite for extended periods of time with regard.
  • Lying about the contents of your horse in a roleplay command.
  • Grabbing items through walls.
  • /me takes his rifle out of his pocket.
  • /me lifts the elephant out of the way.
Powergaming: Abusing scripts to create an unfair and/or unrealistic advantage

You should always be considerate of other roleplayers and ensure that they always have adequate chances to respond to any roleplay thrown their way. Creating an unfair advantage for yourself, such as waiting at Guarma boat teleport locations is considered powergaming. This includes using the game mechanics such as lassoing unexpecting people without giving them a chance to roleplay.

Examples
  • Waiting at the Van Horn dock teleport area for someone to leave Guarma.
  • Starting a shootout in Van Horn and using the boat to teleport away.
  • Locking an open door at gunpoint, leaving the other party no time to react.
  • Calling your horse after it has been stolen.
  • Reviving someone or bandaging yourself during a shootout without extensive roleplay.
  • Despawning wagons to protect the contents.
  • Running up to someone and lassoing or handcuffing them without giving them a chance to roleplay.
  • Talking whilst downed without sounding hurt or attempting to gain an advantage in a scene.
  • Going to the barbers after a crime to make your hair longer.
  • Players must wait 30 minutes and be actively roleplaying before disconnecting after committing a crime. Allowing law to at least respond and make a search if the roleplay dictates it.

Committing any of the following crimes after 30 minutes prior to a restart, or 30 minutes after a restart.

  • Bank Robberies
  • Store Robberies
  • Grave Robbing
  • Selling illegal goods to NPCs.
Punishments
  • A temporary ban from the server for a period of 1-week to reflect upon the violation. Depending on the severity and persistence of the violation, a permanent ban from the server may be enforced.

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Metagaming

Metagaming is the act of using information that you learnt through out-of-character (OOC) means, in-character (IC). Any information that is learnt OOC should not be used IC or influence any calls your character makes. You should always try to avoid stumbling across OOC information that may involve your character where possible to avoid this.

A newly made character cannot have knowledge of an existing character's history within the server. Having a shared backstory is fine, but anything that happened in the server itself cannot be shared across multiple of your own characters and is considered metagaming.

Inciting Metagame: Inciting metagame is sharing information to other people in order to incite them to metagame it. This can be telling people who is around at the time, or details to what has happened during a scene that they were not involved in.

Bleeding: Allowing any OOC feelings you have to change your character's behaviour is considered bleeding. In-character judgements and feelings must be founded on in-character events that your character has witnessed and been involved in. Any bleeding is considered metagaming.

Roleplay Checking: Roleplay checking is attempting to test the roleplay knowledge or skills or another player unnecessarily. This includes fixating on someone when they say something that you don't believe is time period accurate instead of brushing it off or improvising your roleplay around it. it is not appropriate to attempt to bring IC attention to this or to test people on it. This must be dealt with OOC instead of IC and is considered metagaming.

Voice Identification: Voice ID should be a piece of the puzzle. Not the definitive outcome. If you are identifying a player by voice, you must have credible evidence that you know this person, from prior interactions or other close encounters.

When utilizing a criminals voice as Law. This cannot be a finite way to determine someone, sounds like and other statements must be back up with much more credible evidence to conclude whom the person is. Voice ID alone is not enough to convict someone.

Family Members Players are not permitted to create characters that are directly related to or are family members of any of their previous characters. This rule helps maintain the integrity of the roleplay and prevents conscious or subconscious metagaming from arising.

Carbon Copy Characters Players are required to ensure that each character they create is distinct and separate from any previously created characters. This includes distinct goals, attitudes, emotions, and flaws. In addition, characters must not possess knowledge or skills that would not be reasonably attributed to them based on their current backstory and experiences. For instance, a newly appointed Assistant Deputy cannot exhibit advanced knowledge of law enforcement procedures if they have not acquired this knowledge through in-game experiences and progression.

Examples
  • Inciting metagame by sharing IC information in chats.
  • Watching another roleplayer stream Ranch while also roleplaying.
  • Watching a roleplay stream to gain information.
  • Being in a Discord call while also roleplaying.
  • Testing a priest's knowledge of the bible for no reason.
  • Reading the /me of another player and directly saying it out aloud.
  • Creating the brother of a character you previously played and getting revenge on the person who killed them.
Punishments
  • A temporary ban from the server for a period of 24-72 hours to reflect upon the violation.
  • Depending on the severity and persistence of the violation, a 1-week ban to a permanent ban from the server may be enforced.

Server Rules: Natural Progression & Conflict
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Conflict & Player versus Player

Before you initiate player vs player engagement, a scene must be played out. The scene must have escalated and have played out for long enough for every party of the scene to be aware that a shootout is about to occur. You are encouraged to allow all parties to react and get to cover to allow the scene to be enjoyable for all parties. This means, when initiating engagement your main goal should not be to down the other players as quickly as possible.

During player vs player engagement, we encourage players to extend shootouts and make them more impactful. For example, purposely missing shots and utilizing cover. You are expected to preserve your character's life first. You should not recklessly run toward a shooter. Bandaging during a shootout should be done but you must roleplay doing so such as using /me commands, and you must continue to roleplay the injury afterwards. Ideally, using bandages is to extend the shootout and thus roleplay. After any shootout, all injuries sustained are expected to be roleplayed fully even if you did not go down.

If you go down in a player vs player engagement and then respawn or "take the local", you do not have to roleplay injuries from the shootout. You must not initiate any further conflict or return to the area where you previously died for at least an hour. Your character must not remember any of the events leading up to your death or the death itself, even if someone attempts to remind you. After respawning, you must not retaliate against any of the other parties in the engagement or attempt to initiate further conflict with those parties unless they give you a new reason to do so. This is considered revenge killing.


C/PVPE.1 Random Death Match (RDM)

You should not randomly attack another player or any NPCs for no reason. Attacking NPCs should be done with good reasoning, to provide dramatic effect to a scene where it is believable to fight the NPC. You will be treated the same way as if you attacked a player, both in-character & out.


C/PVPE.2 Poor Reason To Kill

It is unacceptable to kill another player or attempt to provoke them into a conflict for no reason. The player must give you an acceptable reason to attempt to engage with them in PVP. Once you have already shot down another player, you cannot shoot them down using the same reasoning as the previous time. They must give you a new reason or initiate the engagement before you have a reason to attempt to kill them. It is unacceptable to provoke the person you have downed in an attempt to get a new reason to kill them again.


C/PVPE.3 Preservation Of Life

All players engaged in gunfights are required to take cover effectively, whenever cover is available. This serves to enhance realism and ensures that players exhibit a commitment to preserving their character’s life.

Our rule emphasizes the need to value one's life, just as one would do instinctively outside a gaming environment. When your character is exposed to danger, it is expected that you will seek safety and act in a manner that preserves life.

Examples of Prohibited Actions:
• Standing out in the open and engaging in a gunfight without attempting to find cover.
• Resorting to hip firing exclusively in an unrealistic manner, especially when cover is within reasonable distance.
• Rushing toward opponents with shotguns or other firearms with the intention of close-quarters combat when it clearly disregards personal safety and available cover.

Good Examples

Player 1 is under fire, immediately presses "Q" to take cover behind a nearby crate, and strategically returns fire only when opportune or outmaneuvering Player 2. Player 2, in turn, advances cautiously, going from cover to cover, demonstrating a clear effort to protect their life while engaging in the firefight.

Incorrect Examples

Player 1 is under fire and rather than using "Q" to utilize a nearby crate for cover, they stand out in the open returning fire. Meanwhile, Player 2 decides to ignore several opportunities for cover, sprinting across the field and firing indiscriminately from the hip.

Overall Conflict & PvP Bad Examples
  • Quickly drawing on someone and attempting to kill them as quickly as possible with minimal interaction prior to doing so.
  • Ambushing a gang and immediately firing on them.
  • Respawning after a shootout and then retaliating against them.
  • Randomly attacking NPCs in town.
  • Rambo hip-firing out in the open with no regard for ones safety.
  • Vehicular Deathmatch is also covered by the above rules.
Punishments
  • A temporary ban from the server for a period of 24-72 hours to reflect upon the violation.
  • Depending on the severity and persistence of the violation, a 1-week ban to a permanent ban from the server may be enforced.

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Roleplay Progression / Quality

In roleplay, it's crucial to understand and respect the importance of character development and pacing. This rule states that all characters should start from humble beginnings to ensure a realistic and engaging story progression. Characters should also exhibit a sense of fear or concern towards crime and other significant events, instead of diving headfirst into dangerous situations without any hesitation.

For instance, if a player assumes the role of a deputy, they should not start their storyline as the town's hero who can solve every case with ease. Instead, they should begin as a rookie officer, learning the ropes, making mistakes, and gradually gaining experience and respect. As they navigate through their roleplay journey, they will encounter crimes that will instill fear, doubt, and stress in them, just like any new Deputy or Law Enforcement would feel in real life.

Similarly, if a player chooses to play a criminal character, they shouldn't start as a notorious crime lord with an extensive criminal empire, or robbing banks within the first 4 days of character creation. They should begin their journey in small petty crimes, experiencing fear of being caught, making wrong decisions, and slowly working their way up the criminal ladder. Their character's growth should reflect the trials, tribulations, and lessons learned from their actions.

Instant action may provide immediate thrill, but it robs the character of the chance to develop naturally and meaningfully. By starting from humble beginnings and allowing characters to experience fear and other emotions, we ensure a more in-depth, credible character development. It also makes the roleplay more rewarding as players witness their characters grow, adapt, and evolve over time.

This rule enhances the overall roleplay experience by creating a sense of realism and relatability. For instance, the deputy's fear and uncertainty in the face of crime can lead to a more profound character arc as they overcome their fears and become a more competent officer and stray away from the "robo-cop" mentality that many fall in to. Similarly, the criminal's initial fear of getting caught can lead to a compelling narrative of survival and cunning, and ultimately end in criminals that deserve to be remembered in the servers history/lore.

Examples
  • A settler who arrived in town just a day ago is already role-playing as a seasoned outlaw, claiming to run moonshine operations and a network of horse thieves across the county. The player doesn't provide any backstory or context for his sudden high stature in crime.
  • A player in the role of a youthful deputy who just earned his star is acting with the skill and confidence of a marshal. He's solving complex cases without any guidance, apprehending hardened crooks single-handedly, and showing no signs of inexperience or struggle expected of someone in his position.

On his first day of stepping into the world of crime, a character gets embroiled in a saloon shootout with rival outlaws. He exhibits no fear or concern about the repercussions of engaging in such a dangerous act and doesn't show any fear of getting caught by the lawmen or retaliation from the rival gang.

  • A newcomer to the town takes to horse thieving. Next day, he starts robbing stagecoaches singlehandedly, and by the end of that week, he's already instating himself as the most feared outlaw.
Punishments
  • A temporary ban from the server for a period of 24-72 hours to reflect upon the violation.
  • Depending on the severity and persistence of the violation, a 1-week ban to a permanent ban from the server may be enforced.
  • Your character may also be deleted and you may be asked to start anew.

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Sub-Par Roleplay

You are expected to put effort into your roleplay at all times. You should be constantly playing a character and trying to provide and facilitate roleplay. You should be building and furthering your own character's story and allowing other players to do the same with theirs. You should elevate scenes using roleplay commands where-ever possible, such as /me and /do. These roleplay commands should be serious and have effort put into it. Your roleplay should remain believable, and all roleplay actions taken should be properly motivated and slowly built up. Trolling or breaking character is unacceptable and will immediately be judged as sub-par.

Immersion Breaking
Each player is expected to contribute to the immersive 1899 environment of the community by avoiding immersion-breaking roleplay. This involves maintaining period-appropriate language, behaviors, and technology in character portrayal. While the outfit creator allows you great freedom, your outfits should always remain believable and appropriate to the setting. Immersion Breaking Speech also falls under this rule, you must remain as close to 1899 as possible, comments like "bruh, yolo, yeet, rizz" are not tolerated, alongside referring to commands, locals and other terminology in-character, such as "check out that local over there", NPCs are classed as human (as possible) in-character.

Law Baiting
Engaging in activities explicitly intended to mislead or provoke law enforcement, such as making false reports or discharging firearms into the air, for the sole purpose of inciting robbery, combat, or other violent actions, is strictly prohibited.

Examples
  • Putting little to no effort in your roleplay.
  • Trolling and fighting your friends for no reason.
  • Wearing an all bright pink outfit.
  • Having mass amounts of bandoliers equipped for day-to-day activities in Saint Denis.
  • Going to Colter shirtless.
  • Referring to the discord as the "Discordian" or any other fashion in-game.
  • Referring to out of character events in-character, using terms such as "nightmares" or "going in your head".
  • Vocally roleplaying the effects of the injury is fine, only if there is not an active shootout.
  • Vigilantism, whilst rife in 1899 for the sake of meaningful scenes and avoiding ruining storylines and/or plans, we do not tolerate it in any form.
Punishments
  • A temporary ban from the server for a period of 24-72 hours to reflect upon the violation.
  • Depending on the severity and persistence of the violation, a 1-week ban to a permanent ban from the server may be enforced.
  • Your character may also be deleted and you may be asked to start anew.

Server Rules: All Things Medical
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Death & You

In a roleplay environment, deaths can be confusing so we've condensed a list of actions into what you should roleplay to help understand it further.

Respawning
When the player respawns after dying, they must forget all events leading to their death. This could be for example, falling to your death, dying to an animal, or being shot by another player. If you were downed during conflict, you must not return to the area for at least one hour. You must not rejoin the conflict.

Revived By Another Player
If the player is revived by another player, they retain memories of the events leading to their downed state. They must roleplay their injuries fully. Witnesses can remind them of any missing details during their unconscious state.

Character Kills
A Character Kill (CK) is permanently removing your character from the server. You can tell other players that you are killing your character by using roleplay commands, such as "/me has no pulse" or "/me He is laying lifeless, dead". Please note that this act is irreversible. You may be asked to facilitate an autopsy of your character's body should it be found, so you are not required to immediately delete the character but otherwise playing the character or transferring assets from it may result in a permanent ban.

Killing your character is always the choice of the person playing the character, however if you decide to repeat offenses of heinous crimes such as roleplaying as a serial killer, we encourage that you eventually accept a death penalty so that the story does not become stale. Staff may step in and force this should it become necessary.

You should not "double tap" or repeatedly shoot a downed player in an attempt to force them to Character Kill. If the player is going to kill their character, they will make that clear via the use of roleplay commands and it is their choice to make.

Should you engage in any duels, the player who loses the duel is force character killed.

Examples
  • Rejoining the same conflict that you respawned in, without being brought back into it with a new reason.
  • Returning to the area that you died at.
  • Telling law who killed you after you respawned.
  • Discussing your death when you respawned with anyone.
Punishments
  • A temporary ban from the server for a period of 24-72 hours to reflect upon the violation.
  • Depending on the severity and persistence of the violation, a 1-week ban to a permanent ban from the server may be enforced.

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Injuries & Expecations

All players are required to roleplay their character's injuries to their full and realistic extent. If your character suffers a significant injury such as a gunshot wound, you must accurately portray the implications of the injury, including pain, reduced mobility, and a believable timeline for recovery. Additionally, interaction with medical professionals and adherence to their guidance is crucial.

Any medical procedures, ongoing treatments, or follow-up appointments prescribed by in-game medical staff must be followed intensively. This means that your character should attend all scheduled appointments and roleplay out any prescribed treatments or recovery processes. This adds depth to your character's story and ensures a consistent and realistic world for all players.

Ignoring medical advice, skipping prescribed treatments, or not showing up for follow-up visits can disrupt the immersive experience and may result in staff intervention to maintain the quality of the server's roleplay.

Alongside these requirements, our server maintains a strict standard regarding the portrayal of injuries and medical conditions. Any roleplay involving "disgusting wounds," such as fecal incidents, overly graphic or sexualized injuries like being shot in the genitals, or inappropriate conditions like unwarranted arousal are strictly prohibited.

If a player's character stays untreated for 30 minutes while being downed, they should roleplay more excessive injuries as a result from blood loss that will have sustained during this time. Lingering in a downed state for longer than this time to gain an advantage is prohibited and you should respawn as it clear that nobody is coming.

Lastly, taking advantage of server restarts to log off and return during peak hours when medical services are more available is considered power-gaming and is prohibited.
Examples
  • The player falls from a great height or falling unconscious. They wake up 3 minutes later and continue running around, ignoring the injury.
  • After being heavily wounded in a shootout but not going down, the player continues about their day, without roleplaying any impacts to their body.
  • After receiving a kick to the head, or a "through & through" wound, they do not attend follow-ups from medical professionals.
  • The player logs out after going down, only to return during prime hours when more doctors are available.
Punishments
  • A temporary ban from the server for a period of 24-72 hours to reflect upon the violation.
  • Depending on the severity and persistence of the violation, a 1-week ban to a permanent ban from the server may be enforced.

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Pregnancy Roleplay

Pregnancy is a significant event and should be roleplayed with appropriate seriousness, especially considering the inherent challenges and dangers during the period in which our server, Ranch, is set.

Pregnancy roleplay must be pre-approved via an out-of-character written agreement by all involved parties before initiation. This roleplay, once started, must last for a period of six real-life weeks signifying the term of pregnancy.

Roleplayers wishing to depict their character's child must wait for three real-life months post-birth within the game for the character to be playable. Child characters introduced call for appropriate aging of the parent character(s) to match the child's age realistically.

Strictly abstain from incorporating actions of child murder or harm into the roleplay. In situations of potential danger, children should be kept away, abortion or loss of child roleplay is strictly prohibited. Keeping this in mind, unrealistic pregnancies with multiples need to be carefully gone over. We suggest reaching out to Staff first to explain the extensity on pregnancies with multiples.

A character roleplaying pregnancy must exhibit an increased level of self-preservation, along with prioritizing their unborn child's safety, refraining from initiating violent interactions whilst being able to defend within reason.

As the pregnancy progresses, characters should realistically limit their physical capabilities; eight-month pregnant characters won't be solo horse-riding or carrying heavy items.

The No Value for Life (NVL) rule applies doubly to pregnant characters, as they carry an additional life.

Those committed to pregnancy roleplay must be prepared to act out related medical scenarios, unless everyone involved agrees on a different plan out-of-character beforehand.

Examples

Due to the lengthy expectations of this rule, you can follow this link for further clarification. The above ruling serves as a basic guideline: https://docs.google.com/document/d/1ZOHNH9Vn0NZKxukK8f206LbrLnxP1igxc8z9Uki5DXQ/edit#heading=h.nj23sjpj5u97

Credits to the listed members for assisting us in this rule.
Marra Smith, Erzulie Zora, Florence Bourassa

Punishments
  • A temporary ban from the server for a period of 24-72 hours to reflect upon the violation.
  • Depending on the severity and persistence of the violation, a 1-week ban to a permanent ban from the server may be enforced.

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Younger Characters & NPC Children

Character Restrictions
1. Your character must be aged 16 or older with no exceptions allowed.
2. Your character must also act your age.
3. All characters are considered an adult at this point.

NPC Children
In addition to the guidelines provided in Younger Characters Rule there are specific rules regarding non-playable character (NPC) children:

1. NPC children must primarily be kept in player homes to portray a secure environment.
2. If an NPC child is taken outside the house, they are absolutely not to be included in violent or volatile situations.
3. NPC children cannot be utilized as "shields" under any circumstances, if players are involved in violent altercations, they may disregard any NPC related family members. You cannot force someone to roleplay or acknowledge that you have a child.
4. Remember that describing your character as carrying a baby, or "/desc baby", does not absolve you from consequences or repercussions that may be a part of your character's narrative. All actions still carry their respective outcomes, regardless of the situation.

Examples
  • Player A uses an NPC child as a shield during a bank robbery scenario.
  • Player B introduces a child character below the age of 16 into the game.
  • Player C depicts their young character, aged 17, conducting a store robbery.
  • Player D involves their youthful character in adult-themed roleplay.
  • Player E manipulates their NPC child to be present in a violent shootout.
  • Player F deliberately keeps their NPC child out of their player homes for extended periods, involving them in public scenarios.
  • Player G uses their "/desc baby" to avoid the consequences of a crime.
Punishments
  • A temporary ban from the server for a period of 24-72 hours to reflect upon the violation.
  • Depending on the severity and persistence of the violation, a 1-week ban to a permanent ban from the server may be enforced.

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No Value for Life

In roleplay, you will encounter scenarios where your character enters into a dangerous situation. During these times, you should be aware of the threat against your character's life and roleplay accordingly. While this does not mean that you have to amend how your character normally acts, it does mean that you should prioritize following the scene to where it leads, and not take an action that would directly escalate the threat to your life.

The scene integrity should always be prioritized. Despite the ability to be treated for any injury, your character should feel as if their life is always on the line. Remember that it is not you, the player, taking the risk, but it is your character and they would likely be uncomfortable taking such risks with their life.

Examples
  • Quick drawing your gun when someone is attempting to rob you at gun point.
  • Charging at a gunman with a melee weapon or lasso.
  • Purposely running your horse off of a cliff.
  • Trying to involve yourself in a violent altercation unnecessarily.
Punishments
  • A temporary ban from the server for a period of 24-72 hours to reflect upon the violation.
  • Your character may be permanently killed by a panel of Admins.
  • Depending on the severity and persistence of the violation, a 1-week ban to a permanent ban from the server may be enforced.
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Loop-Hole / Rule-Evading

The exploitation of loopholes in an attempt to evade the established rules of this server is strictly forbidden. All members are expected to adhere to the spirit and the letter of the rules. Anyone found purposely exploiting loopholes to circumvent rules will be held accountable, and appropriate disciplinary actions will be taken, up to and including sanction related to the specific rule they were attempting to evade.

Examples

A player consistently puts their character in dangerous and unreasonable situations, knowing that other players are restricted by NVL rules from killing them.

Player could consistently engage in hostile actions against others, but stops just short of killing them to technically evade RDM rules. They might harm other players' characters drastically, affecting their gameplay and enjoyment, without formally violating RDM rules.

Punishments
  • A temporary ban from the server for a period of 24-72 hours to reflect upon the violation.
  • Depending on the severity and persistence of the violation, a 1-week ban to a permanent ban from the server may be enforced.

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Adult-Themed Roleplay

At Ranch Roleplay, we are committed to fostering a respectful and inclusive environment. We understand that roleplay can sometimes delve into mature themes; however, there is a firm line that must not be crossed regarding decency and the comfort of our players.

Disgusting Roleplay: Any roleplay that involves overly graphic, disturbing, or disgusting content, including but not limited to bodily harm, fecal activities, or explicit descriptions of such acts, is strictly prohibited. Roleplay should never make other players feel uncomfortable or distressed due to its graphic nature, this includes using the /pee emote in any trolling format.

Sexual Content: Explicit sexual roleplay is not allowed in any public spaces within the game, this must take place inside a teleport interior, where your /me & /do's cannot be witnessed. This includes unwarranted sexual advances towards other players, open sexual acts, or any behavior that can be interpreted as sexually aggressive or non-consensual. Sexual roleplay should be kept private and always be consensual between all parties involved.

You may not roleplay suicide in any form.

Torture Roleplay On an Out-of-Character level, Torture Roleplay has the ability to trigger the player as they may be sensitive to such subjects. On an In-Character level, it's understood that Torture Roleplay can provide great character arcs and additions to the stories of characters. To balance this, it is a requirement that Torture Roleplay is consensual. Torture Roleplay is to be entered into mindfully and respectfully and all parties involved within a scene must display consent for each individual Torture Method.
You may not kill someone after torturing them.

Example of Good Torture Roleplay Etiquette

The Eye for an Eye Rule The character that tortures an individual automatically grants an equal level of Torture Consent to the opposing party for the remainder of the initial Torturers life. Aside from this specific rule, Torture Consent can be withdrawn at any time.

An example is provided below; If Player A removes Player B's finger after receiving Torture Consent, Player B can invoke Revenge Torture on Player A should they ever cross paths again.

However, Player B may only remove Player A's finger as a repercussion of Player A removing theirs. Player B is not required to request Torture Consent in this instance, Player A has already given their Consent by engaging in the initial act of Torture Roleplay to begin with.

Any further acts of torture (i.e Forcing Player A to swallow their finger after its removal) would require Torture Consent, as they do not directly match the level at which the initial party (Player A) tortured the initial victim (Player B).

Example of good torture roleplay etiquette
This allows the player receiving torture to roleplay to a level of comfortability that doesn't offer any ill-effects out of character.

  • Player A: /do presses knife against Player B's finger
  • Player B: /do screams as knife slices through finger - Indicating they continue.
  • or Player B: /do curls hand into fist - Indicating they do not wish to continue.

To provide consent of torture roleplay, you must provide a /do or /me stating, this is so admins can track down in the logs should any disputes arise.

An example could be: /do I consent to torture roleplay. /do I do not consent to torture roleplay.

A player may withdraw their consent at any time should they feel uncomfortable, this can be communicated by /do "I no longer consent to torture."

Examples of Bad Adult-Themed Roleplay
  • Engaging in descriptive roleplay that explicitly details acts of a graphic and sexual nature in public channels or spaces is a direct violation of this rule.
  • Making unsolicited and unwelcome sexual remarks or advances towards another player, either through voice or text communication, constitutes a breach of the standards of decency we uphold.
Punishments
  • A temporary ban from the server for a period of 24-72 hours to reflect upon the violation.
  • Depending on the severity and persistence of the violation, a 1-week ban to a permanent ban from the server may be enforced.
Server Rules: Reports (Read before submitting a report.)
  • All player reports must be accompanied by unedited screenshot or video evidence. This evidence must clearly show the rule violation in question and must include audio to provide full context of the incident.
  • Reports must be submitted within one week (7 days) of the alleged rule-breaking incident. Reports filed after this period will be considered void and not actionable. This is a guideline, not a finality, please use your best judgement when reporting something, if you hold on to evidence for weeks, questions will be asked and your report possibly thrown out.
  • Reports submitted with the intent of retaliation against another player for any reason are strictly prohibited. Such actions are deemed as 'revenge reporting' and will be subject to review, potentially leading to consequences for the reporting party.
  • Before filing a report, ensure that there is a clear rule violation. Instances of confusion regarding server rules do not necessarily constitute a rule-break. Players are encouraged to seek clarification from the admin team or consult the server's ruleset if uncertain.
  • We uphold a standard of community interaction that values respect, sportsmanship, and fairness. Reports pivotal on minor disagreements or interpersonal conflict without rule-breaking will generally not necessitate administrative action.
  • Whenever possible, we encourage players to settle disagreements and conflicts in-game through roleplay or other in-game mechanisms. Resorting immediately to out-of-character reporting without attempting in-game resolution is discouraged and does not align with the spirit of our roleplay environment. Additionally, reports of players who are perceived as being rude or hostile in-character without breaching the server's rules will not be considered valid complaints, as such behavior can often be a part of the roleplay experience. It is important to differentiate in-character actions from out-of-character intent. Please reserve reporting for serious breaches of rules and behavior that disrupts the gaming experience rather than in-character interactions.
  • Reports should be reserved for serious infractions that disrupt the server's integrity or a player's experience. Petty complaints about minor issues that do not substantially impact gameplay, or reports based on misunderstandings of in-game dynamics or roleplay situations, will not be entertained. The administrative team will not act as mediators for trivial disputes that can be resolved between players without admin intervention. Remember, our focus is on maintaining a high-quality roleplay experience for everyone on the server, not moderating every small grievance.

Criminal & Faction Rules
Table of Contents


Criminal & Faction Rules: General

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Criminal Roleplay Expectations

Criminal roleplay should reflect a character's slow and realistic evolution into criminality. We discourage sudden escalations into high-tier crimes without appropriate character development.

Crimes such as robberies should not be hastily initiated with inadequate planning or character interaction. Quick-to-kill behaviors and lack of details in crime scenarios are also strongly discouraged.

Using "/me" commands to illustrate your character's actions and intentions in crime scenarios is essential. It enriches the roleplay experience, making interactions more immersive and character narratives more coherent.

We value depth, realism, and gradual progress in criminal roleplay.
Examples
  • Player A's character, newly arrived in town, attempts to rob a bank without any previous crimes or character buildup.
  • Player B launches into a violent shootout with law enforcement immediately after committing a minor theft.
  • During a robbery, Player C quickly kills a hostage without any proper negotiation or character interaction.
  • Player D orchestrates a major crime spree without utilizing any "/me" commands to describe their character’s actions.
  • Player E's character, a law-abiding citizen yesterday, starts leading a notorious gang today without any proper character development.
  • Player F leaves no /details after a robbery, indicating something that could lead back to them.
"Take a penny, leave a penny."

When taking items from someone indirectly such as stealing items from a storage or property, or stealing items from around a grave you should leave indications that roleplay has taken place. For example, if robbing a gravesite of sentimental items from it, you should leave indications that something has happened. Is could be as small as a detail that says "The camera would be missing, a small piece of clothing is snagged on the broken window" or "There would be tracks leading North." or "Footprints are unevenly spaced, as if the person has a limp."

It is HEAVILY encouraged to leave clues and a breadcrumb trail back to yourself if you are taking something to allow the story to continue instead of reaching a dead end.

Examples
  • Stealing items left behind by another player with no details left to indicate roleplay has taken place.
  • Stealing items from a storage with no details as to who did so or how they did it.
  • Details must be listed for 24 hours to allow those in different timezones and OOC commitments to have a chance at seeing them.
Punishments
  • A temporary ban from the server for a period of 24-72 hours to reflect upon the violation.
  • Depending on the severity and persistence of the violation, a 1-week ban to a permanent ban from the server may be enforced.

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Common Robbery Rules

Robbery roleplay should primarily be conducted for enhancing the storyline and not for acquiring immediate assets. It's important to remember that the essence of roleplay is to create immersive and engaging stories. Therefore, any robbery activities should be driven by a well-thought-out plot and strong roleplay.

Participants must utilize commands like /me and /do to enrich the narrative and provide a detailed description of their actions and surroundings. This contributes to a more realistic and fair environment.

The goal should not be to gain an unfair advantage over other players, but to create exciting and engaging narratives that contribute to the overall enjoyment of the game for all participants and drive a storyline as a whole.

On the opposite side, those whom are being robbed, must show some form of fear during the ordeal, and provide strong and capable victim roleplay to those who are robbing them.

Basic Robbery Rules

1. Players must conduct robberies realistically, implying proper motivation, fair play, risk-assessment, and restricted use of high-end weapons for trivial robberies.

2. Avoid robberies in crowded regions minimizing potential witnesses and high-risk, low-reward situations, such as using a Carcano for stealing something trivial like a Cattleman.

3. Robberies should emphasize on quality roleplay, ensuring an enjoyable and detailed experience for all parties rather than a quick theft. Minimal actions or "hands-up-rob" strategy which adds nothing to roleplay are not tolerated.

4. Victims should not be harmed post-robbery unless they pose a genuine threat to the robber's freedom or life. Open provocations by victims are grounds for harm.

5. You should not rob someone you've just revived or camp near and rob a previously downed person.

6. Planning a robbery should be thoughtful, not just "let's rob a store". Unrealistic tropes such as mask-clad, high-end weapons are heavily discouraged.

7. Robbing spree in any towns is considered low standard of robbery roleplay. Consider well-planned, immersive scenarios over impromptu hogtieing hold-ups.

8. Do not repeatedly target the same individual for robbery in a given storm cycle. Repeated targeting should only occur if the victim continues to provide valid in-game reasons.

9. After committing robberies, avoid changing your character's clothing in the same town for a 45-minute timespan. This encourages realistic roleplay keeping in-line with characters being on edge post-robbery, rather than exploiting game mechanics like mask ID-ing.

10. You must wait 1 hour between player robberies, this is to emulate the off-chance they've ran to Law and you're on the run.

11. You must not use an NPC in the place of a robbery.

12. Robbing players while they are on a menu is not allowed whatsoever. (Avoiding a robbing by staying on a menu is considered Powergaming and is liable to punishment)

13. You may not force another player to take items/money out of their bank.

14. Chain-robbing is discouraged, you must conform to the below cool-down periods.

15. You may not commit crime 15 minutes before & after the server restart times.

Robbery Limits

"We should recognize that everyone is here to have fun as a community."

As such, storage wiping will not be tolerated and judged on a case-by-case basis.

Player Robberies:
Hotbar + Cash + Maximum of 3 Items from their inventory

Player Wagons:
Player Limits (Detailed above) + 10 Item/Stacks from the Wagons This rule does not apply to unattended wagons, please be courteous and use common sense, if a wagon is alone on a road, chances are there was a crash, use your noggin'. (Due to Wagons able to have lockboxes, all valuables should be in there.)

Player Businesses:
Player Limits (Detailed above) + 3 Item/Stacks from business storage.

Player Boxes: Player Limits (Detailed above) + 5 Item/Stacks This rule does not apply to public unattended boxes.

Crime Related Items are exempt from the "Rule of Three", these are all fair game. motajoint, cocaine, grave robbery items, moonshine, handcuffs, black market goods, gold bars, dirty money etc.

Punishments
  • A temporary ban from the server for a period of 24-72 hours to reflect upon the violation.
  • Depending on the severity and persistence of the violation, a 1-week ban to a permanent ban from the server may be enforced.

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Large Scale Robberies

Given the historic setting of 1899, all store and bank robberies must be thoroughly thought out and meticulously planned, reflecting the period's reality. Impromptu or hastily executed crimes are discouraged.

Bank and store robberies are significant crimes that should involve in-depth and elaborate planning. This may include understanding the target's layout, gauging law enforcement response, and preparing an escape plan.

Players should ensure their characters are prepared to face the realistic consequences of these high-stakes crimes, which could include being wanted by law enforcement, bounty hunters, and other characters.

Player Business Robberies

To maintain balance and to ensure that all players have a fair and enjoyable experience, a player may only rob ranches or businesses every 4 IRL days. This rule is designed to prevent excessive robbery scenarios and to allow all players ample opportunities for their own roleplay, story development and reflecting of realistic after-robbery roleplay. A gang would not be hitting stores over and over in the span of 4 days, regardless of what you try and tell us.

Examples

If Player A robs a ranch on Monday, the player and the group involved cannot rob that same Ranch or a new business until Friday. This grace period allows for roleplay development and narrative progression, and slows down the constant robberies.

It is prohibited to use a new player who was not involved in the first robbery to circumvent this rule. For example, Player A cannot recruit Player B to rob the same ranch the next day to bypass the four-day rule. This action would be considered a breach of the rule and will result in the full group being handled as one, there is no exception to this.

Store Robberies

Hostage Rule: Utilizing a friend as a hostage during a robbery is strictly prohibited. A hostage situation should always involve non-affiliated characters.

Law Disclosure: The number of robbers involved in any given crime must be disclosed to law enforcement. However, their location should not be specified. This allows for a level-playing field and realistic investigative roleplay.

Cool-Down Period: There must be an interval of 1 OOC day between script-wise store robberies, player robberies are detailed above.

NPC Usage: The use of NPCs in robberies is not allowed.

Menu Immunity: It is forbidden to rob players who are on a menu. Conversely, avoiding a robbery by staying on a menu is considered powergaming and is subject to punishment.

Player Coercion: '=Forcing another player to extract items or money from their bank during the act of a robbery is strictly prohibited.

Unrealistic Behavior: Actions such as robbing a store in St. Denis, escaping through the alleys, changing clothes in a local store or at Faction HQ, and then casually walking around.

Bank Robberies

Haven't we done this before?: All the above rules are applicable to Bank Robberies.
Cool-Down Period: There must be an interval of 2 OOC days between script-wise bank robberies.
Shooting Instantly: You must allow some form of negotiations to take place before firing upon Law, on the flip-side this also applies to Law players, you must allow negotiations to fall flat before violence escalation.


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Body-Dumping

Generally, you are discouraged from moving anyone's body after you down them. This is because your character would usually not want to risk being found with someone who you have possibly killed. Allowing them to be treated also allows the storyline between the characters to continue on.

There are some niche circumstances where you may want to move a body. This must be performed under the following restrictions:
1. No Sea Disposal: Placing a body in the sea is strictly prohibited. The sea, in this context, is defined as the water edges of the game map.
2. Accessible Dumping Allowed: Bodies can be placed in lakes, wells, or off cliffs, as long as these locations remain accessible to others for potential discovery or retrieval. Avoid depositing bodies in deep water that can be difficult to access.
3. No Lingering: Once a body has been placed, players should vacate the area in a sensible amount of time. Lingering may raise suspicion and undermine the realism of the roleplay.

Examples
  • Player A threw the body of Player B into the sea at the edge of the map.
  • After disposing of Player C's body in a lake, Player D lingered at the scene to watch the ripples fade away.
  • Despite knowing the lake's depth, Player E placed Player F's body there, making it nearly impossible for anyone else to retrieve or discover it.
  • After a showdown, Player G chose to dispose of Player H's body in the inaccessible deep waters of the lake.
  • Unable to resist the temptation, Player I stayed longer than necessary at the cliff edge, observing the body of Player J she had just dumped.

Unless the intent is to get caught, then you're exempt from this.

Punishments
  • A temporary ban from the server for a period of 24-72 hours to reflect upon the violation.
  • Depending on the severity and persistence of the violation, a 1-week ban to a permanent ban from the server may be enforced.

Criminal & Faction Rules: Faction & Group Specific
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Faction Limits & Posse Sizes

Recruiting Members into your Illegal Faction: All recruitment to a faction must be done In-Character. Characters must meet naturally to encourage story driven roleplay.

Any member of Law Command (Ld. Deputy & Above) must be pre-approved by the Legal Faction Management Team to have a criminal alt.

How to qualify as a Faction: In order to qualify as a Faction, a group must maintain 3 active members at a minimum.

Acquiring a Faction Menu: Factions can request access to a Faction Menu by applying for it through this Application Form.

Faction & Posse Membership and Activity Limits

To maintain an environment of fairness, the following limits are set for factions and posses:
1. Each faction or posse is limited to a maximum of 15 enrolled members. This is to ensure that groups do not grow too large and dominate the server, allowing for a diversity of power and interaction among all players.
1.1 Hangarounds:

  • Associates are prohibited from participating in core criminal activities within the faction.

Core Criminal Activities Definition: This includes involvement in wars, bank and store robberies, and any major criminal enterprising.

  • Associates are permitted to engage in minor criminal acts deemed as "petty crimes" for the purposes of faction rulings, which include:

Selling Moonshine &/or Mota
Grave Robbing

  • If hangarounds members (Members who are not affiliated with the main Faction) choose to splinter off and create a new faction, they may:

Form an alliance with the faction they originated from, however they contribute towards the maximum of 2 ally limit. Upon forming such an alliance, they will be counted as one of the splintering faction's "Half Allied Factions" and will be considered as one entity under CRM/REO restrictions to prevent loopholing through multiple allied factions.

  • If the new faction opts not to ally with the main faction:

They will not be bound by REO/CRM restrictions pertaining to alliances. They must not form an alliance with the main faction subsequently as a workaround.

Any previous character kill (CK) agreements towards hangarounds are rendered null and void to prevent one-sided conflicts. Both sides are free from such obligations, thus allowing for fair and balanced interactions.

  • Splinter factions that become Allied Factions must:

Decide if they wish to maintain existing CK agreements with the main faction.
Engage in discussions facilitated by faction leaders to determine the status of CK permissions.
Formalize their agreement stance by opening a ticket with CRM, documenting the mutual decision. This will ensure that an official record is kept for reference and enforcement in case of future disputes.

  • Splinter factions that become Enemy Factions must discuss with the previous Faction Leader if they hold CK agreements.
  • Characters that turn "snitches, rats, etc" will not have their CK permissions rescinded.

2. When riding around the world or engaging in combat related activities, a posse must not exceed 6 active members. This is to prevent any one group from overwhelming others and to keep encounters balanced and manageable.
3. The active posse size limit also exists to prevent server strain and potential lag that can be caused by large groups congregating in one area, which might lead to technical issues, including culling (where the game’s engine starts to deprioritize and remove entities to maintain performance). This measure ensures that all players, whether in combat intentionally or caught in the crossfire unintentionally, can have a fair and responsive experience.

Leaving a Faction or new Faction Leadership:

  • Those who leave a faction and have signed off CK permissions will remain with those permissions held above them, unless discussed with previous Faction Leader(s).
  • Those who undergo a Faction change of Leadership, must realise that CK permissions are held to the Faction itself, no matter which Leadership can take over.

Unless defined in the CK clause set by Leadership of said Faction

Allied Faction Limits
  • Each faction is limited to a maximum of (2) allied factions.
  • Alliances must be declared and documented with server administration to ensure transparency and adherence to server rules, this can be done via a Criminal Roleplay Management ticket.
  • The purpose of this rule is to preserve server balance, encourage varied and dynamic inter-faction relations, and prevent any single faction from accumulating disproportionate influence through extensive alliances.
  • Factions must not hide under the guise of "friendship", this will be deemed as an alliance to prevent dog-piling. Please remember that dog-piling is the act of several factions involved in a war/attack, not the amount of numbers factions hold at one scene. Factions can utilize their 2 allied factions as they see fit, CRM will not step in to handle dog-piling disputes if they have significant reason &/or backing up their allies. If a Faction has less numbers than another Faction in wars/attacks, CRM will also not step in, this is an IC issue and not an OOC one, you aren't always going to get a fair fight, play the hand you're dealt.
Punishments
  • Failure to abide by the Faction Limits can result individual punishments or faction-based punishments depending on the circumstance.

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Faction Conflicts & Definitions

Thank you Sheep & 50p for their contributions to some of the rules defined below.


Faction Attack Rules:
Attacks & Cooldowns

To prevent continuous and unrealistic conflict escalation, any violent engagement between factions that has the potential to lead to a character's death or result in a player entering a wounded state is classified as an 'attack.' This includes but is not limited to the use of firearms, bladed weapons, or any other form of melee weapon beyond bare-handed combat.

After such an attack has occurred, the involved faction must observe a mandatory 24-hour cooldown period before initiating another attack. This rule is designed to allow a realistic window for character recovery and roleplay development. Non-lethal fist-fights or brawls without the intent to seriously harm or kill are exempt from this rule.

Players who are player killed in these scenarios must adhere to the server related player kill rules unless defined otherwise in future war terms.

Examples

Example A: Faction 1 attacks Faction 2 over a land dispute. Faction 2 retaliates by ambushing a posse whilst they pass through said land. For any further conflict, both factions need fresh reasons unrelated to the initial land dispute or ambush. It doesn't matter how many people are downed in the attack/retaliations, alongside any PK's that come from the attacks, a new reason must be gathered. In the event that a member of a faction CK's during one of these disputes, the exception is given that the Faction with the CK'd member may attack/retaliate oncemore to avenge their death, however anything further MUST succumb to war terms.

Example B: Faction A’s attack on Faction B is motivated by a stolen horse. Faction B retaliates by raiding Faction A’s camp. Any subsequent attacks between these factions must stem from new grievances beyond the horse theft or camp raid.

War Terms Registration:

If factions wish to escalate their conflict beyond isolated attacks and retaliations, they must agree on "War Terms," a set of conditions that govern the ongoing conflict. These terms include the reasons for the war, objectives each faction aims to achieve, and any additional rules they agree to follow. These terms must then be submitted to the Criminal Faction Management for review and approval before the war can officially commence. This ensures all conflicts remain fair, structured, and not an overall RDMfest.


Example of War Terms Process:

After a series of escalating attacks and retaliations between Faction 3 and Faction 4:

War Terms Example: Faction 3 and Faction 4 decide to escalate their ongoing feud into a war over control of a mining area. They agree that the war will end when one factions members have all been shot down into the brutally wounded state. Both factions agree not to target each other's noncombatant members. They submit these terms to the Criminal Faction Management, outlining their reasons for the war and the objectives each faction aims to achieve. Once reviewed and approved, the war can officially begin under the agreedupon terms.

A sidenote, players must be fully developed before entering any wars on their factions sides, those who are found to have been in a faction for 3 days as an example before entering into a war will be forcibly removed from the roster by Criminal Faction Management. Development is crucial, and minimum development will not be tolerated.


Brief Overview

Faction Wars

Whether it be a faction suffering from conflict burnout or for those who solely wants to enhance the story that two warring factions have with one another - a Player-Kill War can be utilized to put an end to the hostilities whilst simultaneously allowing everybody involved to evolve their storylines in a fair manner that does not require the loss of a character.

Entering into a Player-Kill War Due to the nature of a Player-Kill War, any faction looking to impose a Player-Kill War or another faction must do so through the usage of the Criminal Roleplay Management team. Criminal Roleplay Management tickets can be raised on the Ranch Discord. Upon request from either party in a conflict, each faction leader will be added to a ticket in order to present the following: War Roster

War Roster

The War Roster is a list of active faction members who are to be involved in the Player-Kill War. This list is to be presented by each party to the Criminal Roleplay Management team upon request.

  • The roster cannot be changed once the terms of the war are finalized by the Criminal Roleplay Management Team.
  • Only active members may be included, activity will be judged by the CRM Team upon opening of a ticket.
  • Any members who are recognized to be going inactive should not be included so that the war does not continue indefinitely.
  • Any members who are inactive for 72 hours during a conflict will be removed from the roster.
  • Any members who go inactive to prevent their side from losing will incur a strike for their faction.
  • Any member who is banned during the PK-War will be removed from the Roster, unable to participate in further Faction Attacks.
War Terms

The aim of having War Terms involved in a Player-Kill War is to ensure that any conflict as a result of the Player-Kill War is balanced, paced and enjoyable for both sides of the conflict. War Terms must be reasonable. Prior to the commencement of a Player-Kill War, the Criminal Roleplay Management Team will coordinate with both factions to establish that the War Terms are within a fair scope.

Example One

A Faction intends to enter into a Player-Kill war against another Faction. The Faction is aware that they have dynamite and, in an effort to make the dynamic fair, demands that neither side may use dynamite during PVP.

Example Two

Two warring factions are attacking eachother's businesses however there's little roleplay being had given that neither faction is present during the hours of attack. A faction can negotiate with the opposition to request that attacks may only happen within a certain time-frame to encourage roleplay between the groups.

War Stakes

The most fundamental part about a Player-Kill War is that there are genuine repercussions as a result of a factions actions. Upon request, factions are required to provide 3 things that they are willing to part ways with should they lose the Player-Kill War.

What clarifies as a War Stake?

  • Businesses / Houses / Camps
  • Items
  • Characters
  • Money

In an effort to limit any metagame concern, factions should privately provide their assigned Faction Handler with a list of everything that they are willing to lose. The handler will serve as a confidential middle-man, communicating only within the CRM team to offer a range of perspectives in order to ensure that that this is a fair and balanced agreement. The Criminal Roleplay Management team is required to uphold balance by filtering out the War Stake submissions that are either significantly more or significantly less value than the oppositions War Stake submission, ensuring that the war is fair and balanced. Any Faction Handler with involvement in the conflict will not be included in the discussion.

Should any business or house that has been assigned ownership by the Real Estate Office be submitted as a War Stake, ownership will not be transferred to the victorious party. Ownership of the property will however be stripped from the losing party. Faction-assigned properties do not fall under this rule and are subject to takeover.

Should players be indecisive and/or unfair in their War Stake submissions, the Criminal Roleplay Management team reserves the right to submit and finalize War Stake submissions on behalf of a faction.

Player Kill Wars

After all War Submissions have been finalized and accepted, the Criminal Roleplay Management team will oversee the war as it progresses to ensure all rules are being followed throughout the period of conflict.

  • Any faction member who is incapacitated during any conflict scene that involves the faction they are in a Player-Kill War with, even if not killed directly by a member of the faction they are in a Player-Kill War with, is player-killed.
  • Should a faction member be revived after being incapacitated during any conflict scene that involves the faction they are in a Player-Kill War with, they are still counted out of the conflict and may not be re-involved in the conflict outside of defending their turf.
  • Faction members involved in a conflict scene with the faction they are in a Player-Kill War with must report their losses to their assigned Faction Handler as well as any losses believed to have been experienced by the opposition. Any information provided will be fact-checked against the damage logs to ensure there is no misdirection, intentional or unintentional, from either party.

Remember in Ranch that PK means once you're downed in an attack you're out, this doesn't mean you're perma-killed like other servers may use the abbreviation of PK for.

Ending a Player-Kill War

  • The war ends when all members of a Factions provided Roster have been removed from the Roster.
  • The war ends if the Factions agree on terms during In-Character negotiations.
  • The Illegal Faction Management team reserve the right to decide the outcome of a Faction War after a 2-week period based on the War Statistics.
Faction Attacks Defined

A Faction Attack is when one faction engages in hostilities against another factions members or its assets.

What constitutes as a Faction Asset

  • Businesses owned by a Faction Member
  • Properties owned by a Faction Member
  • Vehicles owned by a Faction Member
  • Turf (only applicable during a Player-Kill War)

What does not constitute as a Faction Asset:

  • An associates Businesses
  • An associates Properties
  • An associates Vehicles
  • During a Faction War, each Faction may only attack three times within a 24-hour period.
  • Outside of a Faction War, each Faction may only attack twice within a 24-hour period.
  • A Faction Attack is concluded as soon as the attacking faction has left the area of the attack. The only exception to this rule is if the opponents flee from the area - in which case the attacking faction is allowed to pursue, attack the fleeing group and resume to commence their attack on, for example, a business. This would only be counted as one Faction Attack.
  • Factions must wait 1 hour after a Faction Attack to attack again, however the defending Faction may retaliate with it's own attack instantly providing that medical roleplay has been adhered to.
  • Players must remain in-game for a minimum of 30 minutes after waging a Faction Attack.
  • Faction Attacks may only occur with valid Roleplay Reasons.
Faction Turf Defined

Regardless of conflict, factions on Ranch Roleplay naturally lose, gain or trade turf over time. These are determined in-character, NOT by CRM, we have no influence, nor will we ever unless in war-terms.

What constitutes as Turf

  • Faction Properties (camps, shacks & houses)
  • Faction Businesses
  • Streets or Neighborhoods frequented by the Faction
  • Caves
  • Ranches
  • Fenced off territories (Thieves Landing, Fort Mercer, etc.)

What does not constitute as Turf

  • Entire towns
  • Entire cities
  • Entire counties
  • Public Services (Law Offices, Doctors Offices, Telegram Offices, Banks, Trains)
  • If a faction has no Faction Property or Business, the area they frequent most would become their turf. This is defined as a Faction Hotspot and is treated no differently than turf.
  • Turf is only applicable to a faction that is in a Player-Kill War with another faction.
  • Whilst a Faction may claim territory In-Character, defense of turf beyond the Rule of 6 or 8 may only be utilized during a Player-Kill War.
  • Faction Turf will be defined for each Faction by the Criminal Roleplay Management team when a Player-Kill War is requested.
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Moonshine Still Etiquette

As part of our commitment to maintaining a high standard of realism and immersion within our server, the following guidelines have been established regarding the placement of moonshine stills:

1. Realistic Environment: Moonshine stills must be placed in realistic locations that make sense for the operation and crafting of moonshine. This means choosing environments where a still could feasibly be hidden or set up for use in the time period, such as in remote cabins, hidden woodland areas, or discreet locations away from the public eye. 2. Prohibited Areas: Stills are not to be placed in illogical or nonsensical areas. This includes (but is not limited to) international territories such as Mexico, embedded within walls, on top of buildings, or inside completely enclosed spaces with no legitimate access or ventilation. 3. Safety and Access: Stills should be placed in a manner that respects the safety and accessibility concerns of that time. Consider the need for water sources, ventilation, and the risks associated with hiding illegal operations.

Examples
  • Placing a moonshine still in the center of a populated town.
  • Embedding a still within the physical walls of a building.
  • Setting up a still atop a building or structure unnaturally.
  • Installing a still inside a completely enclosed space without exits or ventilation.
  • Positioning a still in international territories such as Mexico.
  • Hiding a still in plain sight, such as in the middle of a main road or path.
  • Locating a still underwater or in areas that are not logically viable for its operation.
  • Having a still in a location that can only be accessed by abusing, using items to climb, etc.
Punishments
  • A temporary ban from the server for a period of 24-72 hours to reflect upon the violation.
  • Depending on the severity and persistence of the violation, a 1-week ban to a permanent ban from the server may be enforced.